Welcome to our Feral Tank gearing guide for TBC. This guide will list the best items available in every slot, how they should be gemmed and enchanted, and present complete sets that are optimized to best fulfill the Feral Tank role in current TBC content. Additionally, this guide will provide some example sets for newer players trying to get into existing raids. This guide is up to date for Sunwell Plateau, and will include sets focused on survivability and on pull variance. To better understand these lists, read the information that follows them below.
Phase 4 Best in Slot
- Head: Vengeful Gladiator's Dragonhide Helm
- Neck: Brooch of Deftness
- Shoulders: Thunderheart Pauldrons
- Back: Slikk's Cloak of Placation
- Chest: Thunderheart Chestguard
- Wrists: Vindicator's Dragonhide Bracers
- Hands: Thunderheart Gauntlets
- Waist: Belt of One-Hundred Deaths
- Legs: Thunderheart Leggings
- Feet: Treads of the Den Mother
- Ring: A'dal's Signet of Defense
- Ring: Violet Signet of the Great Protector
- Trinket: Battlemaster's Cruelty / Battlemaster's Determination
- Trinket: Shadowmoon Insignia
- Weapon: Pillar of Ferocity
- Idol: Idol of the Raven Goddess
- Red Sockets: Delicate Crimson Spinel / Shifting Shadowsong Amethyst
- Blue Sockets: Solid Empyrean Sapphire
- Yellow Sockets: Glinting Pyrestone / Rigid Lionseye
- Meta Gem: Relentless Earthstorm Diamond
- BiS: Vengeful Gladiator's Dragonhide Helm
- Alternative: Thunderheart Cover
- Alternative: Cursed Vision of Sargeras
- Enchant: Glyph of Ferocity / Glyph of the Defender
- BiS: Brooch of Deftness
- BiS: Thunderheart Pauldrons
- Alternative: Vengeful Gladiator's Dragonhide Spaulders
- Alternative: Nordrassil Feral-Mantle
- Alternative: Merciless Gladiator's Dragonhide Spaulders
- Enchant: Might of the Scourge / Fortitude of the Scourge
- BiS: Slikk's Cloak of Placation
- Alternative: Gilded Thorium Cloak
- Alternative: Dory's Embrace Alternative: Resolute Cape
- Enchant: Enchant Cloak - Greater Agility
- BiS: Thunderheart Chestguard
- Alternative: Vengeful Gladiator's Dragonhide Tunic
- Alternative: Midnight Chestguard
- Alternative: Nether Shadow Tunic
- Enchant: Enchant Chest - Exceptional Stats
- BiS: Vindicator's Dragonhide Bracers
- Alternative: Insidious Bands
- Alternative: Band of the Swift Paw
- Enchant: Enchant Bracer - Stats / Enchant Bracer - Fortitude
- BiS: Thunderheart Gauntlets Alternative: Nordrassil Handgrips
- Alternative: Gloves of the Searing Grip
- Alternative: Vengeful Gladiator's Dragonhide Gloves
- Enchant: Enchant Gloves - Threat
- BiS: Belt of One-Hundred Deaths
- Alternative: Waistguard of the Great Beast
- Alternative: Vindicator's Dragonhide Belt
- Alternative: Belt of Natural Power
- BiS: Thunderheart Leggings
- Alternative: Nordrassil Feral-Kilt
- Alternative: Vengeful Gladiator's Dragonhide Legguards
- Enchant: Nethercleft Leg Armor
- BiS: Treads of the Den Mother
- Alternative: Vindicator's Dragonhide Boots
- Alternative: Boots of Natural Grace
- Enchant: Enchant Boots - Boar's Speed / Enchant Boots - Cat's Swiftness
- BiS: Violet Signet of the Great Protector
- BiS: A'dal's Signet of Defense
- BiS: Ring of Deceitful Intent
- BiS: Band of the Eternal Champion
- Alternative: Shapeshifter's Signet
- Enchant: Enchant Ring - Stats
In this set, I recommend using Violet Signet of the Great Protector and A'dal's Signet of Defense as the set remains below the armor cap and uses the defense from these rings to reach crit immunity. Furthermore, the set is nearly hit capped and therefore cannot make use of the hit on Ring of Deceitful Intent. Enchant Ring - Stats is the best ring enchant for Feral Druids, but can only be enchanted if the Druid has 375 Enchanting themselves. Trinket Slots BiS
- BiS: Battlemaster's Determination / Battlemaster's Cruelty
- BiS: Shadowmoon Insignia
- Special: Gnomish Battle Chicken
- Alternative (Defensive): Badge of Tenacity
- Alternative (Snap threat): Berserker's Call
- Alternative (Snap threat): Bloodlust Brooch
- Alternative (Snap threat): Abacus of Violent Odds
- Alternative (Average threat): Romulo's Poison Vial
- Alternative (Average threat): Mark of the Champion
- Alternative (Average threat): Tsunami Talisman
- Situational: Moroes' Lucky Pocket Watch
While this may not seem like a lot, when used at the right time (in reaction to or in anticipation of a big damage spike, for example) it is roughly as valuable as 200 stamina. This is twice as much as the stamina provided from the Darkmoon Faire trinkets (Darkmoon Card: Vengeance and Darkmoon Card: Madness), and the Last Stand trinkets have additional useful stats as well.
