Glossary of common terms, abbreviations and acronyms in WoW Classic
Tuesday 5th March 2019 • by Barrens Chat
RFC - https://classic.wowhead.com/zone=2437
WC - https://classic.wowhead.com/zone=718
DM (@lvl 20ish) - https://classic.wowhead.com/zone=1581
- VC - also https://classic.wowhead.com/zone=1581 (https://classic.wowhead.com/npc=639/edwin-vancleef being the final boss)
BFD - https://classic.wowhead.com/zone=719
Stocks - https://classic.wowhead.com/zone=717
RFK - https://classic.wowhead.com/zone=491
SM - https://classic.wowhead.com/zone=796
- GY - Graveyard section only
- :L/Lib - Library section only
- :A/Arm - Armory section only
- :C/Cath - Cathedral section only
ZF - https://classic.wowhead.com/zone=1176
ST - https://classic.wowhead.com/zone=1417
Scholo - https://classic.wowhead.com/zone=2057
Strat - https://classic.wowhead.com/zone=2017
- :Orb Run A common gold farming technique in which participants clear Strat Live for the righteous orbs and round robin the drops.
- :UD - Undead side
- :L/Live - Scarlet side (living side)
- :Blue/Purple - A variant of Maraudon where players enter through the blue/purple side.
- :Orange - A variant of Maraudon where players enter through the orange side.
- :Princess - A variant of Maraudon where players use the in order to skip most of the bosses and only kill the final 1-3 bosses of the instance.
LBRS - Lower https://classic.wowhead.com/zone=1583
UBRS - Upper https://classic.wowhead.com/zone=1583
- :Rend - A variant of UBRS where players stop after killing https://classic.wowhead.com/npc=10429.
- :Jed/Rend - https://classic.wowhead.com/npc=10509 is a rare spawn in UBRS that drops the healing pre-bis trinket https://classic.wowhead.com/item=12930/briarwood-reed. Explanation on process here.
- :N - North Wing only
:E - East Wing only
:W - West Wing only
- :Trib/Tribute/DMNT/DMT - A variant where players complete the North wing while avoiding to kill as many bosses as possible before killing the final one. If the other bosses are kept alive before killing https://classic.wowhead.com/npc=11501, each of them will award an item at the end of the dungeon, as well as a powerful buff which is often sought after by raiders. The loot awarded in a tribute run is often better than the one awarded by a regular kill, and it is also on a separate loot table.
- :Jump Runs/DME jumps/DMJR - A common gold farming technique usually employed by a fury warrior and restoration shaman. The duo will clear DM east and skip most trash by jumping. Explained here.
MC - https://classic.wowhead.com/zone=2717, also referring to a priest's Mind Control spell
BWL - https://classic.wowhead.com/zone=2677
AQ20 - Ruins of Ahn'Qiraj
AQ40 - Ahn'Qiraj
Naxx - The Dread Necropolis https://classic.wowhead.com/zone=3456
Ony - https://classic.wowhead.com/zone=2159
Sellables reserved - A gold farming technique where a tank/heal combo (typically) will carry newer players through an end game dungeon in exchange for all drops except for bop items that the player can use.
Confusing ass Warlock specs
SM/Ruin - You take and spam .
DS/Ruin - You sacrifice the Succubus with to get 5% more extra Shadow damage and spam . Used primarily by raiders.
MD (improper DM)/Ruin - A spec used for tanking Twin Emperors in AQ40 because of extra Shadow resistance
NF/SL - A Warlock PvP spec which plays with and .
NF/Conflag- A Warlock PvP spec which plays with and .
SL/SB - A Warlock PvP spec which plays with and .
Hard Res - An item that has been reserved before a raid / dungeon that no other player is aloud to reserve or roll on. When putting together a dungeon or raid PuG, you should declare all hard reserved items in your LFG posts.
Soft Res - Any item that has not been hard reserved can be soft reserved by any amount of players. Players typically can only have 1 soft res per raid / dungeon and it must be declared before or at the start of the dungeon. If a soft reserved item drops, all players who reserved it will roll for it. If only 1 person soft reserved an item, they will automatically get it.
DKP - Dragon Kill Points. An alternative system for loot distribution that varies from guild to guild.
