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New Blue Post!
For those with blocked access to the forums for what ever reason:
It’s been a lot of fun over the last couple of months to dive into the development of WoW Classic with the team, while trying to answer some of the many questions that have been posed here and elsewhere. Looking at the plans for a phased content release, unlocking dungeons and raids, and unlocking other systems, it’s clear that the aim is to create a progression experience that resembles the original arc from when WoW first launched. In thinking about what belongs in each of those phases, the team’s focus has always been on rewards.
Developers have scoured through vendor lists and treasure tables for items that were added in patches, and then attached them to the staged content unlock plan. This means that if a new item was originally added to a dungeon boss’s loot table with Ahn’Qiraj, you shouldn’t expect it to appear in WoW Classic until Phase 5, which is the phase that contains Ahn’Qiraj content.
Along the way, we’ve seen many questions asking if we’re also retracing the steps of incremental changes to individual items and their stats that may have occurred throughout original WoW. Such a plan could be called “progressive itemization.”
Here’s an example of progressive itemization. The Tier 2 warrior Helm of Wrath originally had Spirit and Agility on it, as well as critical strike chance. In Patch 1.5.0, the helm’s stat budget was changed to Stamina, Strength, and Defense, along with elemental resistances. Then in Patch 1.7.0, the amount of Defense on the helm was reduced. In Patch 1.8.0, the 5-piece set bonus that included the helm was fixed to work with Whirlwind, and in 1.9.0, it got a better look with an art update.
WoW Classic will only include that last version of the item, as it existed in our reference version: 1.12.
Of course, this raises the question “why?”. Why differentiate between adding new items along the way and making modifications to existing items?
When new items are added to loot tables, you’re generally seeing a deliberate effort to provide catch-up gear and/or to provide new goals for players who had exhausted an existing reward structure. For example, in original WoW, items were added to give players a way to quickly prepare for Ahn’Qiraj without having to spend months in Molten Core and Blackwing Lair.
The changing of existing items in patches often illustrated the original design team responding to how players played the game. Their primary goal at the time was to make rewards more relevant and exciting. Developers realizing that Spirit probably wasn’t an ideal stat for a warrior raid set helm* was an example of this sort of change.
Many class abilities and talents evolved similarly. For example, going into Patch 1.8.0, the game designers determined that Moonkin Form would be a more compelling 31-point Balance druid talent than the original selection of Hurricane.
It’s important to remember that there’s more to WoW Classic than a long series of changes. Even if each item change could be made, and even if every class change could be progressively recreated, that would still only constitute a piece of the overall landscape of original WoW. We remember how early raid progression was punctuated by unexpected roadblocks and workarounds:
As far as we know, every one of the first Ragnaros kills was only possible due to a bug that made Lava Burst temporarily stop firing after a wipe.
Chromaggus was practically unbeatable due to Ignite Flesh unavoidably and lethally stacking on tanks, until it was discovered that Flamegor’s ramp in the laboratory allowed the entire raid to damage Chromaggus without being exposed to his breath attacks.
C’Thun was infamously seen as unkillable until a hotfix in April 2006 prevented additional tentacles from spawning while he was vulnerable.
Recreating, and then re-fixing every major progression-affecting bug wouldn’t account for what we think matters much more: the people playing the game. There were many unknowns in original WoW. The first guilds to reach Nefarian spent their initial pulls testing different ideas they had and trying to figure out what condition would get them past the first part of the fight (defeating 40 drakonids). That experience can’t be recreated, because the knowledge can’t be unlearned. For a long time after Patch 1.4.0 came out, many players simply had no idea how good Obsidian Edged Blade or Aged Core Leather Gloves were. The power of weapon skill will be no surprise in WoW Classic.
So rather than try to recreate a specific experience from 2005 that can never fully be recaptured, our aim has been to accurately and fully restore the original game’s mechanics and stats to their final and most polished state from before The Burning Crusade. That mission has been a pillar of WoW Classic’s design from its inception.