Of course, the Darkmoon Faire trinkets provide stamina all the time, but tanks spend the majority of a raid at high health and only risk dying in these infrequent damage spikes. The stamina on the Darkmoon trinkets only provides value when tanks dip below the health that they give; if the tank can react appropriately and these spikes indeed occur infrequently (which they should if your healers are awake!), Last Stand trinkets are more impactful. Defensive trinkets Aside from last stand trinkets, Badge of Tenacity is a very strong defensive trinket. However, the armor on this trinket cannot be fully utilised if it brings the Druid above the hard armor cap, which it would do in this set. Still, it is very strong before getting other BiS, high armor gear. It is also very strong in Warden sets, where the Druid has less armour and the on-use can be used in Cat form to increase DPS. Threat trinkets For threat, there are several options available to Ferals. Abacus of Violent Odds is the best “snap threat” trinket, meaning it increases threat generation at the start of a fight, where tanks are most likely to lose aggro. However, it falls off steeply afterwards and does not provide much overall threat per second (TPS) across longer encounters. Berserker's Call is a very strong snap threat trinket, as well as a strong average TPS trinket. Bloodlust Brooch is similar, but considerably weaker. These two trinkets therefore provide a well-balanced threat profile that some tanks prefer.
Madness of the Betrayer, Dragonspine Trophy, Romulo's Poison Vial, Mark of the Champion and Tsunami Talisman are all very strong average TPS trinkets, but do not provide much snap threat, and I do not list the first two as they are extremely contested by and more impactful for other physical DPS players. Additionally, the hit rating on Madness of the Betrayer and Romulo’s Poison Vial is difficult to fit into BiS sets, as they often bring the Druid above the Hit cap at which hit rating no longer provides any value. Other trinkets Gnomish Battle Chicken is a trinket made by Gnomish engineers that, when used, can increase the melee haste of all party members by 5%. This is an absolutely massive buff, making it by far the best trinket in the game when used. I do not list it as BiS because it has a 20 minute cooldown (meaning you’ll want other trinkets while it is on cooldown). Note that using this trinket in a raid will invalidate your raid’s combat logs on Warcraftlogs – do not use this trinket if that is a problem for people in your raid.
