
Inscription is one of the most unique professions in WoW. Added in WotLK, Inscriptionists create glyphs, like Glyph of Circle of Healing, which enhance specific abilities or attributes for a character. In this way, Inscription is similar to Enchanting, but glyphs are not bound to your gear. Instead, they’re bound to your character, and broken up into Major and Minor categories, allowing them to be changed at any time. Glyphs are also not BoP, meaning they can be sold on the Auction House.
At higher levels, Inscriptionists are able to make powerful item enhancements like Master's Inscription of the Pinnacle and Master's Inscription of the Crag for several different stat combinations, making Inscription a worthwhile profession for all classes. It also produces Darkmoon Cards, which make up the decks necessary to obtain powerful Darkmoon Faire trinkets like Darkmoon Card: Illusion and Darkmoon Card: Death. At all levels, as well, Inscriptionists can create off-hand items, culminating in gear like the Faces of Doom.
To get the pigment necessary to craft Glyphs, Inscriptionists’s most important skill is Milling. Milling is the process of grounding up a stack of at least 5 of the same herb to collect the pigments. Because of this, Herbalism is the gathering profession most commonly paired with Inscription, but it is entirely possible to level to 450 by only purchasing herbs. Check below to find a list of pigments and what herbs create them.
Training Inscription Old World Like all crafting professions, every major capital will have an Inscription trainer. Because Inscription was introduced after Patch 3.0, all of these trainers will be able to teach you the full way through Artisan. Outland After making your way to Outland, your Master Inscription trainer will be in your faction’s respective starting area. For Alliance questing at Honor Hold, you must find Michael Schwan. Neferatti will train the Horde at Thrallmar. After reaching Shattrath, all players can also find either Recorder Lidio of The Aldor or Scribe Lanloer of The Scryers. Northrend Like Master trainers in Outland, you’ll be able to find your Grand Master Trainer as soon as you enter your first stronghold in Northrend. At Valiance Keep, Alliance players will need to find Tink Brightbolt; In Warsong Hold, Adelene Sunlance will teach the Horde. Once any player has access to Dalaran, they’ll be able to speak with Professor Pallin in The Scribes Sacellum within Magus Commerce Exchange. Arthur Denny at the Argent Tournament Grounds will do the same. Because this is a power leveling guide, if you have access to Dalaran, Professor Pallin is the most recommended trainer. His shop is located near the AH for buying herbs and selling glyphs and has Jessica Sellers, who will exchange your ink for other types, inside.
Pigment Tiers Aside from the herbs milled to make Alabaster Pigment, each tier of pigment has a Common type and an Uncommon type. Certain groups of herbs all produce the same type of Common pigment, but some within those groups have a higher chance (50% vs a standard 25%) of making the Uncommon variety. Those that have the higher chance are noted in the list below. While at times the Uncommon pigment type is necessary for recipes, it is possible to go through the Milling section of your crafting without entirely using the herbs with the highest chance of providing it. Alabaster Pigment
- Milled from Silverleaf, Peacebloom, and Earthroot
- Milled from Swiftthistle, Stranglekelp, Mageroyal, Bruiseweed, and Briarthorn.
- Milled from Wild Steelbloom, Liferoot, Kingsblood, and Grave Moss
- Milled from Wintersbite, Khadgar's Whisker, Goldthorn, and Fadeleaf
- Milled from Sungrass, Purple Lotus, Gromsblood, Ghost Mushroom, Firebloom, Blindweed, and Arthas' Tears
- Milled from Plaguebloom, Mountain Silversage, Icecap, Golden Sansam, and Dreamfoil
- Milled from Terocone, Ragveil, Nightmare Vine, Netherbloom, Mana Thistle, Felweed, Dreaming Glory, and Ancient Lichen
- Milled from Tiger Lily, Talandra's Rose, Lichbloom, Icethorn, Goldclover, Fire Seed, Fire Leaf, Deadnettle, and Adder's Tongue
Required Materials In addition to these pigments, you’ll need to purchase different types of Parchment from Inscription supply vendors to write the Glyphs and scrolls on.
- 62x Alabaster Pigment
- 40x Dusky Pigment
- 100 – 120x Golden Pigment
- 120x Emerald Pigment
- 20x Indigo Pigment
- 100x Violet Pigment
- 12x Ruby Pigment
- 50x Silvery Pigment
- 10x Sapphire Pigment
- 80x Nether Pigment
- 10 – 20x Ebon Pigment (optional)
- 190x Azure Pigment
- 10 – 20x Icy Pigment (optional)
Leveling Inscription As you level, there will be periods where you have a number of options for what Glyph to learn from your trainer next. During those times, there are no correct Glyphs to learn first, but what is important is only learning one at a time and crafting it until the glyph is no longer orange. These are marked below with “Glyph of… “, and all in the level ranges indicated will use the same materials. 1-300 1 – 19: Ivory Ink
- Convert Alabaster Pigment into Ivory Ink.
