pan0phobik wrote: ↑5 years ago
I think that when people are judging the games and saying that retail WoW isn't hardcore, we're meaning the entire game. Not just the raid scene. I agree with you that raids and their difficulty are EASILY much harder now, but an MMO is more than its endgame content.
Right, but when we remove the casual aspect of the game and focus on the game that rewards effort or time, Retail takes more effort and takes more time longterm. Period. Can you buy a max level toon? Sure. But you can also dungeon grind to 60 in Classic in 3-4 days. The difference is that you can raid for 1-2 hours per week in Classic on progression. This is NOT the case on retail. Not even close. Retail requires more effort and more time.
pan0phobik wrote: ↑5 years ago
When the word 'hardcore' is used, in this context at least, i'm thinking hardcore as in it's very unforgiving. You really need to know what you're doing to excel, to level faster, etc. The consequences of failure were greater imo. Retail doesn't have many consequences for much of anything outside of raiding imo.
The bar for vanilla is set really... really... really low. I agree that you may face more adversity early on in vanilla, but I would not agree that this makes the game more hardcore overall. If we look at vanilla vs retail in its entirety, vanilla can be beaten with time. That is the only requirement. In vanilla we think of EVERYTHING in terms of time, because this is the MOST valuable resource. Gold per hour. Xp per hour. Honor per hour. Speed running old raids to save time. Everything is time vs reward. However in retail, things are gated behind skill. Retail is definitively more hardcore overall as you can not simply beat everything with time. I am not pro retail, but I think that sometimes forums like this become a bit of an echo chamber with people who probably havent raided competitively in the past few retail expansions. Having raided in every expansion from vanilla-legion, and having played BFA, retail is more hardcore. This is factual.
If we are arguing about difficulty, this becomes a bit more nuanced because difficulty can be presented in a variety of different ways... However, from a hardcore aspect and addressing the TIME and EFFORT that it takes to succeed at the top end or in any progressive environment, Classic is the equivalent of a mini game to what people are doing in Retail to stay competitive, and will likely be treated as a mini game for many hardcore retail players.
tldr; a very unpopular opinion that is based on truth. dont read it.
g0bledyg00k wrote: ↑5 years ago
Never making a single investment again until I 100% know it pays off.
2000 IQ 