
Agreed. I'm cautiously optimistic about Classic+ as a hypothetical when compared with the idea of simply releasing TBC servers and beyond, but it's too early to get into specifics.


Classic should stay classic for many years imo. After all, it's why people are coming back. However, there's also a part of me that would just love a sort of do-over of the story and expansions for WoW. There's a lot I've never loved in terms of story alone, and it would be kinda cool imo to see another storyline go on, perhaps with the gameplay and essence of what made classic great.

JollyResolve6 wrote: ↑6 years agoThis is why I'd rather see Classic+ than just going through the expansions again. There's a ton of unreleased content that was clearly planned for Vanilla which we never saw, either at all or until later expansions.
Exactly. And this ties into what "we" expected back then from WoW, back in 04/05 there were groups of people (me included) that were adamant that the developers would simply add new content every month or so, subsidised by the subscription money.Stfuppercut wrote: ↑6 years agoIf we take a game that I love (Classic) and add content that remains true to the core game philosophies of Classic, I have a higher chance of liking the final product
WoW would just be a constantly updated game over time without the concept of expansions since the subscription concept would nullify the need for expansion cash-flow.
We totally expected that the unclickable 'mistery zones' in the world map would be added at some point, same with more battlegrounds and any other content (i.e. the Uldum dungeon/raid; the Azshara battleground, the Caverns of time). Obviously it did go that way with expansions, but we honestly just thought that it would be a single continuous game, World of Warcraft would always be World of Warcraft, not WoW: The Burning Crusade, WoW: Wrath of the Lich King, and so on, as 'separate entities' that you had to purchase on top of the sub.
I'd love to see (pending the success or lack-thereof of Classic) a re-imagining of Vanilla, keeping the gameplay absolutely untouched (including the non optimal specs) and just adding zones and dungeons (Karazhan, Uldum, etc) as a 'what-if' scenario.
Obviously I'm not holding my breath on this, time will tell. but I think it would be a dull project to just repeat ad nauseum everything that has already happened.
And they say Blizzard games don't have bugs. - Anub'arak

How did you find those places? I'm assuming you're running your own repack private server?Kradgger wrote: ↑5 years agoNowhere to be exact. it's in one of two "designer maps" I've found. The other one is pretty barren with some common models scattered all around and terrain tests. This one also has that, but it houses these enormous structures. I'm not sure if they are in any specific continent like GM Island is, I forgot to check (I've since deleted the client) but if they are I haven't seen anyone make their way there other than with commands so far.


Wait, there's a GM island AND a designers' island?
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I would have done the same thing. I almost never hit 60 back in the original game because I spent half my time trying to wall jump up things and swim around continents looking for hidden stuffKradgger wrote: ↑5 years agoCombination of Hayden Games video (R.I.P) and some old tp list I found. Yep I was testing stuff on an emulated server and decided to explore (as if my signature hadn't given away my style of play already). I also wanted to get into Old Outland, It's at the very SW of Eastern Kingdoms, but invisible walls and not knowing the exact coords kept me from finding it. Beautiful place, very Warcraft II and III inspired.

Best thing I ever found on my own back in vanilla was the south seas islands south of Tanaris.
https://wowwiki.fandom.com/wiki/South_Seas_islands
I found those by myself when swimming around looking for stuff. I saw what looked like mountains just beyond the view distance and had to corpse hop my way past fatigue territory a bit to get out there. The WoW Wiki says that it's impossible to get there without 'special abilities' or special help because of fatigue, but you can absolutely get out there without help. You have to take the shortest path from shore to shore possible, and you'll still die from fatigue. But then you run your dead ass back across the water as a ghost and keep going. Your ghost will get a fatigue bar, and if your ghost dies of fatigue then you're back at the graveyard. But if you take the right path you can reach the shores of the island and get off fatigue. Then once your fatigue bar is fully recovered you can turn your ghost back around and head back towards your body, rez, and swim back to the island.

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