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Jpy wrote:
6 months ago
@Xin Nice time, will get you added soon!

In regards to grinding for 9-10, there are the Dustwind Harpies (7-11, 4 different mobs) and Razormane Thornweavers (8-9) to look into for lower armor targets and there’s also a cliff near the Winds in the Desert quest giver that can be used to grind Elder Mottled Boars (8-9). You can juggle 2 boars simultaneously easily with the cliff as Hunter, maybe even 3 as Warrior with rend?
Interesting, do you have a screenshot of the exact cliff you're referring to?

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@Xin

I discovered it from this, you can see the spot towards the end of the run:



E: also hats off to that guy for his time but that bow at level 7 is ridiculously lucky and some of his route is fairly unideal for fresh launch, unfortunately. I’ve tried to stay with a mindset of doing things in a manner that would be most realistic for a massive launch scenario but my notes have alternatives and I’d recommend everyone who’s practicing for Classic launch do the same.

   Occams
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Jpy wrote:
6 months ago
also hats off to that guy for his time but that bow at level 7 is ridiculously lucky and some of his route is fairly unideal for fresh launch, unfortunately. I’ve tried to stay with a mindset of doing things in a manner that would be most realistic for a massive launch scenario but my notes have alternatives and I’d recommend everyone who’s practicing for Classic launch do the same.
But this raises the question, what do you plan for the launch to be like. Personally, i expect the launch of classic to be somewhere in between private servers and the retail launches i have experienced. In retail it seems that due to my speed, and sharding, i would quickly out level people, and thus, i was able to successfully use a regular quest based leveling route. In WoD i was even able to use 10 min turning in 25 elite quests before going into Deaenor, and still be one of the first to enter Frostfire ridge. Based on this i would expect that i am able to create a char and be out of the starting zone before it starts to get crowded. I expect on retail classic, that people will use way more time advancing compared to private servers, as a lot of people will not have recent vanilla experience.

   Jpy
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yeyeftw wrote:
6 months ago
Jpy wrote:
6 months ago
also hats off to that guy for his time but that bow at level 7 is ridiculously lucky and some of his route is fairly unideal for fresh launch, unfortunately. I’ve tried to stay with a mindset of doing things in a manner that would be most realistic for a massive launch scenario but my notes have alternatives and I’d recommend everyone who’s practicing for Classic launch do the same.
But this raises the question, what do you plan for the launch to be like. Personally, i expect the launch of classic to be somewhere in between private servers and the retail launches i have experienced. In retail it seems that due to my speed, and sharding, i would quickly out level people, and thus, i was able to successfully use a regular quest based leveling route. In WoD i was even able to use 10 min turning in 25 elite quests before going into Deaenor, and still be one of the first to enter Frostfire ridge. Based on this i would expect that i am able to create a char and be out of the starting zone before it starts to get crowded. I expect on retail classic, that people will use way more time advancing compared to private servers, as a lot of people will not have recent vanilla experience.
I should elaborate more about what I meant. For example, the way he approaches the second quest. He kills boars for Cutting Teeth while staying close to the quest giver so that he can turn it in quick then do Sarkoth while already working on the 10 Scorpions for Sting of the Scorpid. This works out to be slightly more efficient (not a big gain, but these little changes to the route add up at the end) in a solo local server environment but for launch it could’ve been better to run straight to Sarkoth so you could try to get the tag before more people get in the server and you risk getting stuck competing for a tag or having to skip the quest.

I would say the “ideal route” is based on how quickly you can get in the server and how much competition you see as you progress. This is why I tried to have a backup plan to cover XP for each part of my route early on that’s dependent on a single mob or interactable object that might not be available and tried to emphasize getting to those points quickly.

