Searing Gorge
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3 months ago (1.13.4)
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As part of our ongoing efforts to eliminate exploitative and automated gameplay, with scheduled weekly maintenance in each region, we’re implementing the following change to our settings on all WoW Classic realms:

You may now enter a maximum of 30 unique instances (dungeon and raid) per day, per realm.

This restriction complements the current limit of 5 instances per hour. Now, when a player enters a dungeon or a raid, the game checks to see if they have entered 5 instances in the last hour or 30 instances in the last 24 hours, and if they have, they cannot enter the instance until enough time has elapsed. This check is across all of your characters on your realm.

These limits only apply to dungeon and raid instances, and do not apply to PvP battlegrounds.
What do you guys think about this? Personally, i think it's really stupid. Instance farming has become part of the meta and part of the culture of this game and they are sort of screwing people out of it who only use one account.

People like me, who have multiple 60s across multiple accounts, aren't *as* effected..but, i feel for the people boosting/farming HoJ, SGC, among other items.

   Caperfin
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Blackplagued, Warlock - Fairbanks
Ashenvale
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3 months ago (1.13.4)
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I think it's going to be difficult for most people to hit 30 instances in a day without trying really hard. I main a bear tank and there are days when I live inside gnomer to farm maces, and I don't think I've hit more than 20 instances in a day. With a cap of 5 per hour, if you hit your 5 per hour every hour like clockwork then this is still 6 straight hours worth of instances.

This does cut into the raw profit that can be generated by a bot. A bot that lives inside an instance can now only run at maximum 6 hours instead of 24. The account being used to bot with has had its throughput reduced by 75%. Now, this could be countered by spinning up more accounts, but thinking about this from an OPEX standpoint their operating cost has now quadroupled. This cuts into the profit margin. I do not know how much money a dungeon bot generates per month, so I'm not sure if this is even significant. For example, if we say a dungeon bot can make $1,000 a month from farming dungeons, and they now have to have 4x as many accounts to reach this number, instead of one account at $15 per month they are now forced to pay $60 a month for four accounts. But if they were making $1,000 a month, then this is insignificant. However, if we look at the other extreme, if a bot was making $30 a month by farming dungeons 24/7, and now they need four accounts to hit the same uptime, then they're paying $60 to make $30 and it stops being economical, the profit disappears, the bot stops operating.

We must remember that bots aren't the problem. Yes, they are a problem, but they are not the problem. Bots are the symptom of a different problem. The problem is that real money can be made by running bots and selling gold. You can't really attack the bots directly, because like how heavy use of antibiotics forces bacteria to become antibiotic-resistant, regular bans against bots causes further bot development to continue their detection resistance. Again, the problem is not the bots, the problem is that real money can be made by developing and operating these things. The only way to really halt the bot development is to reduce their profitability so that it's no longer profitable to develop them.

Bots are developed due to profit motives. As long as it is sufficiently profitable, they will continue to be developed. The only reason we don't have bots with advanced artificial intelligence and natural language processing to become largely indistinguishable from a human player is because they don't need to be yet. But the more blizzard adds measures to counter botting, the more advanced they become. Like natural evolution. The only real way to stop bot development is to attack their profitability, and this is a step in that direction. So it's definitely more of a start than most people seem to be giving it credit for elsewhere.

   Furious FTHforever
Ashenvale
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3 months ago (1.13.4)
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lmao

somebody just pointed out the last part of this to me:

 Blizzard Entertainment
You may now enter a maximum of 30 unique instances (dungeon and raid) per day, per realm.
That last part neuters the whole restriction. It is 30 instances per day per realm. This means that the bot simply needs to have 4 total characters spread across 4 different servers, and then rotate every 6 hours to bypass the limitation. The idea of capping an account at 30 per day would impact the bot operator's profit margin, but not if he's able to bypass it by just rotating across different servers.

This will quadruple the amount of time it takes for a dungeon farming bot to become fully operational, as the bot operator must now establish four separate level 60 characters across four servers. However, since the levelling process is automated anyway, it just takes a little bit longer for them to be up and running. This was a good idea on paper but it's not going to be effective due to that last part.

In fact, by making this 30 instance limitation only apply to a single server, this basically only impacts real players and not bots. Somebody didn't think this through all the way over there :lol:

Alterac Valley
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3 months ago (1.13.4)
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While the realm cap thing does hit players more than botters, no question there, I think people missinterpret the goal of the change.

 Blizzard Entertainment
As part of our ongoing efforts to eliminate exploitative and automated gameplay, with scheduled weekly maintenance in each region, we’re implementing the following change to our settings on all WoW Classic realms:

You may now enter a maximum of 30 unique instances (dungeon and raid) per day, per realm.
It's not just about automated gameplay, it's also about exploitative. This change is a direct nuke to the boosting meta, especially on the boostee side: you can no longer sit in dungeons for days and get levelled in no time.

It doesn't stop there. Without the ability to level very fast and or automated, you can no longer create a vast alt army for worldbuffs, tradeskill cooldowns or sitting on BL nodes.

So while the change does seem to hurt everyone and doesn't solve RMT, it makes alot of the current approach to gameplay more difficult and makes the game more casual friendly. Too many extorted the way the game should be played and Blizzard now reacted to that.

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