
Everyone loved the lower level caps in Season of Discovery and seems to be enjoying them again in the WoW Forever Beta, so I'm having a hard time wrapping my head around the idea of rushing to level 60 after launch and opening level 60 raids just a month later.
There is so much worth exploring and seeing in the game, and the progression pace should encourage players to stop and smell the roses. We've got low level quests from SoD like the library book collecting quests, but how much are people going to want to run all over the world to do that when they're trying to get to max level as fast as possible?
A month is also a very short time to be raid-ready in Classic. It might make sense for a fresh Classic realm where none of the content is new, but not here, where the point is to experience everything from a new perspective rather than speed-run the same content for the Nth time.
There will be plenty of time for power leveling alts later on with the Legacy system and everything. Launch is the one opportunity to roll things out gradually and keep a level playing field for all of the newer and more casual players who are interested in this version of the game so they don't get left behind before it even gets off the ground.

I think that's kind of their reasoning behind the alt talent tree? To get people to take time with their alts? Idk, I for one will be rushing to end game on my main because I care about high end raiding, but afterward just gonna coast on my alts.

People coming if from retail will do the rush, get burned out at not having mobile game login reward mechanics and endless M+ grinds, and quit. So it should even itself out eventually.
Bigger question is how satisfying this supposed horizontal progression is going to be. That I'm really curious to see.



