
Awesome post over on mmochamp! Pretty lengthy but a great read. Here are some of my favourites:
Tauren didn't have mounts, they had a Plainsrunning ability.
Inside every goblin shredder there was a portrait of Kerrigan from Starcraft 2:
This is what Mount Hyjal looked like in alpha.
Player housing was experimented with and then scrapped. Here's a picture of a test in progress:
An early alpha dungeon in SW that never got opened (looks like Stockades?):
In the old engine the graphics worked differently, you needed torches to light up darker areas in zones like Duskwood:
Scarlet Monastery used to be one whole instance (map) before it was split into four.
Teldrassil is supposed to look like this but because of game engine limitations it had to be made as a Baoab.
In the Undercity throne room turn your ambient sounds to max and music to nil and you can hear the dialogue between Arthas and his father before he killed him (from Warcraft III human campaign).
In the alpha there were four trinket slots (and the UI looked very different):
You needed to physically run to a battleground's location on the world map to join it. There were no battlemasters in capital cities!
Deeprun Tram was meant to connect Stormwind and Darnassus originally.
There was only one flight path and graveyard in the whole of the Barrens, LOL.
Ashenvale in alpha with the more 'realistic' graphics":
You could glitch the Deadmines portal by blinking through it as a Mage and access an unfinished tunnel. When you jumped through it using slow fall, you would land in a beta version of Hellfire Peninsula!
-
solidlobster • Alnir • ArkantosBarrens • Minorou • Soupoftheday • Araghast

Holy shit that was long.
This reminds me greatly of the under Stormwind bug where you jumped on top of a torch and clipped through the wall to fall below.

Umm can anyone elaborate on this? There was this comment in another thread by [mention]Ravenheart[/mention]:mmochamp wrote:-T2 sets dropped in Molten Core, and had different graphics.
Same thing?

Wow some awesome finds here, especially like the alpha screenshots. Will be digging through the original post later on I will share my findings with you guys :)

Some more stuff from the thread:
So they actually had focus to begin with, then mana beyond vanilla, and then returned to focus again in cataclysm.MMOchamp wrote:Hunters were using focus as their resource system, but it regenerated while standing still, and was very overpowered so they gave them mana instead.
Umm, yeah a small QoL change I would like to see in Class maybe lol.MMOchamp wrote:Druids had to leave forms in order to drink potions and talk to NPC’s.
I think there was also a very long trip for new NE players to get to SW from Darnassus on foot.MMOchamp wrote:Alliance players had to take an extremely long trip to reach Scarlet Monastery. They had to fly to Southshore, go through Western Plaguelands (it was a 53+ zone), get ganked in Tirisfal Glades by Horde from nearby Undercity, and all of that without a mount. For similar reasons, Gnomeregan was problematic to reach for Horde players.
I'm guessing that Stormwind was one of the first cities they built, and hadn't planned on building Darnassus yet in the game files, hence having an NE district within stormwind... maybe Gnomeragan was supposed to be the gnome city but they ran out of time and turned it into a dungeon?MMOchamp wrote:The Park area in Stormwind City was called Night Elf District in Alpha WoW.
MMOchamp wrote:Before it was fixed in early TBC, Engineers could use Gnomish Universal Remote to control Fel Reavers in Hellfire Peninsula and easily kill players.



Enjoy! Personal favourites are probably the screenshots of Ironforge and Orgrimmar. Ironforge went through quite the changes.

dope image gallery here's some of my faves
unfinished world map
two level ironforge wtf!
no dwaven faces in the wetlands
random underwater portal in ashzara
so much nostalgia for the old org
winterspring still unfinished

Another album for you lot, which showcases a really early version of World of Warcraft, all the way back in 1999 and up.

That's just too epic to discard that design. Why would they do that.
I never understood the meaning of that portal there regarding the Warcraft lore. Any ideas?


The one in Azshara was supposed to have a dungeon, so the dark portal there is just a placeholder dungeon entrance. I have no source for this, but this is what I remember reading a long time back.
So there is no lore reason behind this.
Got pushed into the next expansion most likely. Dungeon you have to go underwater to get to, zone with naga in it. Sounds about right.Firelord wrote: ↑7 years agoThe one in Azshara was supposed to have a dungeon, so the dark portal there is just a placeholder dungeon entrance. I have no source for this, but this is what I remember reading a long time back.
So there is no lore reason behind this.

Sounds like a very possible reason as tho why it ended up the way it did. I got fond memories from Zangarmarsh as well from that dungeon entrance. Great world PvP going on thereMangix wrote: ↑7 years agoGot pushed into the next expansion most likely. Dungeon you have to go underwater to get to, zone with naga in it. Sounds about right.


There is a low lvl naga dungeon in ashenvale right? i suppose they arent connected in any way
those alpha screenshots are so interesting. it looks like early versions of the game borrowed a great deal from warcraft 3s icons and artwork

i actually remember being a big wc3 fan and being disgusted that they were reusing icons in WoW lol.
i was an idiot i know

Hey, I was pretty upset when Shaman had their Stormstrike icon changed, and that was more or less their only change!
We have all been there at some point.

Zangarmarsh is just a recoloured e plaguelandsFirelord wrote: ↑7 years agoSounds like a very possible reason as tho why it ended up the way it did. I got fond memories from Zangarmarsh as well from that dungeon entrance. Great world PvP going on thereMangix wrote: ↑7 years agoGot pushed into the next expansion most likely. Dungeon you have to go underwater to get to, zone with naga in it. Sounds about right.![]()
/sarc


Blue has certainly become my new panic colour. Hell, kiting around a mushroom trunk was something I did before I entered Nagrand arena.
Plaguelands has a special place in my heart though.

Another interesting one from the list that I think is worth discussing:
So you could like, fill up their debuff slots overwriting everything else? When was this patched? Reckon it’ll make it into Classic?-Bosses had only 8 debuff slots, so Warriors were sometimes kicked for speccing into Deep Wounds. http://www.wowhead.com/item=12791/barman-shanker wasn't very popular among guild leaders either...

Yes, that was the case. I cannot remember when this was patched to 16 debuff slots (Was it Zul’Gurub patch?) but the 8 debuff limit is a hot topic because it made many classes remain idle because their weaker DoTs would overwrite stronger ones. I think this was one of the reasons why Rogues were told not to use poison on certain bosses.Finesse wrote: ↑7 years agoAnother interesting one from the list that I think is worth discussing:
So you could like, fill up their debuff slots overwriting everything else? When was this patched? Reckon it’ll make it into Classic?-Bosses had only 8 debuff slots, so Warriors were sometimes kicked for speccing into Deep Wounds. http://www.wowhead.com/item=12791/barman-shanker wasn't very popular among guild leaders either...

I can see why this is currently the most popular thread on the forum! Thanks so much for posting!

Am I a nerd for already knowing most of those screenshots ?;)
Anyways, nice material, much appreciated!
- 1
- 2