Elwynn Forest, no doubt.
When you listen the very first seconds of the music in the area, it gives the same magic of the Witcher 3 music for me.
I might reconsider my previous statement: Teldrassil --> Elwynn Forrest --> Durotar --> Tirisfal Glades --> Dun Morogh --> Mulgore
Although I'm a Hordie, I must say I prefer leveling in Elwynn Forest and Teldrassil. Elwynn just has the best quests and Teldrassil is magical.
Not too fond of all the dead things in Tirisfal and dry Durotar. Might also be because I'm an altoholic and ran those places at least 100x.
Elwynn forest is my absolute favorite. Gorgeous zone that really starts out simple. Although Tirisfal Glades is a very close second.
Mulgore for me, my first character was a Tauren, and one of the big moments for me was stepping outside Camp Narache for the first time and just seeing the open fields go on for what looked like forever, that really made me realize what a big game I had stepped into.
I also find it very easy to navigate due to how flat it is, and most of the quests are in somewhat close proximity to each other, they don't scatter you around everywhere like some of the other zones. If I were to level through all 1-10 zones, Mulgore would be by far the quickest and most enjoyable for me.
Alliance it's a toss up between Dun Morogh and Elwynn Forest. For Horde it has to be Mulgore, I feel like Thunder Bluff is one of the best capitals in the game.
I love all horde starting zone and all of them for different reasons.
Tirisfal for its gloomy mood and new begginigs.
Durotar for its feel of (re)building home.
Mulgore for the tribes, Thunderbluff and flourishing vegetation :)
None of them.
Wait just a second before you grab the pitchforks!
This is not because they're bad zones, it's just that I've created that many alts that never made it past level 10 that I'm sick to death of them.
I love Durotar, but I think Tirisfal Glades has a better flow to it.
Being a human first, Elwynn will always have a special place in my heart. Teldrassil is right up there too, along with Dun Morogh. I can't differentiate between nostalgia and quality content.res wrote: ↑2 years ago
Nothing can beat the classical fantasy setting of Elwynn Forest.
A wizarding tower, a tavern that's always filled with people, knights in shining armour, and vicious half-humanoids terrorising the countryside are just some of the lovely bits you will experience while encompassed by the idyllic and soothing atmosphere of a summertime forest. You feel safe, your adventure is still beginning, but you will still face many challenges here.
Subplots involve making an invisibility potion, exploring seemingly abandoned mines, and a murder investigation!
Something I like about the human starting zone is that once you have overcome the lowly struggles of Elwynn and continue to venture out towards Westfall and beyond, your later adventures will keep bringing you back here, making the world feel more connected. Quests in Stormwind, Westfall, Redridge, and Duskwood will all have you coming back to the safety of your characters cradle for various reasons, making the politics and culture of the kingdom of Stormwind feel more real than some of the other factions in the game.
I did make an undead character, but I don't really remember much about it, so I'll have to be sure to check it out.
Elwynn forest by far. The music, the colours, the quests, it all fits perfect together. Dun Morogh comes second, a bit boring due to all the snow, but it also got some nice music and quests.
My least favorite has to be Mulgore, but mainly because taurens feel so slow, combined with the large plains of Mulgore, makes the experience dreadful.
Tirisfal Glades -> Elwynn Forest ;)
Tell, do raw zeals serve the smoky mind ?
I dun't maw raw that often.
Just like a bell wins the heart of the fallen, the altar is foul.
Endure, out are our foes, massing like a fun dear blow flowering before these weary gates.
As hero thrives.
-Spying from the grave at the behest of the Kirin Tor. Roughly speaking.-
Although I'm a Horde player, Dun Morogh probably is my favorite. Normally I dont like snowy landscapes, but Dun Morogh just has a special feeling to it. Tirisfal probably is my least favorite, it's just ... depressing.
I've recently played through every starting zone to get a feel for what I would like to do come release. I have to say that Elwynn Forest has the best balance of questing direction and aesthetics. Things just seem to "flow" better there, and with useful rewards. Some zones like Dun Morogh, if you don't know what you're doing you'll find yourself having to backtrack across the whole zone and miss a good handful of quests.
Definitely Mulgore. It sounds silly but I think rolling a Tauren and playing through that zone first shaped the way I saw and played the game. From a visual standpoint, probably Elwynn Forest. I like bright zones and dislike dark ones although I don't really dislike any starting zone.
I choose to necro this thread out of boredom and because I’m desperate to escape my in laws.
Coincidentally, all my “=“ zones are each other’s opposite faction foils. My two favorite zones are the outsider race on the other continent. My two second favorite zones are the secondary capitol in the home continent, and my least favorite zones are the two “Martin race” zones that house the faction capitol.
Raikan - Night Elf Druid
Keatts- Human Rogue
Grobbulus - US
My reasoning. I don't really like any of the Alliance starting zones. The FIRST race I ever rolled when I started WoW in 2013..was a Tauren, the grassy hills and open landscape of Mulgore is so peaceful and SUCKS me right in.
Elwynn is by far the comfiest for me, in fact probably some of the most fun in the game for me is levels 1-25 or so between Elwynn, Westfall and Redridge. The down to earth vibe of riverside towns and wide country fields with encroaching gnolls, wildlife, kobolds etc. is believable enough to be very immersive for me and I think it tells a great overall story. (Being level capped at 20 in stress test was really fun for this actually, as with a group I struggled through some red quests that are normally out of your range, to get better gear)
Mulgore is probably my second favorite, and I always fill as much time in and around Wailing Caverns as I can. I love that dungeon so much, since the damp cave contrasts really nicely with the dusty barrens outside. The way it uses terrain and the map layout is pretty fun too, little pitfalls in the ground you have to hop over and low ceilings give you the sense of going through an actual cave, plus path options despite them mostly leading to the same goals, give you a feeling of navigating a maze.
The secret quests above the entrance, and the deviate fish recipes are cool too which shows the professions guy and the dungeon/quests guys all sat down and planned it out a bit for continuity. I know it seems like I'm overhyping this but you'd be surprised how often game designers don't think about these little things, it's really an art form.