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Nobody told me about the Classic WoW Reddit AMA until yesterday. I never had any reason to create a Reddit account until hearing about that AMA. Now the AMA is in two hours and my posts are all gone because there's this bullshit rule about accounts needing to be at least 72 hours old. WHAT THE HELL. Now how am I supposed to ask about re-enabling the Corrupted Blood bug in phase 4? This is BULLSHIT

Link to the AMA

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Write it out and I'll c&p it for you. Looks like they're getting absolutely swarmed though.

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Sometimes the rules of some subredits doens't fit well, the mods do what they can :/

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I remember reading something from blizzard saying the corrupted blood bug will be back on purpose. I don't know for how long, but I'm pretty sure they're already on record as reproducing that.

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I hope this guy gets some traction:
https://www.reddit.com/r/classicwow/com ... dium=web2x

Quantity of players allowed on per server on launch?
Quantity of Players per layer?
Quantity of players per server once Phase Two starts?

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Lendryn wrote:
5 years ago
Write it out and I'll c&p it for you. Looks like they're getting absolutely swarmed though.
"Will players be able to re-create the Corrupted Blood incident during the first week of phase 4? It wouldn't be an authentic, Blizzard-quality Classic experience if we couldn't! :)"

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I changed the name of the thread so more people would see this and know there is an AMA over there. Seems pretty interesting.

   centurion Lendryn
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I just wanna know how many people will a server allow to be on. Just what that other guy asked.

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> Will servers be brought down at some point before release or will players be able to sit at character select waiting for "Enter World" to activate?

 Blizzard Entertainment
We are likely to perform some kind of realm restarts or maintenance between now and launch. However, in the minutes leading up to launch, our plan is that the realms will up and available and the Enter World button will instantly light up once we're launched.
> On the Herod and Shazzrah servers, assuming population stays like it currently is, can you provide some rough idea of what you expect the minimum time in queue to be at launch? Can you elaborate in any way on some on the expected queue lengths (preferably in length of time) at launch?
 Blizzard Entertainment
On the most popular servers, such as Herod and Shazzrah, we are currently estimating lengthy queue times - up to several hours or more in certain instances. That is why we strongly encourage players to use the name reservation period to transfer their characters and their guilds to lower pop realms.
> Will you offer free realm transfers if servers get way overpopulated after launch?
 Blizzard Entertainment
This is definitely one of the options we are considering. But for now, we are encouraging players to use the name reservation period to transfer their characters to lower population realms.
> For the Gates of AQ event, are you guys keeping the resources and amounts the same for turn-ins or can we expect you to have a few tricks up your sleeves to prevent stockpiling prior?
 Blizzard Entertainment
#nochanges

In all seriousness, one of our core pillars is to recreate the original experiences as authentically as possible. This will extend to the required resources of the AQ War Event. We realize there is nothing we can do to unwind the knowledge gained over the years. What we do have control over is ensuring that World of Warcraft Classic matches as closely as possible to the original 1.12. data.
> Question: What are plans for phase 2 if some realms are horrifically overpopulated at 50K+ players? Will layering stay?
 Blizzard Entertainment
We're absolutely committed to reaching one layer per realm by Phase 2. This is why we need to have upper bounds on the number of players connected to the realm at one time, and queue players past that point. That, of course, is why we're willing to open new servers if necessary, and we've even started doing that in response to the incredibly positive reception we've had during the name reservation period!
> Has the reception of Classic met or exceeded expectations? Are there far more people coming back for Classic than expected? Or were you guys right within the predicted ballpark?
 Blizzard Entertainment
We've been blown away by the response to WoW Classic. The passion from the community is exactly what got us working on this in the first place, and we see new signs of your passion and excitement every day. We're very excited to make it a reality for all of you next week!
> Will we see DX12 in Classic and the multi-threaded utilization enhancements at some point? If not, is there a technical limitation?
 Blizzard Entertainment
We are not planning to bring DX12 and the multithreaded enhancements to the Classic client. The multithreaded support greatly improves performance in large scale environments like Suramar or Boralus. Classic's world and models are much simpler. It would also increase the system requirements.
> What is the intended player cap for Dungeons in Classic WoW? I did some testing when the Stress Test was open and they're currently behaving in a way that doesn't match any patch in Original Vanilla. Could you clarify what the intended limits are and how players will know they're at the player cap for a certain dungeon?
 Blizzard Entertainment
This was indeed a bug that we have fixed and you should be able to enter most lower-level dungeons with up to 10 players, as was possible in Original WoW 1.12. There are some dungeons that had specific caps by the end of Original WoW however. To be specific, all lower level dungeons available through Maraudon should have a player cap of 10, with Blackrock Depths, Scholomance, Stratholme, and Dire Maul being capped at 5 players.