- Use Ivory Ink to write Scroll of Stamina.
- Convert Alabaster Pigment into Moonglow Ink.
- Use Moonglow Ink to craft Armor Vellum.
- Convert Dusky Pigment into Midnight Ink.
- Use Midnight Ink to make different glyphs until you reach 100.
- Convert Golden Pigment into Lion’s Ink.
- Use Lion's Ink to make different glyphs until you reach 120.
- Use Lion's Ink to make either of these glyphs.
- Convert all Burnt Pigment collected during your milling into Dawnstar Ink.
- Use Dawnstar Ink and Lion's Ink to make Strange Tarot.
- Use Lion's Ink to write any of these Glyphs.
- Use Lion's Ink to make any Glyphs that are orange until you reach 140.
- Use Lion's Ink to write any of these Glyphs.
- Mill herbs until you have 20x Jadefire Ink.
- Use Jadefire Ink to craft orange glyphs until you hit 175.
- Convert all the Indigo Pigment you have into Royal Ink.
- Use Jadefire Ink to create either glyph.
- Use Jadefire Ink to create either glyph.
- Convert Violet Pigment into Celestial Ink.
- Use Celestial Ink to write Armor Vellum II.
- Use Celestial Ink to craft either glyph.
- Use Celestial Ink to write either glyph.
- Use Celestial Ink to craft either glyph.
- Convert Ruby Pigment into Firey Ink.
- Use Celestial Ink to craft scrolls or glyphs until you reach 230.
- Use Celestial Ink to craft either glyph.
- Use Celestial Ink to make the vella.
- Use Celestial Ink to write either glyph
- Convert Silvery Pigment into Shimmering Ink.
- Use Shimmering Ink to write these scrolls.
- Make any orange glyphs until you reach 275. At this level, they’ll require 2 parchment instead of one.
- Convert Sapphire Pigment into Ink of the Sky.
- Write any of these glyphs using Shimmering Ink.
- Convert Nether Pigment into Ethereal Ink.
- Use Ethereal Ink to write any orange glyph until you reach 325.
- Convert any Ebon Pigment you have into Darkflame Ink.
- Continue using Ethereal Ink to make yellow glyphs until you reach 330.
- Continue using Ethereal Ink to make orange glyphs until you reach 345.
- Finish out your Ethereal Ink by writing either of these glyphs.
- Convert Azure Pigment into Ink of the Sea.
- Use Ink of the Sea to write these scrolls.
- Use Ink of the Sea to write these scrolls.
- Use Ink of the Sea to write these scrolls.
- Use Ink of the Sea to write these scrolls.
- Convert all Icy Pigment you’ve milled into Snowfall Ink.
- Use Ink of the Sea to make any yellow or green glyphs until 385.
- Use Ink of the Sea and Snowfall Ink to complete Northrend Inscription Research and learn a new recipe.
- Use Ink of the Sea to write 25 of any glyph you discover from your Research.
- Use Ink of the Sea to write these scrolls.
- Use Ink of the Sea to write these scrolls.
- Use Ink of the Sea to write these scrolls.
- Use Ink of the Sea to write these scrolls.
- Use Ink of the Sea to write these scrolls.
- For the remainder of your leveling, the quickest way to consistently level your skill is by regularly using Northrend Inscription Research and crafting the glyphs you discover.
Endgame (Off-Hands, Master Inscriptions, and Darkmoon Cards) One of Inscription’s most prominent uses in Northrend is creating Darkmoon Card of the North. Collecting these cards is the first step in earning the Epic Darkmoon Faire trinkets like Darkmoon Card: Death and Darkmoon Card: Illusion. Once a player flips a card, it turns gains a number between 2 and 8 and a suit of either Undeath, Prisms, Nobles, or Chaos. After you’ve collected all 8 cards, you can combine them into a Deck, like Nobles Deck, that will start a quest which will award the trinket. None of the cards or decks are bound to you, so you can create and sell as many as you want. The decks and trinkets include:
- Undeath Deck
- Darkmoon Card: Death (Crit, Additional Shadow Damage Chance)
- Prisms Deck
- Darkmoon Card: Illusion (Spell Power, On use: Shield + Mana Restoration)
- Nobles Deck
- Darkmoon Card: Greatness (Strength)
- Darkmoon Card: Greatness (Agility)
- Darkmoon Card: Greatness (Spirit)
- Darkmoon Card: Greatness (Intellect)
- Chaos Deck
- Darkmoon Card: Berserker! (Resilience, Crit Increase Chance)
- Master's Inscription of the Axe (120 AP, 15 Crit)
- Master's Inscription of the Crag (70 Spell Power, 8 Mp5)
- Master's Inscription of the Pinnacle (60 Dodge Rating, 15 Defense)
- Master's Inscription of the Storm (70 Spell Power, 15 Crit)
- Faces of Doom: Int, Spirit, Spell Power, Crit
- Iron-bound Tome: Stamina, Spell Power, Crit