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Jpy wrote:
6 months ago
I should elaborate more about what I meant. For example, the way he approaches the second quest. He kills boars for Cutting Teeth while staying close to the quest giver so that he can turn it in quick then do Sarkoth while already working on the 10 Scorpions for Sting of the Scorpid. This works out to be slightly more efficient (not a big gain, but these little changes to the route add up at the end) in a solo local server environment but for launch it could’ve been better to run straight to Sarkoth so you could try to get the tag before more people get in the server and you risk getting stuck competing for a tag or having to skip the quest.

I would say the “ideal route” is based on how quickly you can get in the server and how much competition you see as you progress. This is why I tried to have a backup plan to cover XP for each part of my route early on that’s dependent on a single mob or interactable object that might not be available and tried to emphasize getting to those points quickly.
Okey, i get your point and completely agree. I also only practice a route i expect possible to do on launch.

Arathi Basin
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Not too familiar with vanilla macros, any reason why this macro that the guy in the video pasted isn't working?

(/script if GetUnitName("target")==nil then TargetNearestEnemy() end
/run if CheckInteractDistance("target", 67) and (not PlayerFrame.inCombat) then AttackTarget() elseif not IsAutoRepeatAction(67) then CastSpellByName("Auto Shot") end) and a targetlasttarget (/script TargetLastTarget() )

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@Xin that’s two different macros. :mrgreen:

This one targets nearest enemy if you have no target and starts auto shot if you’re not in combat:

Code: Select all

/script if GetUnitName("target")==nil then TargetNearestEnemy() end
/run if CheckInteractDistance("target", 67) and (not PlayerFrame.inCombat) then AttackTarget() elseif not IsAutoRepeatAction(67) then CastSpellByName("Auto Shot") end
And this one targets your previous target:

Code: Select all

/script TargetLastTarget()

   Xin Ravenheart yeyeftw
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Have any alliance hunters (Night Elves specifically) tested if and when its worth going to IF to buy a Fine Light Crossbow?
https://classicdb.ch/?item=15808
It only requires level 16 and does 10.7 dps. This is the best weapon option until level 27 when you can buy a Sturdy Recurve bow(13.0 dps). Is it worth making the trek to IF at 16, or possibly 20 with Cheetah, and hearthing back to Darkshore/Ashenvale? Does the dps increase make up for the travel time? Any insight is appreciated, thanks.

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Joana's route goes to Loch Modan at 18, though he runs via Wetlands, I believe. If doing a similar route, it might be beneficial to do a death warp south of Menethil Harbour to spirit res at Ironforge, get the Crossbow and skill, as well as the flight path, then continue on to Loch Modan from there.

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Level97 wrote:
6 months ago
Have any alliance hunters (Night Elves specifically) tested if and when its worth going to IF to buy a Fine Light Crossbow?
https://classicdb.ch/?item=15808
It only requires level 16 and does 10.7 dps. This is the best weapon option until level 27 when you can buy a Sturdy Recurve bow(13.0 dps). Is it worth making the trek to IF at 16, or possibly 20 with Cheetah, and hearthing back to Darkshore/Ashenvale? Does the dps increase make up for the travel time? Any insight is appreciated, thanks.
I have tested it, and dont think its anywhere near being efficient. When traveling to IF instead of Loch Modan you have to travel way to far to do the death warp in comparrison. Also what you get is a slightly higher DPS crossbow, however, you are at skill level 1. The result of this is also that when you switch back you are going to be underskilled with bows and have to catch up again. it has 1,5 higher DPS then the level 20 bow, which just doesnt seem to be worth it.

   Ravenheart
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For what it’s worth, I watched a stream (Zaveow) where a guy was running Gnome Mage at a 1:28 pace for 10. He said he knew of another Mage at 1:25.

E: a little after posting this someone shared the 1:25 run, here’s the video. The fastest run I’ve seen to 10 by far. Should give us some good motivation to improve:

   Kup
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Is Dun morough the fastest zone? all these super low times i see seem to be DM

twitch.tv/kupkhayqe
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Kup wrote:
6 months ago
Is Dun morough the fastest zone? all these super low times i see seem to be DM
It sure seems like it.
The 1:42 hunter is the fastest I’ve seen from Horde.
E: to clarify, I don’t think Hunter is the fastest class I just haven’t seen Horde runs with faster times. Warlock and Mage should be able to do it faster for sure.