As was the case in Original WoW 1.12, Blackrock Spire should also have a cap of 10 players.

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Stupeed wrote:
5 years ago
I just wanna know how many people will a server allow to be on. Just what that other guy asked.
> What exactly are the pop caps for a layer? And extrapolating from that, what are the server pop thresholds roughly indicating (what makes a server low vs medium vs high?)
 Blizzard Entertainment
We're not releasing specific numbers, that will likely change dramatically. Based on the response we got from name reservations, we're anticipating large player populations for some realms initially. This may change as players switch to lower population realms. We'll use layers to help improve performance in the short-term if large groups of players cluster in an area. We hope to reduce the use of layering over time as people spread out in each realm.
and this one again for emphasis:

> Question: What are plans for phase 2 if some realms are horrifically overpopulated at 50K+ players? Will layering stay?
 Blizzard Entertainment
We're absolutely committed to reaching one layer per realm by Phase 2. This is why we need to have upper bounds on the number of players connected to the realm at one time, and queue players past that point. That, of course, is why we're willing to open new servers if necessary, and we've even started doing that in response to the incredibly positive reception we've had during the name reservation period!

   Lendryn Stupeed
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>Will Mankrik's wife be moved to recreate an authentic Vanilla experience?

 Blizzard Entertainment
nochanges
:lol:

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Pippina wrote:
5 years ago
>Will Mankrik's wife be moved to recreate an authentic Vanilla experience?
 Blizzard Entertainment
nochanges
:lol:
Real MVP here. ty

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wowhead is also collecting answers here:
https://classic.wowhead.com/news=294587 ... classicwow

Very long answer on layering's mechanics and purpose:
https://www.reddit.com/r/classicwow/com ... =8&depth=9

 Blizzard Entertainment
One of the most frequently reported problems during our tests was players transferring to a layer for what seemed like no reason. There were several bugs that caused this, and we’re confident we’ve fixed them. At this point, the only thing that should cause you to change layers is accepting an invite from a player on another layer. Additionally, it should always transfer the player who was invited to the layer of the player who invited them.

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They've answered very few questions so far, and the vast majority of the ones that they have answered have been technical bullshit about server populations and maintenance. In terms of creative decisions and what sorts of compromises they're making for the sake of re-creating an "authentic Classic experience", they've said only the following:

1) Mankrik's wife will not be moved

2) The resources required for the AQ war effort will stay the same

3) Players will be restricted to leaving one skeleton in the game world at a time, so that they will not be able to draw skeleton dicks in the streets of capital cities.

4) Kiting Kazzak to Stormwind was not possible in 1.12 so it won't be possible in 1.13

5) A few MC bosses will use their 1.09 loot tables during the first four phases of content, then switch to their 1.12 loot tables in phase 5. All other mobs in the game will use their 1.12 loot tables from phase 1 onward.

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Excellent work guys thank you for summarising it all here :smile:

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Black Monarch wrote:
5 years ago
2) The resources required for the AQ war effort will stay the same
This feels like a mistake.

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Gensei wrote:
5 years ago
Black Monarch wrote:
5 years ago
2) The resources required for the AQ war effort will stay the same
This feels like a mistake.
The answer didn't sound that cut-and-dry when I read it.
 Blizzard Entertainment
In all seriousness, one of our core pillars is to recreate the original experiences as authentically as possible. This will extend to the required resources of the AQ War Event. We realize there is nothing we can do to unwind the knowledge gained over the years. What we do have control over is ensuring that World of Warcraft Classic matches as closely as possible to the original 1.12. data.
Recreating "the original experiences" leaves a lot to interpretation.

