For a fantasy tavern illustration, a recognizable face isn't enough: the character also has to look as though the bench is supporting her weight.
I started with this traveler standing beside an empty bench. I wanted to change her pose, not redesign the room.
Edit the uploaded tavern illustration. Have the same auburn-haired traveler sit naturally on the wooden bench instead of standing beside it. Show her seated in three-quarter view, hips resting on the seat, knees bent, both boot soles resting on the floor in front of the bench. Keep her blue tunic, brown trousers, brown boots, braid and face recognizable. Keep the bench, window, fireplace, room perspective, camera framing and warm lighting consistent with the reference. Match the contact shadow at the seat and under the boots. Keep the whole body, feet and bench visible. No extra people, floating body, extra limbs, text or logos.
In the result, her hips meet the seat, her knees bend over its front edge, and both boots reach the floor. Those relationships make the pose read as sitting, rather than a standing figure lowered into the scene. The blue tunic, braid and warm room remain recognizable, although details and framing aren't identical.
I made the edit with Grok Image 2.0. The useful test was to look at the seat and feet before judging the face. If those contacts looked wrong, I'd revise that relationship first instead of adding more costume detail.
For your own character art, what breaks the illusion first: floating hips, feet that miss the floor, or a shadow that doesn't match the room? In this version, which contact would you adjust, if any?

