Justbe wrote: ↑
2 months ago
A lot of elements of TBC were originally planned for classic wow, as has been stated by other posters here.
I would be so down for Kara in vanilla, but not as a catchup raid, but rather as a post naxx raid.
I also don't think they should go to TBC after vanilla. I know a lot of people want that, but I would prefer vanilla to stay vanilla with added content later on. I love the TBC talent tree design and would love to see some form of implementation of that, or even new spells and abilities as well, like treeform form druid for instance. But level cap should not be increased, so how they would do this is up to them. If they want to make some paragon system like they had in diablo 3 sure, although I don't think that would necessarily be the right call.
More classic content in line with the classic values is what should happen.
I'd subscribe to your newsletter. I agree wholeheartedly.
So much of TBC's content was pulled from what would have been content patches in Classic (Black Morass, Karazhan, Opening the Dark Portal).
Coming from Warcraft III into Vanilla WoW, so much of TBC felt like a misstep - with Blood Elves and Draenei added to the existing factions in lieu of an Illidari Faction being added (as they had originally planned, to my understanding). The characterization of "heroes" from TFT in TBC felt jarring (with Kael'thas, Vashj, Akama, and Illidan all feeling like saturday-morning cartoon villains with a disjointed plot of building a new Well of Eternity on Outland). The myriad retcons of the Draenei (oh actually they are pretty, oh actually they are Eredar, oh actually the Sargeras stuff was like THIS) drew a lot of criticism on the forums up until release of TBC - and then was just kind of accepted by the community.
There were 12
content patches for Vanilla - compared to at most 4
in each of the expansions. At launch the developers pushed back against the expansion cycle of Everquest, and with benefit of hindsight we can see how every single expansion to WoW has utterly invalidated all previous content - turning it into nothing more than a hurdle standing in the way of "the (end)game content".
The original vision of Vanilla, before the insane reception and following the game found shifted that vision, was for a level 60 ever-expanding world of content.
Order of the <Mystical Stump>
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