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Lendryn wrote:
5 years ago
Recreating "the original experiences" leaves a lot to interpretation.
But
 Blizzard Entertainment
nochanges
doesn't

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Black Monarch wrote:
5 years ago
Nobody told me about the Classic WoW Reddit AMA until yesterday. I never had any reason to create a Reddit account until hearing about that AMA. Now the AMA is in two hours and my posts are all gone because there's this bullshit rule about accounts needing to be at least 72 hours old. WHAT THE HELL. Now how am I supposed to ask about re-enabling the Corrupted Blood bug in phase 4? This is BULLSHIT
Black Monarch wrote:
5 years ago
They've answered very few questions so far, and the vast majority of the ones that they have answered have been technical bullshit about server populations and maintenance.
Why all the negativity? Not just here, but in general you seem to have a very sour outlook on the game as a whole. That Reddit thread already has more than 4,000 posts on it. They're getting slammed with questions, and the answers they are giving are very detailed. They're not going to be able to spout off a thousand answers with any meaningful responses. And the answers they have been giving have been very detailed. I don't mean to single you out for any reason other than to point out that I think your contempt is misguided here. The developers have been very open and it seems to me that most of the time people pick up and run with a negative idea it's based on misunderstanding.

Like this for example - there has been a lot of hand wringing about how empty the cities have felt on the stress tests and during the beta when things were being tested, tweaked, and modified. Here's what the developers have to say about that now that there is a forum for them to address it:
 Blizzard Entertainment
We’ve seen some confusion about layering, both about how it helps support our launch, and how it’s supposed to behave while its active, so I’d like to both speak to it and clear up some misconceptions about it.

First, we’re absolutely committed to reducing to one layer per realm before our second content phase goes live, and the sooner we can get there, the better. The reason we can’t do that initially is that on launch day, everybody will be clustered in the starting zones, and having players so close together causes an exponential drain on server resources. In fact, the same number of players cause more server problems crammed into Northshire than they do spread across all of Elwynn Forest. We expect that even after the first couple of days, we’ll need fewer layers than we need for the initial hours of launch, and our stress tests have confirmed that expectation.

A related concern that was raised during our pre-launch test was that capital cities felt empty, but that only occurred because we left the pre-launch test running two days past its original end date, and we didn’t reduce the number of layers at all during that test. During our launch week, as the players spread out across the world, we’ll monitor activity and reduce layers as necessary, so the world continues to feel full.

Some players have suggested using sharding in low level zones to address launch demand, both because we talked about that at Blizzcon, and because it’s what they’re used to from our modern expansions. Unfortunately, while modern WoW has content designed to work with sharding, WoW Classic does not. The most obvious example of incompatible content is Rexxar’s famously long patrol path, but there are lots of other examples throughout WoW Classic. Since we want all that content to work as it was originally designed, we’ve made sure that every layer is a copy of the entire world, so you can kite Anachronos all the way to Orgrimmar, and you can ride the boat from Ratchet to Booty Bay with the same people alongside you the whole way.

Some players have asked us to use realm caps and login queues to handle the demand, and while those are tools we have at our disposal, we don’t want to rely on them exclusively, because they keep people from playing the game.

One of the most frequently reported problems during our tests was players transferring to a layer for what seemed like no reason. There were several bugs that caused this, and we’re confident we’ve fixed them. At this point, the only thing that should cause you to change layers is accepting an invite from a player on another layer. Additionally, it should always transfer the player who was invited to the layer of the player who invited them.

Nonetheless, after accepting an invite, the layer transfer doesn’t always happen immediately, because we don’t want to transfer you in the middle of combat, or before you get a chance to loot. During our pre-launch test, we saw a few reports of what seemed like random layer transfers, but when we investigated, we realized this was due to us making that transfer delay too long. The delay was so long that players could unintentionally chain one delay into another by starting combat immediately after looting. Because of those reports, we’ve fixed the transfer delay to give you enough time to loot, without being so long that you’re left wondering why you can’t join your friend. We’ll keep an eye on that, and we may decide to reduce it further.