This means that while content will be unlocked progressively to allow for each raid tier to shine, systems such as class design, battleground mechanics, and stats on existing items will all be set to their final 1.12 conditions. That should take the pressure off players to be constantly figuring out what we might do next to remain exactly in line with how the game once played out, and we can all focus a little more on community building and enjoying the experience together.
Last time I posted new info in a new post, it got taken down and reposted to the "what we know" thread.
This time I posted it to the what we know thread, and someone else posts a new thread that stays up.
I can't win :(
This is unacceptable. I demand spirit on warrior gear!
Flame wars I've started: 0
Threads I've started that mentioned other posters by name: 0
Accounts I've created for the sole purpose of mocking other posters: 0
My reputation is clean.
This is the right decision. Some Items will be a lot better but overall im fine with. Next Bluepost: Release date, PLS :)
Well, I still think you're relevant.
I was on the fence about this for a long time to be honest, but I do agree with their reasoning.
That said, I do feel the blue pvp gear released in phase 2 is a little too good for some classes compared to MC gear (while totally useless for others).
I think releasing that as is would fit better with say the BWL patch. I think like ranks 1-6 would be fine, nothing super special among the gear there.
I fully realize this is cumbersome and whatnot, and so I don't expect them to go back on that initial announcement.
Generally, this decision of theirs will make farming say BRD very very worthwhile to prepare for mc and ony :) Very handy for slightly more casual guilds that'll appreciate the power boost!
How good are these pvp rewards exactly?
Depending on the class, the PvP blue set (rank 10 if you want to have it all) is equal to MC stuff. Mixing it with other blue stuff is superior than MC stuff, with the +AP or +SP bonus coming with two pieces.
The PvP epic set is at least on par with BWL stuff. Some pieces like the https://classic.wowhead.com/item=16543/ ... e-leggings will even be BiS all the way until phase 5, where the https://classic.wowhead.com/item=22385/titanic-leggings will be available.
If you're dedicated enough and obtain, R14 weapons, you won't replace them before C'Thun / Naxx (for melee dps).
HOWEVER (and that's a big one) odds that you can put your hands on that stuff during phase 2, so before BWL, are quite small. It requires a huge grinding without battlegrounds. R10 set will be for a minority and I don't expect at all to come across people with R12 and beyond stuff before phase 3. You will really see people with PvP stuff when Alterac and Warsong Gulch are out.
For a reminder :
Phase 1 : Molten Core / Onyxia / Maraudon
Phase 2 : Dire Maul / Azuregos / Kazzak / Honor System / PvP Rank Rewards
Phase 3 : Blackwing Lair / Darkmoon Faire / Darkmoon Faire Decks / Alterac Valley / Warsong Gulch
Phase 4 : Arathi Basin / Zul'Gurub / Green Dragons
Phase 5 : AQ War Effort / AQ Raids / Tier .5 / Loot Revamp
Phase 6 : World PvP in Silithus/EPL / Naxxramas / Scourge Invasion
I like how they approach itemization in Classic. This is exacly what I wanted and communitaction between devs and players is great. This is so far away from current Retail situation, this only make want to play Classic more and more.
Sounds good to me! Every blue post is getting me more and more excited for Classic!
Here is an 'extreme' example:
This upgrade originally came in patch 1.6, which is when BWL was released.
With the current phases, BWL will be out in Phase 3, while the PVP rewards will already be available in Phase 2.
This specific dagger would not be replaced then until AQ40.
Now, I get that Rank14 items are maybe a bad example as only a small % of players will have access to them, but if I am not mistaken, also several of the lower rank items (blue gear) received similar upgrades to put them on par with epics from MC and above.
Imagine they would actually try to implement all the hundreds and more changes throughout all the patches. It would take them way more time and would probably even put classic release and phase releases back significally. I completely understand the sentiment that some items were changed at the right time but having to research what item is BiS in what patch/phase always struck me as tedious and stupid. So, even if a couple of items are more powerful here and there, it should pretty much even it self out in the end.
So now, searching for a BiS or 2nd BiS Item will be super easy :)
We just have to search on the 1.12 BiS. It's pretty great.
Bearing in mind of course that some items won’t be available yet depending on the phase!
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