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Jpy wrote:
6 months ago
Kup wrote:
6 months ago
Is Dun morough the fastest zone? all these super low times i see seem to be DM
It sure seems like it.
I am pretty sure Dun Morogh is better faster then Elwynn which is faster then Teldrassil. As for classes it also depends on the race. I would expect Dwarf warrior being faster then a human/nelf warrior due to starting weapon being 2 handed, and the weapon progression being two handed 1-10. Same goes for Orc warrior with two hand starting axe.
The 1:42 hunter is the fastest I’ve seen from Horde.
Monkeynews did 1:41, level 1-10:



Note that this is with mining (21/75), first aid (30/75).
E: to clarify, I don’t think Hunter is the fastest class I just haven’t seen Horde runs with faster times. Warlock and Mage should be able to do it faster for sure.
Following that, there is quite a few classes i would expect are severely faster to level 10 then a hunter. Warrior, Warlock, Mage and Rogue, are some of the ones i would be fairly certain is faster 1-10. But then again, the moment you get your pet at level 10 as a hunter you gain 100% additional damage, so why wouldnt you be gimped pre getting a pet.

   Jpy
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@yeyeftw looking at his video, sub 1:35 seems within reach. That’s a good point about 2h weapon starts, didn’t consider that. Curious how the Undead route compares to Orc for Mage/Warlock.

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Jpy wrote:
6 months ago
@yeyeftw looking at his video, sub 1:35 seems within reach. That’s a good point about 2h weapon starts, didn’t consider that. Curious how the Undead route compares to Orc for Mage/Warlock.
Really depends on you class and race though, i am not aim much below 1:45 as a Nelf hunter. I am fairly certain though that dwarve hunters can do it. But tbh, that is the whole issue with speed leveling in vanilla. There are so many variables. I play nelf because i dont like dwarves, but also because i think the 10-20 leveling seems superior for night elf. Bow progression seems better then gun progression, and finally, night elf has access to an early owl.

I should note however, with my observations, that the classic release will be "first" time i played a hunter. Normally i speed run on a mage or warrior.

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yeyeftw wrote:
6 months ago
Jpy wrote:
6 months ago
@yeyeftw looking at his video, sub 1:35 seems within reach. That’s a good point about 2h weapon starts, didn’t consider that. Curious how the Undead route compares to Orc for Mage/Warlock.
Really depends on you class and race though, i am not aim much below 1:45 as a Nelf hunter. I am fairly certain though that dwarve hunters can do it. But tbh, that is the whole issue with speed leveling in vanilla. There are so many variables. I play nelf because i dont like dwarves, but also because i think the 10-20 leveling seems superior for night elf. Bow progression seems better then gun progression, and finally, night elf has access to an early owl.

I should note however, with my observations, that the classic release will be "first" time i played a hunter. Normally i speed run on a mage or warrior.
Yea, from what I’ve gathered Dwarf is fastest 1-10 and NE is pulling ahead at 20/30 with Horde behind both.

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Did a full 1-20 today:
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   Jpy Vemp
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yeyeftw wrote:
6 months ago
Did a full 1-20 today:
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Ridiculously impressive time, grats.
Will get you added soon.

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Question regarding this thread. Is everyone pushing for just best case scenario speedrun times given ideal server situation, or is there room for discussion for launch speedrun (ahead of the curve) efficiency? The times here are great, but any chance of coordinating a few dozen people all trying simultaneous speedruns to mimic a launch event? My paladin's at 10:52 to 20 focusing solely on strats assuming high congestion (exploration / fedex to 10) - wondering about how the 'speedrun' scope for the group is.

