
With Classic coming out in only TWO months HYPEEE. I wanna know what's the dungeon you hated the most and why.
Mine is Gnoemereregan (I even hate the name, I can't never spell it right).
Just look at it. Who wanted to make us suffer so much?
The quests inside are such a mess (in my opinion) I mean, all good with the 001110100 and secret messages but I get lost so easily that I've never get enjoy it.
And remember, dismiss pet.

For me also Gnoemereregan. Hate hate this dungeon...
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Dire maul is the one I hate the most, even though it's kind of beautiful in the same way. Second is probably BRD/LBRS/UBRS

I don't hate any of them, my dislike goes out to Razorfen Kraul and Razorfen Downs, but this is due to my own disinterest in finding out the lore behind them.

And to go to Gnomeregan as Horde we had to go to Booty Bay and use the teleport. Oh the joys of PvP realms...

I don't think there is a dungeon I do not like, there is probably some I will only do once and thats it.
If i had to pick one it would be the stockades...because its small and somewhat boring...dull i guess...even though i like the premise of being in jail lol




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Gnomeregan. Easily. Eaaaasily.
I wish I had something more concise to say about it. Something educated and critical but it's just a fucking clusterfuck. I have no eloquent say to say it. It's a clusterfuck and no one ever leaves that dungeon happy.
It's like pancakes. Great at first but by the end you're fucking sick of them and you just want to walk away and take a nap.
(yes I'm stealing that joke)

You are right, it is 100% Gnomeregan. Never had the problems clearing Wailing Caverns or Maraudon that I did with Gnomeregan, a lot of my groups would give up because no one could navigate the place.


I've always thought RFC was dull and uninspiring.
I've never done Gnomeregan, but since I'm rolling Alliance this time I will get a chance to experience this alleged dumpster fire.


RFK/RFD always felt pretty bland and unexciting for me. Never did Gnomeregan but I hate gnomes so I might really enjoy murdering them all or hate it because of the mess y'all have all described.
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Sunken Temple has a nice atmosphere for the first time running through it but I don't like running it anymore than once, It gets boring very quickly, especially when the group says "can we clear all pls".
Gnomer for sure and unfortunately I am limited to a casual slow crawl through the game this time due to internet limitations. Chances are great I'll be lucky if I can even group quest,so most likely any dungeon is out for me this time around. I'm just glad I can at least play the game again.

Stockades is lazy. The entire dungeon is lazy. The quests for the dungeon are lazy. The loot drops are underwhelming. I don't hate Stocks, but it is the least imaginative dungeon in the game. 3 hallways with rooms.
People above are saying Gnomer but AT LEAST gnomer took some time to create and to explore. There are several events in Gnomer, a complex key system throughout the dungeon. A back door... Multiple large rooms that each have their own theme. Unique loot that is associated with each boss. Tons of long quest lines that end up leading you through this place. An interesting cleaning system to cleanse those pieces of dirt you find. A weird NPC area within the dungeon... Dont get me wrong, in the grand scheme of things Gnomer is trash, but in comparison to some of the effort that was put into other dungeons?
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


In 14 years of playing I can't tell you if I have ever ran Gnomer. I do know that I hate RFD and RFK, mostly because everytime you pull a pack of those stupid pig-people it sounds like a gang of Elvises dying on the toilet.

I completely agree with this post. I find Gnomer to be extremely aggravating, but at the same time it is very unique and very interesting in it's design and lore.Stfuppercut wrote: ↑5 years agoStockades is lazy. The entire dungeon is lazy. The quests for the dungeon are lazy. The loot drops are underwhelming. I don't hate Stocks, but it is the least imaginative dungeon in the game. 3 hallways with rooms.
People above are saying Gnomer but AT LEAST gnomer took some time to create and to explore. There are several events in Gnomer, a complex key system throughout the dungeon. A back door... Multiple large rooms that each have their own theme. Unique loot that is associated with each boss. Tons of long quest lines that end up leading you through this place. An interesting cleaning system to cleanse those pieces of dirt you find. A weird NPC area within the dungeon... Dont get me wrong, in the grand scheme of things Gnomer is trash, but in comparison to some of the effort that was put into other dungeons?
Stockades just seemed like a half assed forgotten dungeon. I feel like John Staats spoke about it at some point on ClassiCast, and his view was similar. It is bland and pointless, and it could be done really awesomely.





Stfuppercut wrote: ↑5 years agoStockades is lazy. The entire dungeon is lazy. The quests for the dungeon are lazy. The loot drops are underwhelming. I don't hate Stocks, but it is the least imaginative dungeon in the game. 3 hallways with rooms.
My theory:
Developer 1: Hey wouldn't it be awesome to have a quest area INSIDE the capital cities?
Developer 2: Yeah, but the high level players would just camp the mobs when they are bored.
Developer 1: I'll just instance the quest area, problem solved.
The birth of the 2 most boring dungeons.

Oh yeah easily Gnomeregan. No doubt. Even so in Vanilla when the place is even more convoluted and it's just ughhhh.
However I've always played as Horde so I did Gnomer a couple of times at best. I can imagine Alliance having a similar reaction to WC, which I really like!
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i used to hate gnomer until i learnt my way around it. its actually pretty easy when you know that and commit it to your memory. although the mobs can be pretty horrible if youre melee and fighting troggs that radiate poison at you every second, or if youre a rogue cause all the machines are immune to poison and bleeds. but its hard to pass up the sweet gear that the horde quest rewards so i usually try and go there as early as possible. its def bis for so many levels afterwards.
i really dont like mara though because i dont like desolace and i dont like the caves at the entrance, once i got lost in there for about half an hour


WailingCaverns and WailingCaverns++ (Maraudon). They are good the first time you go in there, but there's not one fuc**** time I get lost in there.


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Imagine if they made Stockades as long and adventurous as Deadmines?Selexin wrote: ↑5 years agoI completely agree with this post. I find Gnomer to be extremely aggravating, but at the same time it is very unique and very interesting in it's design and lore.Stfuppercut wrote: ↑5 years agoStockades is lazy. The entire dungeon is lazy. The quests for the dungeon are lazy. The loot drops are underwhelming. I don't hate Stocks, but it is the least imaginative dungeon in the game. 3 hallways with rooms.
People above are saying Gnomer but AT LEAST gnomer took some time to create and to explore. There are several events in Gnomer, a complex key system throughout the dungeon. A back door... Multiple large rooms that each have their own theme. Unique loot that is associated with each boss. Tons of long quest lines that end up leading you through this place. An interesting cleaning system to cleanse those pieces of dirt you find. A weird NPC area within the dungeon... Dont get me wrong, in the grand scheme of things Gnomer is trash, but in comparison to some of the effort that was put into other dungeons?
Stockades just seemed like a half assed forgotten dungeon. I feel like John Staats spoke about it at some point on ClassiCast, and his view was similar. It is bland and pointless, and it could be done really awesomely.
Being in a jail in stormwind is a really good idea for a dungeon but it was short and wasnt imaginative in the idea.
Maybe if they started the dungeon inside the jail like it is now then go through secret tunnels where prisoners escaped to end up outside stormwind?
Would have been better...idk





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