GDKP - Gold DKP; a loot system employed mostly in PUGS, but sometimes in guild groups, in which the item recipient is determined by gold bidding., explained here and from first-hand experience here.
+1 reset - In this loot distribution system the +1 refers to having received an item before. Once a member receives a +1 they are ineligible to roll. Explained here.
Table - a phrase often used to request water and food from a mage. Origin is in retail where mages gained the ability to prepare banquet tables.
Points of contention and discussion
a tourist (n) - A player who will only participate in Classic during the ‘initial hype’ and then leave shortly afterwards.
blizzlike (adj) - An unofficial emulation of the game in question that seeks to be as accurate to retail
loot trading (v) - The ability to trade soulbound items with another player from your group after rolls have been conducted. Only in raids.
sharding (n) - System by which players are ‘instanced’ into smaller, separate virtual worlds to improve server performance. Regarded as a controversial change to the original game.
If you want to contribute to the glossary please leave a reply below. We have omitted obvious ones like 'LFG' etc. and want submissions that are specifically Classic or Vanilla related.
should add explain gdkp, +1 reset at rag/domo etc, as loot systems; mc as mind control; table (back ported to private serverfs from retail) as asking for food/water from a mage; zg jump run, orb run (strat live): DMT, DMNT as alternatives for dire maul tribute;
I'll add more if i think of em :)
If you could translate all of that for me I will add it!Lne wrote: ↑2 weeks agoshould add explain gdkp, +1 reset at rag/domo etc, as loot systems; mc as mind control; table (back ported to private serverfs from retail) as asking for food/water from a mage; zg jump run, orb run (strat live): DMT, DMNT as alternatives for dire maul tribute;
I'll add more if i think of em :)
GDKP: Gold DKP; a loot system employed mostly in PUGS, but sometimes in guild groups, in which the item recipient is determined by gold bidding.
Typically, there is a buy-in paid by all members before being allowed to join the run (5g, 10g, 20g, 50g, 100g all relatively common) to ensure that people do not drop out and are invested in the run’s success. All gold obtained is then split among all participants with a certain amount withheld to pay the organizer, tanks, and potentially carry heals/dps.
Often times the hosting guild will reserve all material drops (cores dark iron, ingots, etc.) as well as legendaries, but these could also be sold for bid.
For example a typical GDKP MC run may have a 20g buy in and high value items such as bone reavers edge, onslaught girdle, spell power rings, azuresong mage blade etc may each go for several hundred gold in bids. This would result in thousands of gold then being redistributed among the raiders minus a typical 50-200g fee for the organizer, tanks, and carries.
+1 reset: An extremely common loot system employed by pug groups. In this system the +1 refers to having received an item before. Once a member receives a +1 they are ineligible to roll on an item if any member with a lower + value desires the item. Typically, there are resets in which all participants +values are erased. The resets usually occur at either Major Domo and/or Rag in MC or at Jindo and/or Hakkar in ZG in recognition of the typically much higher value of these bosses’ loots. Usually associated with MS>OS as well (main spec over off spec).
Jump Runs/DME jumps/ DMJR : A common gold farming technique usually employed by a fury warrior and restoration shaman. The duo will clear DM east and skip most trash by jumping. Requires the professions of mining and enchanting for optimal use. The pay off is a large amount of enchanting materials, 1 or more arcane crystals and other gems, a sizeable amount of thorium, and potentially any of the class books including Foror’s Compendium of Dragonslaying. Profits are split by agreement between the duo.
Orb Run: A common gold farming technique in which participants clear Strat Live for the righteous orbs and round robin the drops. Typically the first orb or sometimes 2 are guaranteed to the tank and sometimes the healer is given a guaranteed orb as well.
Sellables reserved: A gold farming technique where a tank/heal combo (typically) will carry newer players through an end game dungeon in exchange for all drops except for bop items that the player can use.
MC could refer to Molten Core or Mind controlling mobs (priest spell)
Table: a phrase often used to request water and food from a mage. Origin is in retail where mages gained the ability to prepare banquet tables that raiders could click on to gain all the water and food they needed.
DMNT, DMT: alternative acronyms referring to Tribute runs in Diremaul
I guess this can be updated to raid* now that it will no longer apply to 5-man groups.