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Personally I've been looking into which quests can be skipped due to high population, mostly gathering quests.

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jagersmash wrote:
6 months ago
Question regarding this thread. Is everyone pushing for just best case scenario speedrun times given ideal server situation, or is there room for discussion for launch speedrun (ahead of the curve) efficiency? The times here are great, but any chance of coordinating a few dozen people all trying simultaneous speedruns to mimic a launch event? My paladin's at 10:52 to 20 focusing solely on strats assuming high congestion (exploration / fedex to 10) - wondering about how the 'speedrun' scope for the group is.
I try to speedrun in a manner that would be relevant for a fresh launch. If you can get in the server right away then I don’t think it’ll be particularly hard to get ahead with minimal skipping. I’ve planned alternatives in case I’m delayed, but I’d say the biggest skip worthy quests (depending on sharding, we’re still speculating for a lot of things) are the ones that have a single mob that you need to kill for a quest, an extremely low drop rate quest item, and early escorts. I’ve also researched for low armor/high density targets in close proximity to quests that may be hard to complete due to competition so that I can immediately transition to grinding to make up for the xp loss. I haven’t really researched fedex/exploration routes because they’re quite a bit less efficient than the more common questing routes but that definitely could be an option for people starting a bit late. Feel free to share your notes!

E: in regards to simulating a fresh launch, we don’t have a few dozen people here to do that and it’s not really the same considering how big Classic population is expected to be. IIRC Elysium has a fresh launch soon, that might be something to check out if you want to practice with the zerg.

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Jpy wrote:
6 months ago
IIRC Elysium has a fresh launch soon, that might be something to check out if you want to practice with the zerg.
O.o That's actually perfect. At least to test out my 1-10 fedex route. The whole purpose of that is to avoid the zerg right off the bat. Gonna be interesting to see average 1-10 speeds on a fresh launch as a benchmark. If it's anything like K3 was, could be interesting.

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jagersmash wrote:
6 months ago
Question regarding this thread. Is everyone pushing for just best case scenario speedrun times given ideal server situation, or is there room for discussion for launch speedrun (ahead of the curve) efficiency? The times here are great, but any chance of coordinating a few dozen people all trying simultaneous speedruns to mimic a launch event? My paladin's at 10:52 to 20 focusing solely on strats assuming high congestion (exploration / fedex to 10) - wondering about how the 'speedrun' scope for the group is.
So this is not an easy thing to answer. I, similar to Jpy, do have a launch in mind. Which is why i do particular quests in a given order, and skip some others. However, since we dont know what a classic launch will be like, i have additional routes available, which i can switch to.

That being said, i expect classic launch to be severely different from what we are used to on vanilla servers. First of, we will most likely be looking at server sizes about 1/3 of private vanilla servers, along with the combination of shading. Secondly, when playing a vanilla private server launch, at lot of people know exactly what to do, to get out of starting area asap. I dont expect this to be the case on a classic launch. Private server players will be shattered across regions and servers, and a lot of people will be playing vanilla for the first time, or the first time in 13 years.

These factors makes me think that the best option for classic, is simply to be faster and better. Faster as in more experience and routine, and better at tagging and managing multiple enemies, especially for level 1-5. Therefore i practice an ahead of the curve style.

I would, however, be more critical of this strat, if i didnt play night elf. Simply because if you get just a small set back as some of the other races, catch up is so difficult. Also, i find it difficult to find remote places to grind as a human. An additional note to this is that the recent statistics on race/class combo only has 23,17% of alliance players as night elf (similar to what we normally see on fresh launches). So again less congestion and competition.

edit: 43,03% humans and 33,8% gnomes and dwarves if any one is interested.

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@yeyeftw NE is so ideal of a starting zone for fresh launch. I am a bit worried about Valley of Trials but I think the way people are about Undead will help a lot and the fact that it’s not just one server launching/the other points you brought up about private server launches comparatively.

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