Mage Frost
User avatar
EU Flamelash
donator Posts: 61
Likes: 45
Gnome
Mage
6 years ago (Beta)
 •  Unread

A user called YorkeZimmer on reddit recently created a post that blew up quite a bit concerning the damage the mobs are doing. They back it up with references to an old Joana video and some a picture from the old beastiary
https://www.reddit.com/r/classicwow/com ... cy_in_mob/

After watching a bit of Asmon's stream where he ranted about vanilla being stupidly easy and proceded to be extremely condenscending towards the people who enjoy vanilla for being challenging in terms of its mobs and pulls, this is shaping up to be very satisfying.

(This is my first post here, I don't know if it's OK to cross-link to stuff on reddit, but I figured the discussion here could be a bit less ... ugh than the one on reddit)

   teebling
Warrior Fury
User avatar
donator Posts: 214
Likes: 100
Horde
6 years ago (Beta)
 •  Unread

You're fine with cross-linking, no worries there.

This also seems to be back and forth, because there's also this thread doing a comparison between Asmongold's SFK run and an old SFK run, and the damage seems higher in some places for him, and the same in others.

Desolace
User avatar
donator Posts: 11
Likes: 7
Undead
Warrior
6 years ago (Beta)
 •  Unread

Wasn't vanilla inherently difficult? I.E: Aggro range was far larger, damage was much higher, etc,.

Mage Frost
User avatar
EU Flamelash
donator Posts: 61
Likes: 45
Gnome
Mage
6 years ago (Beta)
 •  Unread

Xolitude wrote:
6 years ago
Wasn't vanilla inherently difficult? I.E: Aggro range was far larger, damage was much higher, etc,.
I faintly seem to remember so too, even in TBC. I wouldn't be able to say anything for sure, and I was definitely the biggest noob in existance back then which probably only increased my perceived difficulty. To me it's a bit strange all of this is even an issue as it's my understanding that Blizzard has a 100% true 1.12 server running in-house to check up on stuff with. Either way, they should be able to check up on it quite easily.

Priest Shadow
User avatar
donator Posts: 14
Likes: 10
Human
Priest
6 years ago (Beta)
 •  Unread

I wish people could provide more than just videos and streamclips.
Stuff like combat logs, using beast lore on the mob to check the stats (It did reveal armor and damage back in vanilla right?), showing us their current armor value, defense rating etc. would be very helpful. That way we can get better guesses at what's wrong.

Without it we're kinda swinging at the dark. There are some good theories about Attack speed/DPS shenanigans, or that a faulty Defense Calculation is at work and glancing/crushing blows are not working correctly, maybe it's a wrong armor calculation.. It could have one reason or many, but we need more stuff to work with.

   Stfuppercut
Ungoro Crater
User avatar
donator Posts: 31
Likes: 17
Alliance
Mage
6 years ago (Beta)
 •  Unread

As far as I've understood there's a lot of misconception by a lot of people about the state of the game in the version of WoW they're implementing in Classic. And since most references are or old videos or private servers it's hard to do a good compare. But that's what the beta is all about, if there's enough fuss going around about this topic I'm sure Blizzard will eventually make a response on it.

Priest Shadow
User avatar
donator Posts: 14
Likes: 10
Human
Priest
6 years ago (Beta)
 •  Unread

It's very weird. Watching Preach's run of Ragefire chasms with his Tauren warrior, the damage the mobs deal seems right and he is getting crit (or crushed, cant tell because no combat log) on a regular basis, the mobs being yellow and elite.

On the other side you have Asmongold tanking some Deadwind Pass vulture that actually never lands a crit/crushing blow on him despite being a ?? to him and also being a warrior in defensive stance just like Preach.

