Linguine wrote: ↑
5 months ago
I think something that hasn't been considered is that in vanilla you'll want to have a very good spread of classes. Tier gear should not be getting sharded.
Often LC guilds are going to also be min/max guilds, and it's a mistake to lower the amount of druids you have in favor of pallies or priests when you have Stormrage dropping and no one taking it!
One guild I was in even had an Ashjre'thul drop and all TWO of the hunters already had it because they were so focused on min-maxing. It was dumb. Incredibly dumb.
These guilds simply cannot min/max raid performance and loot distribution at the same time. Instead they would be better off if they kept morale up with high loot distribution. Bring more hunters and less warriors so that the warriors you do have get some gear for once, etc. Don't shard Ashjre'thuls while you have eight warriors waiting for a single Ashkandi drop.
Same danger lurks for DKP, and I have probably mentioned that before, but it's how you game the system. If you have a low-pop class in-guild, you can save your points more easily on tier rolls and lie in wait for that big cross-class weapon or trinket.
No, typically min/max guilds will run at least 2 raids. The "main" raiders will be divided equally into each raid composing 20 spots. These main raiders will be given loot priority. The remaining 20 spots will be filled with alts etc. The goal is to maximize the gear of the guild for world first / server first pushes on new content.
A hardcore guild will level fast during Classic vanilla and go for an MC clear within the first 3 weeks of launch. They will then begin filling two raids and setting up this loot priority. This is no different than the current meta on retail where players run 5 or 6 copies of their character to maximize loot progression based on RNG.
Hardcore guilds will not bother gearing poor performing classes or specs, they will have all the gear they need by running two raids. IF the content cycle is quick, and they feel as though they wont have time to gear, they would then introduce a third raid team to generate more loot.
There would never be a circumstance where a proper min/max guild would begin to gear poor performing specs for their server first push. Perhaps poor performing specs will gear as a result of being in these guilds as alternates, but those same players wont be brought to the server first attempts anyhow.
The definition of "hardcore" shifts wildly between users though. For some people that just means you are in a guild that raids.
Selexin wrote: ↑
3 weeks ago
I'll have you know we have many resident developers who were involved in the creation of Vanilla WoW that have fantastically fool proof solutions to allll the imaginary problems!!!