Moroes' Lucky Pocket Watch is generally a terrible trinket; dodge rating is not a very efficient stat for Druids (Agility gives more dodge per point, and gives critical strike chance as well). Additionally, dodge chance does not reliably reduce your risk of dying, and instead reduces your average damage intake. Therefore, the trinket’s overall value is very low. However, when used at high levels of avoidance, its on use can make it act as a defensive cooldown against physical attacks. If your avoidance is high enough, this trinket (especially if paired with the Badge of Tenacity on-use) can give you 100% avoidance, making you immune to physical attacks. This can be massively impactful, but its value is heavily reduced if you are taking spell damage, or if wearing gear without a high base avoidance. Therefore, I list it as situational. Weapon Slots BiS
- BiS: Pillar of Ferocity
- Alternative: Vengeful Gladiator's Staff
- Alternative: Wildfury Greatstaff
- Alternative: Merciless Gladiator's Maul
- Enchant: Enchant 2H Weapon - Major Agility
- BiS: Idol of the Raven Goddess
- Alternative: Idol of Terror
- Alternative: Idol of the White Stag
- Alternative: Idol of Brutality
Phase 5 Pre-Raid Best in Slot This phase 5 pre-raid set uses easily attainable gear for someone who has just hit level 70, or perhaps is still levelling! It uses a couple of cheap previous-season honor pieces, and only one reputation piece (Earthwarden, as the Cenarion Expedition reputation needed for it can be bought via Coilfang Armaments on the auction house). This set is strong enough to get you into easy content, such as 10 man raids, heroics, and Gruul/Magtheridon raids. Click here to view the set on seventyupgrades. Phase 5 Catch-Up This catch-up set uses attainable gear from easy content for a recent level 70: dungeons, heroics, PvP (no arena), 10-man raids, Gruul’s Lair, Magtheridon’s Lair, and Badges of Justice. While this set may not be quite good enough to tank Sunwell Plateau in, it would enable you to tank in Black Temple and Mount Hyjal to acquire better gear. Click here to view the set in seventyupgrades. Phase 5 Pre-Sunwell This set shows the absolute best attainable items outside of Sunwell Plateau. While this is considerably above the minimum gear level required to tank in Sunwell, if you want to be as prepared as possible you cannot go wrong with this set. Click here to view the set on seventyupgrades.
Phase 5 Pull Variance This set is designed for use on less hard-hitting bosses, such as Felmyst or Lady Sacrolash. Its primary focus is to minimise pull variance; by reaching the hard expertise cap and hit cap, this set cannot miss its attacks and has a pull success (22.5k threat in the first 15 seconds) probability of 99.96%. Additionally, it has a theoretical 0% chance of death with regular incoming heals on these bosses. Note that it has a 20% chance of death on Brutallus, so do not use this set on any very dangerous encounters. Also note that this set assumes the use of Improved Faerie Fire to provide 3% hit, and assumes it is used right at the start of the encounter. If this is not the case for you, simply wear more hit gems (Rigid Lionseye / Glinting Pyrestone) until you reach 142 rating / 9% hit. Because this set is specifically designed to reach these caps to minimise pull variance, there aren’t really any alternatives to list for most slots. The main differences that can be made are in the non-expertise items, but those selected here are by far and away the best available (except for Brutal Gladiator's Dragonhide Spaulders which are omitted due to the high arena rating required for purchase). Click here to view the complete set, including gems and enchants, on seventyupgrades.
- Head
- Brutal Gladiator's Dragonhide Helm is the best in slot helm for a pull variance set, as the resilience from the item, especially with the 2 piece set bonus, provides a lot of critical strike suppression. This allows for more aggressive gearing choices elsewhere, particularly favouring expertise to eliminate the chance of missed attacks.
- Neck
- Collar of the Pit Lord is a very powerful tank item, with a lot of stamina and expertise for both survivability and reduced pull variance.
- Shoulders
- Demontooth Shoulderpads are the best tanking shoulders in the game, providing both threat and survivability.
- Back
- Crimson Paragon's Cover – Like the neck in this set, this cloak provides a lot of survivability while also having a lot of expertise. This is a very strong item.
- Chest
- Brutal Gladiator's Dragonhide Tunic is the best in slot chest for a pull variance set, as the resilience from the item, especially with the 2 piece set bonus, provides a lot of critical strike suppression. This allows for more aggressive gearing choices elsewhere, particularly favouring expertise to eliminate the chance of missed attacks.
- Wrists
- Thunderheart Wristguards are the best bracers for Feral Tanks in TBC, and are dropped by Kalecgos as Bracers of the Forgotten Vanquisher
- Hands
- Gloves of the Forest Drifter are the best gloves for Feral Tanks in TBC, and are dropped by M’uru as Shadowed Gauntlets of Paroxysm.
