
I remember this, and yeah I’d like them!
I always wondered why we could never play them :(
Sneks unite!
Blizzard Entertainment
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I don't know, moving a character without legs, I know it sounds weird but having your character gliding around would looks odd...like your lagging...and feels weird.
I just like vanilla's setup, limited races and classes per race, I like the simplicity of the character selection screen.
Now with pandas, worgens, goblins, death nights, draeneis, blood elf's, demon hunters, monks and more classes to more races is such turn off to me.
I know this wasn't constructive but I would have disliked it and thats probably why they didn't implement it or ever...we still dont have nagas as a playable race after 15 years of them thinking of adding them.
I guess this is why i want to go back to classic




| Nýxt - Demonology Warlock | Kirtonos PVP | Level 50 | - | Awkaran - Resto Druid | Kirtonos PVP | Level 20 |
| Fatherbatch - Holy Priest | Kirtonos PVP | Level 1 | - | Reignmaker - Frost Mage | Kirtonos PVP | Level 1 |

The reason we don’t have them is because they made the nagas evil AIs instead :((Nyxt wrote: ↑5 years agoI don't know, moving a character without legs, I know it sounds weird but having your character gliding around would looks odd...like your lagging...and feels weird.
I just like vanilla's setup, limited races and classes per race, I like the simplicity of the character selection screen.
Now with pandas, worgens, goblins, death nights, draeneis, blood elf's, demon hunters, monks and more classes to more races is such turn off to me.
I know this wasn't constructive but I would have disliked it and thats probably why they didn't implement it or ever...we still dont have nagas as a playable race after 15 years of them thinking of adding them.
Naga hunter would be so rad!
Blizzard Entertainment
You think you do, but you don’t

The Naga presented difficulties regarding boots and pants. The obvious solution, just having them equip them and have them look different, wouldn't have been bad but wouldn't have been the most elegant.
Mounts also would require a similar fix.

Ehhh, just make the pants and boots not show. Similar to how Tauren and Troll get modified versions of the boots or how players can opt to turn off helmet/cloak aesthetics. Just make those gear slots invisible as they do with other things in the game. Everything below the abdomen or belt slot would just be invisible.snickerwicket wrote: ↑5 years agoThe Naga presented difficulties regarding boots and pants. The obvious solution, just having them equip them and have them look different, wouldn't have been bad but wouldn't have been the most elegant.
Mounts also would require a similar fix.
I am not sure how you could work around mount riding. Nagas would look stupid slithering around at 100% speed. Worgens looked okay, but their animation was a bit different as they could be in a full sprint on all 4's. Worgen also had the benefit of being able to use mounts. Naga players would not be able to earn or ride any mount. I see this being really problematic.
I suppose their mount quest chains would be flavor quests gated behind a similar mount cost allowing them to slither at 60%/100% speeds? I can see why the devs abandoned this idea but it is pretty unfortunate because Naga look pretty cool.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


I remember in the Warcaft 3 map editor you could actually make Naga a playable race which was awesome - buildings, unit production and all. I made a few custom maps with them.
In the campaign they were evil sons of fishes though and not sure how they’d fit into the adventurer role in WoW. Still, a great insight into the early development stage and thanks for sharing ML



We've overlooked the most obvious solution, a nagaStfuppercut wrote: ↑5 years agoEhhh, just make the pants and boots not show. Similar to how Tauren and Troll get modified versions of the pants or how players can opt to turn off helmet/cloak aesthetics. Just make those gear slots invisible as they do with other things in the game. Everything below the abdomen or belt slot would just be invisible.snickerwicket wrote: ↑5 years agoThe Naga presented difficulties regarding boots and pants. The obvious solution, just having them equip them and have them look different, wouldn't have been bad but wouldn't have been the most elegant.
Mounts also would require a similar fix.
I am not sure how you could work around mount riding. Nagas would look stupid slithering around at 100% speed. Worgens looked okay, but their animation was a bit different as they could be in a full sprint on all 4's. Worgen also had the benefit of being able to use mounts. Naga players would not be able to earn or ride any mount. I see this being really problematic.
I suppose their mount quest chains would be flavor quests gated behind a similar mount cost allowing them to slither at 60%/100% speeds? I can see why the devs abandoned this idea but it is pretty unfortunate because Naga look pretty cool.

I wonder how much lore they already had planned out at that point though. They couldn't very well have Naga be playable when Naga are only Naga because Azshara made a deal with an Old God. I mean, maybe they could have, but that seems like it would be a hard plot point to reconcile.


Are the naga under some compulsion to Azshara/an old god or do they still have free will? If they still have free will they could always have just been defector Naga to whichever faction made more sense.
As far as mounts go they could sit "side saddle" and have their tail wrapped around something,kind of looped over the back of their mount. I can't think off the top of my head how big naga were.






I remember someone saying a long time ago that one of the ideas was not allowing them to wear boots, but instead they could equip an extra neck slot. This was of course long before they designed the tier sets, so tier boots would be a moot argument. Still interesting nonetheless.snickerwicket wrote: ↑5 years agoThe Naga presented difficulties regarding boots and pants. The obvious solution, just having them equip them and have them look different, wouldn't have been bad but wouldn't have been the most elegant.
Mounts also would require a similar fix.
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YEEEES GIVE THEM TO MEsnickerwicket wrote: ↑5 years agoWe've overlooked the most obvious solution, a nagaStfuppercut wrote: ↑5 years agoEhhh, just make the pants and boots not show. Similar to how Tauren and Troll get modified versions of the pants or how players can opt to turn off helmet/cloak aesthetics. Just make those gear slots invisible as they do with other things in the game. Everything below the abdomen or belt slot would just be invisible.snickerwicket wrote: ↑5 years agoThe Naga presented difficulties regarding boots and pants. The obvious solution, just having them equip them and have them look different, wouldn't have been bad but wouldn't have been the most elegant.
Mounts also would require a similar fix.
I am not sure how you could work around mount riding. Nagas would look stupid slithering around at 100% speed. Worgens looked okay, but their animation was a bit different as they could be in a full sprint on all 4's. Worgen also had the benefit of being able to use mounts. Naga players would not be able to earn or ride any mount. I see this being really problematic.
I suppose their mount quest chains would be flavor quests gated behind a similar mount cost allowing them to slither at 60%/100% speeds? I can see why the devs abandoned this idea but it is pretty unfortunate because Naga look pretty cool.

Blizzard Entertainment
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Thinking of Nagas being playable reminds me of what I thought about Vashj'ir, and what I think about it now :
At first I was very excited, an underwater zone, sounds like very interesting, perhaps new gameplay possibilities, etc.
But in the end, I did the zone with one character and never got back because I didn't like it. It was a cool experience - once - but very forgettable. Unlike Stranglethorn Vale, Ashenvale, or Hillsbrad Foothills, I wasn't eager at all to do the zone again, and an underwater zone is clearly something i'd add to the list of "looks like a good idea but was shit" - with flying mounts and dungeon finder.