Slocain wrote:
6 years ago
But that's what the beta is all about, if there's enough fuss going around about this topic I'm sure Blizzard will eventually make a response on it.
I guess so. Well. there's still plenty of time until release so I'm sure they'll figure out what's going on, or if there's something going on in the first place.

   teebling
Tirisfal Glades
User avatar
donator Posts: 223
Likes: 125
Undead
Rogue
6 years ago (Beta)
 •  Unread

Interesting post, thanks for linking it here!

Arathi Basin
User avatar
donator Posts: 326
Likes: 148
Undead
Priest
6 years ago (Beta)
 •  Unread

hmmm did they make Classic WoW casual....hmm.
No tbh - maybe they have not the old damages numbers, hopefully they fix it soon!

Undead Priest @ <reLAX>
Twitch Channel, feel free to take a look :)!
Tanaris
User avatar
donator Posts: 58
Likes: 42
Tauren
Shaman
6 years ago (Beta)
 •  Unread

If you check the comments of the reddit thread it all makes sense and debunks the theory. I don't think Blizzard would intentionally shadownerf anything in regards to incoming damage as they know that so many people are out to check for everything to be right. What many people forget is that this is a game we basically know everything about. Of course the game will not be as hard and as new as it was back then, when the genre and game were completely fresh - espacially for experienced players. Also many things we think we do know are false due to private servers not having right values etc.

   Umbra
Mage Frost
User avatar
EU Flamelash
donator Posts: 61
Likes: 45
Gnome
Mage
6 years ago (Beta)
 •  Unread

I really hope that Blizzard will address this in this week considering how many people seem to be curious about it.

Druid Balance
User avatar
donator Posts: 111
Likes: 86
Troll
Hunter
6 years ago (Beta)
 •  Unread

Blizzard has already figured it out:

 Blizzard Entertainment
Hello!

We've figured out that there is an issue with Stoneskin Totem. Basically, it isn't correctly removing its melee damage reduction when it expires. We've seen in examples given where the player had previously grouped with a Shaman, and carried forward the effects of the totem.

We're fixing this, and the fix will be in the next build of WoW Classic. We'll put it into our Known Issues list until then.

Thank you!

   5bx Bumlebi teebling s1atan Cowyousaid
Currently playing Kegtek, troll hunter on Ten Storms EU
I used to play Warn, human mage on The Maelstrom EU <Ashbringer | Rachell's Angels | Entrophy | Relentless>
Warrior Fury
User avatar
US Fairbanks
donator Posts: 1169
Likes: 774
Gnome
Warrior
6 years ago (Beta)
 •  Unread

I'm so curious how all of this will end up... I've also heard some rumors that pserver difficult was actually scaled up a bit? If so I'd like to know by how much and which mobs... Boss mobs, all mobs??? It will be really interesting to see how this all pans out.

g0bledyg00k wrote:
5 years ago
Never making a single investment again until I 100% know it pays off.
2000 IQ :wink:
Ashenvale
User avatar
US Blaumeux
donator Posts: 27
Likes: 62
Alliance
Paladin
6 years ago (Beta)
 •  Unread

https://us.forums.blizzard.com/en/wow/t ... /178518/78

We have further evidence from Blizzard that they're testing and comparing damage from the beta to their 1.12 reference. People have been saying bosses are doing less than normal damage, yet it turns out it's correct.

Druid Balance
User avatar
donator Posts: 52
Likes: 28
Horde
Druid
5 years ago (Beta)
 •  Unread

Didn't blizzard reply that it was a problem with stoneskin totem?

Rogue Subtlety
User avatar
donator Posts: 28
Likes: 13
Undead
Rogue
5 years ago (Beta)
 •  Unread

Yeah, this thread is two weeks old. Here's a link to the blizzard post confirming it was a stoneskin tot bug.

https://old.reddit.com/r/classicwow/com ... b/eo98ob0/

   teebling Bumlebi Selexin
Luthilan - Undead Rogue - Herod
donator Posts: 151
Likes: 44
5 years ago (Beta)
 •  Unread

Rumors matter not, we will all know for ourselves in a few short weeks.