- Waist
- Belt of One-Hundred Deaths is the best belt option for a Pull Variance set, as is it a strong expertise piece to reach the hard cap of 14%.
- Legs
- Leggings of the Immortal Beast are the best leg option for all Feral tank sets, and are an extremely powerful survivability piece. They are, however, dropped as Leggings of the Immortal Night from Felmyst, making them one of the most contested drops in Sunwell (BiS for Rogues, Hunters, Enhancement Shamans, Retribution Paladins, and DPS Warriors).
- Feet
- Thunderheart Treads are the best boot option for Feral tanks in TBC, and provide a lot of expertise to boot (no pun intended)!
- Rings
- Ring of Hardened Resolve is an incredibly strong ring which provides armour, stamina, defense, and expertise. This gives the set a lot of survivability and reduces its pull variance.
- Ring of the Stalwart Protector is a powerful second ring, contributing to the survivability of the set.
- Trinkets
- Steely Naaru Sliver & Shard of Contempt – These two trinkets alone bring you almost halfway to the expertise hard cap, making this pull variance set possible. They are very aggressive choices but are essential in this set.
- Weapon
- This set uses Pillar of Ferocity over Stanchion of Primal Instinct as it is a far more defensive option, and the set is aggressive elsewhere to optimise for pull variance as opposed to average threat (which Stanchion would be far better for).
- Idol
- Idol of the Raven Goddess is the best idol for raid DPS contribution as it buffs your group.
- If you are worried about survivability, Idol of Terror gives a helpful boost. However, if you are worried about survivability you should probably not be looking at the pull variance set!
Phase 5 Survivability This set is designed to minimise your chance of dying on any given encounter. It is suitable for any encounter in the game, and will produce enough threat on average to hold off your DPS. In this set, threat can sometimes be iffy at the start of an encounter, but this is far less of an issue than random tank deaths. For reference, this set sims at a 3% p(death) on Brutallus while retaining a 97% p(pull success) on Felmyst. Click here to view the complete set on seventyupgrades.
- Head
- Mask of the Fury Hunter.
- Alternative: Brutal Gladiator's Dragonhide Helm
- Neck
- Collar of the Pit Lord is a very powerful tank item, with a lot of stamina and expertise for both survivability and reduced pull variance.
- Shoulders
- Demontooth Shoulderpads are the best tanking shoulders in the game, providing both threat and survivability.
- Back
- Crimson Paragon's Cover – Like the neck in this set, this cloak provides a lot of survivability while also having a lot of expertise. This is a very strong item.
- Chest
- Wrists
- Thunderheart Wristguards are the best bracers for Feral Tanks in TBC, and are dropped by Kalecgos as Bracers of the Forgotten Vanquisher.
- Alternative: Guardian's Dragonhide Bracers
- Hands
- Gloves of the Forest Drifter are the best gloves for Feral Tanks in TBC, and are dropped by M’uru as Shadowed Gauntlets of Paroxysm. They should not be contested and are far better than any alternatives.
- Waist
- Guardian's Leather Belt – The high stamina, agility, and resilience on this belt provides a lot of survivability. but at the cost of the Tier 6 4-piece bonus. Alternatively, you can use Thunderheart Waistguard and one more Tier 6 piece (eg shoulders) for more damage and average threat, or Belt of One-Hundred Deaths for reduced pull variance.
- Legs
- Leggings of the Immortal Beast are the best leg option for all Feral tank sets, and are an extremely powerful survivability piece. They are, however, dropped as Leggings of the Immortal Night from Felmyst, making them one of the most contested drops in Sunwell (BiS for Rogues, Hunters, Enhancement Shamans, Retribution Paladins, and DPS Warriors).
- Alternative: Thunderheart Leggings, but they don’t really come close at all.
- Feet
- Thunderheart Treads are the best boot option for Feral tanks in TBC, and provide a lot of expertise to boot (no pun intended)!
- Rings
- Ring of Hardened Resolve is an incredibly strong ring which provides armour, stamina, defense, and expertise. This gives the set a lot of survivability and reduces its pull variance.