We’ve also seen reports of people transferring suddenly at the entrances to capital cities, which was related to the transfer delays. If you’re waiting to transfer to your friend’s layer, and you enter a capital city, we ignore the delay and transfer you immediately. The long delays were making it more likely that you’d enter a capital with a transfer pending, and now that we’ve reduced the transfer delay, it will be a bit more clear that your transfer was the result of accepting a group invitation.

Regarding PvP, we saw many posts from players wondering if getting invited to a party is a good way to escape from PvP combat. I’m pleased to say there’s actually a separate, longer transfer delay following any PvP combat. We know a lot of world PvP enthusiasts are excited for WoW Classic, and we don’t want the additional layers to feel like they’re robbing you of your kills. When the time comes to withdraw from the fight, you’ll have to escape from your enemies and get to a safe place before you’re able to join your friends on another layer.

I’d also like to clarify how multiple layers work with logout. Early in our stress testing, players reported that logging out and back in would let you hop to a new layer to farm the same mineral or herb node on different layers. That was a bug, and we’ve fixed it. Your layer assignment now persists for a few minutes between logouts, long enough that by the time the game would choose a new layer for you, that node would have respawned on its own anyway.

I hope that all makes things a bit more clear.
It seems like your take on this is 'everything is bullshit and everything sucks'; and I'm not sure why. This AMA has been a good thing, and they're still working on answering people. These guys are busy getting things ready for us all. Cheer up man, we're in the home stretch now and from all accounts the game is in good hands. Nothing can be perfect but it does seem like the people running the show do care about getting this right.

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 Blizzard Entertainment
I’d also like to clarify how multiple layers work with logout. Early in our stress testing, players reported that logging out and back in would let you hop to a new layer to farm the same mineral or herb node on different layers. That was a bug, and we’ve fixed it. Your layer assignment now persists for a few minutes between logouts, long enough that by the time the game would choose a new layer for you, that node would have respawned on its own anyway.
Breaking this comment out separately because it seems important. I know some people are planning to exploit layer hopping to exploit gathering resources, and it seems like they may have closed this loophole now.

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@Black Monarch Having players stockpile resources and complete the AQ event instantly is obviously a change to the "original experience". Upsetting you #nochanges autists might actually be better in terms of #nochanges.

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@S1atan

> What are the plans after Phase 6? More content for classic or moving to TBC?

 Blizzard Entertainment
We've done most of the hard work by bringing back 1.12 so progressing to Burning Crusade would be a lot easier for us. Our plan is to identify everything we need to do should we ever decide to go this route. We want to be sensitive to the desires of our players. Some may want BC and some may not. We'll be following the Classic community closely to help determine what our next steps should be.
here you go man

   Lendryn s1atan
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Pippina wrote:
5 years ago
Why all the negativity? Not just here, but in general you seem to have a very sour outlook on the game as a whole.
Maybe it's just your sample size that's biased, or maybe you're not interpreting my posts correctly. Moderator actions can also be a contributing factor. I created this thread to complain about the moderation policies in the /ClassicWow subreddit, not to discuss the AMA in general or the game, but then a moderator changed the thread title and now everyone is talking about the AMA itself.

However, I could have answered more questions, and better questions, single-handedly over the past two hours than those 7 guys combined have done, if I had access to the same information that they have.
Lendryn wrote:
5 years ago
@Black Monarch Having players stockpile resources and complete the AQ event instantly is obviously a change to the "original experience". Upsetting you #nochanges autists might actually be better in terms of #nochanges.
I was never a part of the #nochanges crowd. I was part of the "items that we get on Classic should show up in our collections on Modern" crowd. It was Chromschi who posted nochanges in super-large text.

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Black Monarch wrote:
5 years ago
It was Chromschi who posted nochanges in super-large text.
And then proceeded to qualify it with "In all seriousness..." It was a joke.

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