
Not really a fan of any of the maze-like dungeons. Gnomeragon, Uldaman, and BRD (I know, heresy!) are all poorly laid out... but there is 1 dungeon that stands above them all as an abomination of layout design... Sunken Temple.

Gnomeregan for sure.
Btw, reading you makes me realize I have never done a full Maraudon run.
Being a life-long Alliance player, Wailing Caverns was one of those "hey this is kinda neat but I can never remember where things are" dungeons. Outside of that, probably Gnomeregon.

Alliance has the same problem with RFC. Very hard to do. They need faction portals for those.

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Definitely Sunken Temple, but Dire Maul (East I think) had you running around forever.

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Sunken Temple wasn't great, it always felt awkward. I do wish I had the whelp summoning sword though.
Im gonna have to go with Razorfen Downs, RFD, on this one. As an alliance player there is nothing good about RFD. Badly located, almost no quests and in a level range where you don't really need any extra xp from dungeons.
JUDGEMENT

The dungeon I disliked the most could very well be LBRS. Did not have the best of times in that place.

BFD. I hate it, i hate it, i hate it. The run there usually spoils the mood for it.


Wailing Caverns and Gnomeregan were the only two places I really remember disliking back during Vanilla. Gnomeregan was the first time I died so many times that I reduced an item to 0 durability though, so either me or my group sucking might've contributed to that.

Violet Hold.
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Dire Maul, It's not that I don't like it, the Hydrospawn boss was quite interesting, and the jail gambling thing a true challenge for a healer when 2-manning farming with a warlock, more like I don't know how many hours I've spent there killing Lashers... alone...

Gnomeregan for Horde in classic was a nightmare, not just to get there but because nobody you ever ran this dungeon on horde and nobody had ANY knowledge of it. Mauradon takes the number 2 spot on my list after Gnomeregan.
Gnomeregan is just terrible in almost every way, so that's definitely my least favorite. Stockades gets #2 for being so lame.
My favorites are probably Mara, ZF, and WC. I'm surprised so many people dislike Maraudon. But I never expected to do the whole thing in one run. Seems like a bad idea given that it spans like 10 levels.

Ehh, don't really hate anything.
Maybe I somewhat dislike gnomeregan and found sunken temple to be a bit too samey.
I adore long mazey dungeons but there's a difference between a long maze by design that still flows well and a long maze just for the sake of it being long and frustrating.

The top 3:
In at number three is LBRS, it’s just boring and kinda pointless in a way when UBRS is upstairs and awesome.....
Coming up at number two we have Uldamen, it’s a maze, no one wants to do it because it’s miles away from everything ever and it’s really annoying.
and finally, the number one most hated dungeon of vanilla........
Drum roll please.........
It’s Mauradon!!!!!
Fuck that place in the ass with a cactus.
Uldaman and Gnomer. Too many chances for wipes based off poor design. I guess it’s supposed to teach you to be a pro-puller, but the levels progress too high by the end. I leveled as a hybrid and played with non-standard groups, and these dungeons were exceedingly difficult.

Gonna have to join the others here and say Gnomeregan + stockades. Gnomer especially with it's high tech environment and sort of whimsical workshop music, god I hated that. Totally broke immersion for me. Even as Alliance I loathed everything to do with wow gnomes. At least goblin stuff is just money and like really big dynamite that fails half the time, I can sort of live with that in my fantasy world.
Stockades is definitely a very distant 2nd, simply because I play horde so the place held no meaning to me and was fairly boring. At least say DM had a nice story and voice acting (Avast ye swabs, repel the invaders!)
That said I quite liked almost all vanilla dungeons, thinking quite fondly of even stuff like Ulduman and ST (man the first time seeing Archaedas awakened or summoning the Avatar of Hakkar..)

Sunken Temple.
I love the themes and aesthetic of all vanilla dungeons (perhaps with the exception of RFC which feels a bit rushed) so my dislike comes purely from having groups break up before the end of dungeons. ST has stuck in my mind as a hotspot for failure. I hope classic gives me sweeter memories of the place!


Maraudon for sure. It was way to big, it just took ages and there was always drama about the loot.
Manofwar
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Back in the day? I couldn't stand Sunken Temple, BRD, or LBRS/UBRS because they were so complex, and I didn't like Strath b/c of the mob density.
Now, I kinda like all of them except Strath because of those damn gargoyles.

I absolutely love SM in its original form. Graveyard having lower level requirements as Cathedral for example makes it relevant for quite a level range. Being near to UC was also a big plus as a Horde player.
I cannot count all the Hunters, Shamans, Warriors I leveled in Vanilla with the sole purpose of equiping them with the whole SM mail items, Ravager even if some items were not "optimal" or simply exchanged a few levels later (I am looking at you Carpace of Tuten'kash and Icemetal Barbute).
Edit: Damn wrong thread