- Ring of the Stalwart Protector is a powerful second ring, contributing to the survivability of the set. You can use Hard Khorium Band instead if Stalwart Protector brings you above the hard armor cap of 35,880 (eg if using Pillar of Ferocity) or just stick to Band of the Eternal Champion if you don’t want to spend big on Sunmotes.
- Trinkets
- Shadowmoon Insignia & Badge of Tenacity – These two trinkets provide a lot of armour and survivability. Shadowmoon Insignia can be used reactively to a damage spike, or in preparation for incoming damage (e.g. having to soak a Stomp on Brutallus).
- Alternative: Commendation of Kael'thas
- Weapon
- This set uses Stanchion of Primal Instinct over Pillar of Ferocity as it is armor capped using two armor rings. While this is a slight survivability loss, it is a well balanced option and a very powerful staff.
- Idol
- Idol of the Raven Goddess is the best idol for raid DPS contribution as it buffs your group. If you are worried about survivability, Idol of Terrorgives a helpful boost.
Gearing Principles These sets use a mixture of Defense and Resilience to reach immunity to critical strikes. Any combination can be used, with the cap being 5.6% critical strike suppression on bosses (Druids earn 3% from the talent Survival of the Fittest and therefore only need 2.6% from gear). This is an important goal for all sets to aim for, as eliminating the possibility of critical strikes significantly reduces your risk of dying as a tank. Some of these sets approach 6% hit, which is the cap when a Balance druid applies Improved Faerie Fire to your target. Reaching hit cap is usually not a goal that you should specifically aim for, as it does not eliminate the chance of getting parried or dodged. In fact, hit cap is simply a limit – hit is a strong threat stat but provides no value above cap for a Feral druid. This means that often as we approach the cap, druids actually use worse items because we cannot make use of the hit rating on certain pieces of gear. Therefore, the only thing to keep in mind when it comes to hit rating is not to waste it; do not be concerned if your set is below the hit cap. Note that, in Sunwell gear, a Druid can reach both hit cap and hard expertise cap, completely eliminating the chance of misses, dodges, and parries on all targets. While this would be very valuable for pull variance, gearing in this way comes at a significant survivability loss and should not be used on hard-hitting bosses.
Survivability Sets As a tank, your most important role is not to die. While threat generation is important, your average threat generation when following the correct rotation will be high enough for even the best DPS players while wearing full mitigation gear. While your threat in the first few seconds of the fight may not always be perfect in these sets, the consequence of this is simply waiting a few more seconds to kill the boss. On the other hand, the consequence of dying as a tank is an almost definite wipe for your raid. Therefore, it is generally advised to optimise sets to minimise your chance of death on any given encounter. This is done through the “p(Death)” simulation in Mobmentality’s Beary Good Sim.
Pull Variance Sets Your other important role as a tank is to generate enough threat so that your target attacks you (who will not die) instead of your damage dealers (who will die if targeted). While your average threat as a Feral Druid should always be sufficient on a single target (as Ferals generate more single target threat than any other tank in TBC), the first few seconds of an encounter can be a little bit iffy, for example due to your first Mangle (Bear) missing or getting dodged/parried. A “Pull variance” set will optimise for the highest chance of a successful opener – defined by having a substantial threat lead in the first 10-15 seconds of an encounter. These sets will still be tanky enough to survive most encounters, but if in doubt, use a survivability set to make sure you don’t die. This is also done through Mobmentality’s sim, through the “p(Pull Success)” simulation. Using SeventyUpgrades This guide uses links to the helpful gear planning tool, seventyupgrades.com. By using these links, you will be able to visualise the complete sets I have put together, along with the enchants and gems I use in each slot. Additionally, by clicking on “Copy Set” in the top right-hand corner, you can see the set in your own seventyupgrades account. It will also copy over some useful stat weights that you can use to compare the average value of every item in the game for a Feral tank. However, to optimise survivability and pull variance for different items, you will need to use the simulation tool yourself. Thank you for taking the time to read our Feral Tank BiS guide for TBC Classic. I hope it was helpful, and if you have any questions or suggestions please feel free to leave a comment below, or find me as Oxy on the Druid Classic discord. I’ll be making more guides here on everything to do with playing a Feral in TBC, so stay tuned!
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