I love game design, expecially MMORPG game design. Is so awesome to study and try to understand why the designers of a game like Wow made some choices and how these choices changed the population behavior. A game like Wow Classic is a perfect field to experiment with social interaction and to see how people react to events when put in a group.
A must-read for anybody interested in the topic is for sure Hearts, Clubs, Diamond, Spades: players who suits MUDS (MUDS are in some way the predecessors of MMORPG games). In this article Richard Bartle (creator of the first MUD and considered the best author on the topic) diveds the population of players in basically 4 categories:
- Achievers (diamonds) are the players who enjoy the game when they reach objectives (getting the best loot, earning achivements, clearing raids etc.) and they are proud of showing those "earnings" to the rest of the population;
- Explorer (spades) prefer to interact with the world instead of acting on it, so they love to explore remote part of it, test the physic of it (wall jumping, glitching in unreachable areas) and in general knowing all they can about the world itself (what is the quickest way from point A to B? Which enemy drop that particular kind of leather?);
- Killers (clubs) are the people that like to act OVER other players (PVPers in general) and the usually like to show dominance over them using all the tools the game put at their use;
- Socializers (hearts), finally, are the ones who love to interact with other players. The ylove to chit-chat, group up together just for the sake of passing time with other people/helping them etc.
The article then proceed greatly describing the interaction between this 4 categories: it's very interesting but I don't want to digress. Read it if you are interested, but the main point is that a MMORP/MUD needs a balance between all these 4 categories. If one group starts to not feel comfortable in the world the developer created and begin to bleed-out, other groups will do the same.
I think Wow Classic was the best version of Wow because it had something for every of these 4 groups.
All this wall of text to say: if you had to choose just 1 of these four categories (keeping in mind that, of course, you could feel to belong to more than one) which would it be?
For me it's for sure explorer: even if I really like chatting with other people and grouping in general, the exploration of the world is what capture me the most in Wow Classic :-)
Ish-ne-alo por-ah (May the days ahead be guided by the elders of long ago)


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