I love tanking.
I love being able to control the pace of the dungeon and raid.
I love communicating with other tanks for strategies during encounters.
I love researching dungeons, learning from other tanks, how pulls could be improved, and handling threat among multiple mobs efficiently.
I love the balance of 102.4% avoidance to push crushing and critical hits off the hit table.
I love the min-maxing and optimizing of gear between threat and survive ability.
I love the idea of an effective health pool based on mitigation.
I dislike the lack of class design existing for Protection Paladins so I won't be tanking.
I have healed before but I don't think I would be able to enjoy it much in Classic. I was never a big fan of healing. I played Final Fantasy XIV for the last several years and have Tanked, Healed, and DPS'd and the healing in FFXIV was by far some of the funnest I have ever had. Being able to play life and death with the tanks life while maximizing damage (to the point of out DPSing underperforming DPS) was extremely fun. This kind of gameplay doesn't exist in WoW (Classic or Retail) unfortunately so I won't be healing.
The last thing I can do as a Paladin that isn't Tanking or Healing is DPSing and thats not very promising but what is promoising is the theorycrafting behind a build that I've been seeing a lot of talk about and that is Spelladin. I am very interested in trying this out and making it work. I don't mind the consumables (except for MCP) and would be interested in trying to explore this as an option as opposed to normal Retribution while giving me some leeway with being able to perform in healing as well.
I'll be playing DPS.
Faelior of <Royal Authorities> on Grobbulus