Tirisfal Glades
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Alliance [EN] EU PVE Mid-Core 2raid/week {GMT+1}


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RoadBlock#7435


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Fishing :cry:

[:flag_eu: :dragon: :flag_gb: :large_blue_diamond: | EU-PvE | English Speaking | Alliance | GMT+1 | Family & Work friendly | Mid-Core]
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Felwood
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<Four Talons>


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<Four Talons>


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Warlock shards.

You'll be happy to have your minion summon voices back ( Blizzard I have no idea why the F*** you removed them...) They really give more character to the class, however warlock shards are a pain in the ass because you need about 20-30 bag slots full of shards before every raid.

50% of those shards then get spent on the lazy people waiting in cities rather than running to the raid like everybody else.

| Kazumi - Frost Mage, Wetpaint - Prot Warrior | Golemagg PVP|
Elwynn Forest
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Guild Banks.

   Stfuppercut
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Druid Feral
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Moo


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Kaiju#1626


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Kaiju#11874


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Probably doing all the raid attunements, and the endless grind for mount drops.

<Moo>
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Warrior Arms
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Kradgger#5548


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Kradgger#1745


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Not really gameplay but melee animations fucking up. It tool them until Legion to fix that part of the engine, special attacks' animations have priority over auto-attacks' in retail (seeing as Classic's engine all based on 7.3 code it might come fixed).

Other than that just mild annoyances like the lack of guild banks and rogues' energy coming back in chunks.

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Hunter Marksman
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Kradgger wrote:
1 month ago
Not really gameplay but melee animations fucking up. It tool them until Legion to fix that part of the engine, special attacks' animations have priority over auto-attacks' in retail (seeing as Classic's engine all based on 7.3 code it might come fixed).

Other than that just mild annoyances like the lack of guild banks and rogues' energy coming back in chunks.
Agreed with everything except rogue energy in chunks. I think this added A LOT to the timing of playing a rogue. Getting an energy tracker and timing your opening on energy regen, DR's and your stun duration simultaneously required some really good timing. This was one of the very few ways rogues could separate themselves from the pack. I will say that the energy timer should be built into the game... This should not require an addon as it is imperative for playing the class at a high level.

Super agree with guild banks though. The game should have guild banks or the ToS should be changed to allow account sharing.

Undercity
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snickerwicket#6165


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dieversion#1658


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Not looking forward to being way more hyped on this than a lot of my old friends. Or rather, they're just as excited, but now almost all of them have kids. The game took me a long time to hit 60 back when I could do nothing but play on my off days! Now it's going to take me forever.
I can only imagine it's going to be worse for them, and that's if they play for longer than a month.

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I've been casually playing vanilla on a private server and there are a couple of things that I've realised that, in reality, I don't particularly enjoy!

- Lack of bag space. Not a HUGE complaint because I know you can buy or make bigger bags, but you are quite limited until you get enough gold to do so. I frequently find myself with bags full of quest items and a few greens that I'm trying to sell to other players. With that said, I do quite like doing a random /inspect and then gifting players with the items if they'd get good use out of it, just to clear my bags. Or having a surplus of a quest item and giving them away. It's a nice way to make friends and some people return the favour with some food, a buff or even silver. So, not that bad really but can get annoying being spammed with 'I can't CARRY anymore' when trying to kill all those Defias in Westfall. Having to run back and forth to a vendor while questing can be a royal pain in the arse and you want to loot everything you can because a little copper goes a long way.

- Etiquette on gathering professions. I'm personally of the view that if you see a node to mine and a friendly player is already there mining it - let them have it. If you have skinning and you see someone kill a wolf - wait to see if they will skin it themselves before running in and taking it. Even copper ore in vanilla is heavily sought after and as you can mine a node a few times before it disappears you will constantly get people jumping in while you are mining it and taking some of the ore for themselves. I can completely understand why people do this - they want to level their profession and make some gold, and if you're too polite about getting it then it will take you twice as long. I'm just very stereotypically British and manners are EVERYTHING.

- Spending a good portion of your time running back to your body as a ghost, because you can be quickly overpowered by a couple of mobs and there aren't as many graveyards. It's fun at first, but starts to become frustrating!

Anyone going to be playing classic on an EU server and want to join up for RP/PVE/PVP? Let's talk!
Rogue Combat
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Super Adventure Club


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Not being able to shift-click an item to auto-fill it's name in the AH search bar. Pretty sure a later version of Auctioneer added this function and then Blizzard did it themselves.

Still...

Hunter Marksman
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Cersei wrote:
1 month ago
- Etiquette on gathering professions. I'm personally of the view that if you see a node to mine and a friendly player is already there mining it - let them have it. If you have skinning and you see someone kill a wolf - wait to see if they will skin it themselves before running in and taking it. Even copper ore in vanilla is heavily sought after and as you can mine a node a few times before it disappears you will constantly get people jumping in while you are mining it and taking some of the ore for themselves. I can completely understand why people do this - they want to level their profession and make some gold, and if you're too polite about getting it then it will take you twice as long. I'm just very stereotypically British and manners are EVERYTHING.
The result of playing on a high pop server. The more players there are, the less valuable individual players are. Private servers function this way because they operate with very high pops. No social ramifications for your actions. Dont like that I stole your mine? What are you going to do about it? Ignore me? Not invite me to your group? There are upwards of 12,000 other players for me to interact with... Also, your ignore list will be full relatively quickly if this is what you decide to do. The reality is, you wont even have the luxury of remembering my name because there are FAR too many people to keep track of. Classic will also operate this way with high pops AND layering meaning that not only are you less valuable, but you are also temporary. This player may not even see you again until the layers are merged at a later date. This will certainly be my perspective. Is it antisocial? Yes. Is it realistic? Yes.

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Stfuppercut wrote:
1 month ago
The result of playing on a high pop server. The more players there are, the less valuable individual players are. Private servers function this way because they operate with very high pops. No social ramifications for your actions. Dont like that I stole your mine? What are you going to do about it? Ignore me? Not invite me to your group? There are upwards of 12,000 other players for me to interact with... Also, your ignore list will be full relatively quickly if this is what you decide to do. The reality is, you wont even have the luxury of remembering my name because there are FAR too many people to keep track of. Classic will also operate this way with high pops AND layering meaning that not only are you less valuable, but you are also temporary. This player may not even see you again until the layers are merged at a later date. This will certainly be my perspective. Is it antisocial? Yes. Is it realistic? Yes.
All very true, and realistic. I think I might be in a minority! I don't even bother to /whisper such people on the private servers because I totally get why they would do it.

   Stfuppercut
Anyone going to be playing classic on an EU server and want to join up for RP/PVE/PVP? Let's talk!
Warrior Arms
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Kradgger#5548


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Kradgger#1745


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Human Warrior 28 posts
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Stfuppercut wrote:
1 month ago
Agreed with everything except rogue energy in chunks. I think this added A LOT to the timing of playing a rogue. Getting an energy tracker and timing your opening on energy regen, DR's and your stun duration simultaneously required some really good timing. This was one of the very few ways rogues could separate themselves from the pack. I will say that the energy timer should be built into the game... This should not require an addon as it is imperative for playing the class at a high level.
Valid argument, points taken. I agree.

Edit: I might make some weakauras (or an addon itself if I ever learn the API) for showing the rogue's energy tick and warrior's auto-attack timers show up as sliding sparks (like the resource cap effect in retail, or the glowing end of the castbar progression) over the energy/rage bar on the unitframe. Not the most visible, i know, but it blends in with the default UI.

   Stfuppercut
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Silverpine Forest
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PM me (has symbols)


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deaths#11463


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3 second mount cast time. its annoyingly long at first but i guess you do get used to it.

quest loot not being shared by party members. this makes grouping up for things suuuuch a pain especially when some quest drops take hours to gather.

how easy it can be for mobs to fuck you in the ass if youre not careful and watching your surroundings in certain places, especially in the first like 20 levels.

cant think of much else thatll be too different. ive been mostly playing tbc/wrath for the past few years so im not a part of the retail hand holding crowd at all.
someone mentioned fast flight paths? whats that have they made the speed of flight paths double or something now do you dont even have to wait while you get scenic tours of azeroth?

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To die and run for 10 minutes until I reach the corpse in certain areas. And when you die on a mountain and can't find the way up...

Eastern Plaguelands
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Any Escort mission to be honest D:

Blasted Lands
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Elian wrote:
1 month ago
Any Escort mission to be honest D:
Oh god, escorts missions :confused:
They are actually the worst and I too do not look forward to them.

   Elian
 Blizzard Entertainment
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Tec wrote:
1 month ago
Elian wrote:
1 month ago
Any Escort mission to be honest D:
Oh god, escorts missions :confused:
They are actually the worst and I too do not look forward to them.
I'm actually planning to avoid them as much as possibile!

Not sure if that feasible though ...

Blasted Lands
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Elian wrote:
1 month ago
Tec wrote:
1 month ago
Elian wrote:
1 month ago
Any Escort mission to be honest D:
Oh god, escorts missions :confused:
They are actually the worst and I too do not look forward to them.
I'm actually planning to avoid them as much as possibile!

Not sure if that feasible though ...
Having to do a few of them seems like an unfortunate reality regardless of what you do to avoid them, but I’ve never heard anyone like them either so we can take comfort in each other’s shared pain.

   Elian
 Blizzard Entertainment
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Eastern Plaguelands
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Tec wrote:
1 month ago
Elian wrote:
1 month ago
Tec wrote:
1 month ago
Elian wrote:
1 month ago
Any Escort mission to be honest D:
Oh god, escorts missions :confused:
They are actually the worst and I too do not look forward to them.
I'm actually planning to avoid them as much as possibile!

Not sure if that feasible though ...
Having to do a few of them seems like an unfortunate reality regardless of what you do to avoid them, but I’ve never heard anyone like them either so we can take comfort in each other’s shared pain.
We can run but we can't hide

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