
Please do not take this as someone who prefers retail over Classic
I know everyone likes to focus on the greatness of Classic, and I agree with how much better of a game it is.
However, there is always a yin to the yang.
I, personally, am not looking forward to the loss of AoE looting. Having to loot each body one at a time isn't very fun.
What are you least looking forward to having to deal with in order to enjoy all the other positive aspects of Vanilla gameplay?

The long flight paths. They are cool the first 10 times but then it just is a waste of time flying 4 or more minutes from IF to Wetlands to wait and go onto the ship to menethil and then take another flight path to AQ or DM
Manofwar
Kampfzwerg
Mojo

Agree with IronBrutzler, travel time in general.. Getting to SFK and SM as Alliance will be a pain, probably skipping them when leveling my first character.
Alliance Warlock

No dual spec, fewer graveyards, some flight paths that were weird to say the least and mailing taking one hour (if they don't change that).

With this you will think twice before going with someone somewhere or not, the longest path the more commitment u need before going with particular group. It's all about social gameplay all of us desire. Another side of this coin is that there are really some stupid flight paths.IronBrutzler wrote: ↑6 years agoThe long flight paths. They are cool the first 10 times but then it just is a waste of time flying 4 or more minutes from IF to Wetlands to wait and go onto the ship to menethil and then take another flight path to AQ or DM

What retail WoW had AOE Looting?! Damn when did they add this bullshit? :D
It is not really a game feature, but I loved the BC Rep Locks for Instances, that was nice!
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Honestly? Rebirth for Druids being the only ressurrect spell. It's literally the only thing that is preventing me from devoting myself to a Druid. I plan to do a little bit of everything just like old days (some dungeons, BG's, maybe MC/BWL/AQ20 in a year or so), and while I hope to just go feral tank I may consider healing for a bit. Being the only resser in a 5man, and only having Rebirth feels like I'd be a burden when people die.
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mhhh soulstone? ;)Gallow wrote: ↑6 years agoHonestly? Rebirth for Druids being the only ressurrect spell. It's literally the only thing that is preventing me from devoting myself to a Druid. I plan to do a little bit of everything just like old days (some dungeons, BG's, maybe MC/BWL/AQ20 in a year or so), and while I hope to just go feral tank I may consider healing for a bit. Being the only resser in a 5man, and only having Rebirth feels like I'd be a burden when people die.
Manofwar
Kampfzwerg
Mojo

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i saw a lot of them on the horde side and even on Alliance there were enough for 5 mans.
Manofwar
Kampfzwerg
Mojo

Adventure 'til dementia, brother.IronBrutzler wrote: ↑6 years agoThe long flight paths. They are cool the first 10 times but then it just is a waste of time flying 4 or more minutes from IF to Wetlands to wait and go onto the ship to menethil and then take another flight path to AQ or DM





As a healer, no dual spec hurts so bad. A few minor ones are also not able to shift click an item at AH to search for it and only being able to send one item per mail.

Ganking. The fair fights and massive brawls make world PvP totally worth it, but you have to accept you'll occasionally get shat on while leveling by a higher level player.



I think I agree with you on the AOE looting. Seems more like a quality of life thing that didn't take away any experience imo.

I dont think AOE looting will be THAT usefull, considering that most classes only kill 1 mob at a time
It would help with farming, but generally while leveling I am chain killing 1 mob at a time
Alliance Warlock

Very tricky to know what changes did the most damage. There are some big ones like flying mount and sharding. But I would guess many of the “smaller” changes has had a combined negative effect.


For me one of the worst things for WoW as an MMORPG have been LFD and LFR, as a standard game they are nice to have when playing solo, but WoW is meant to be played with others and communicating and socializing. That and finally the titanforging madness has killed it, new catch ups coming constantly leaving your hard earned gear useless..
Alliance Warlock

I'm not looking for the lack of guild banks and not able to auto-loot by default. Just to clarify, I don't want AoE looting in Classic, only auto-loot without having to push Shift (?).


this right here.
Just to name a few examples of the things that have been listed here:
AoE Loot
Sounds like its only a quality of life change that doesnt alter actually alter gameplay, right? Well, not so much. As someone allready pointed out, aoe loot in classic wouldnt really be useful at general gameplay because you dont kill that many mobs simultaneously to begin with. However there are situations when you will be doing exactly that: Namely low level content. So, why is it good that you cant loot stuff at a much faster pace? Because it would make you too efficient compared to low level players. If you ever ran stockades to farm cloth, you know that at the very least half the time spent there is you looting stuff. Imagine if that wasnt the case anymore; you could farm clothes (and other stuff for that matter) at double the rate, making the material worth way less. That in return makes finding/farming those materials as a genuine low level feel way less important. Having scarcity on stuff that is naturally found by low level players is important to have a more rewarding low level experience.
Dual Spec
Respeccing in Classic is tedious. It costs quite some money on top of requiring a class trainer being present. And thats good for balancing. The biggest problem retail has with balancing is not the balancing itself (which is extremely good to be fair) but with the fact that there is no reason to not just copy the current default build for the specific class/encounter. In Classic players will need to weigh up their options depending on how often they are willing to respecc, what content they want to do, how efficient they need to be etc. Not only is it far more engaging to not have someone tell you what to do but rather get an array of viable choices, it also heavily raises the threshold of when one single spec is too good. Choosing 3% more dps for 7% more damage taken would be a nobrainer in almost all instances of retail pve content. In Classic this may be a tough choice: Its a bad tradeoff when you want to do pvp, it could be a decent payoff when doing solo content, depending on what kind of solo content you are doing. You cant have both - unless you are willing to pay.
I wanted to talk about travel times too, but I guess I will just settle with these two for the time being.
Personally I dont really know what I may miss. I dont doubt there will be something, but I couldnt name a single thing off the top of my head that I couldnt also see as a benefit.
I'm so grateful that we get game-mandated bathroom breaks.Kchlangendin wrote: ↑6 years agoWith this you will think twice before going with someone somewhere or not, the longest path the more commitment u need before going with particular group. It's all about social gameplay all of us desire. Another side of this coin is that there are really some stupid flight paths.IronBrutzler wrote: ↑6 years agoThe long flight paths. They are cool the first 10 times but then it just is a waste of time flying 4 or more minutes from IF to Wetlands to wait and go onto the ship to menethil and then take another flight path to AQ or DM

I don't remember where, but one of the youtubers mentioned that GOLD is a very important part of Classic. Why? It gets everyone to interacting; people with professions selling to people grinding.. High level dudes selling to low levels and vice versa.Samaraner wrote: ↑6 years agothis right here.
Just to name a few examples of the things that have been listed here:
AoE Loot
Sounds like its only a quality of life change that doesnt alter actually alter gameplay, right? Well, not so much. As someone allready pointed out, aoe loot in classic wouldnt really be useful at general gameplay because you dont kill that many mobs simultaneously to begin with. However there are situations when you will be doing exactly that: Namely low level content. So, why is it good that you cant loot stuff at a much faster pace? Because it would make you too efficient compared to low level players. If you ever ran stockades to farm cloth, you know that at the very least half the time spent there is you looting stuff. Imagine if that wasnt the case anymore; you could farm clothes (and other stuff for that matter) at double the rate, making the material worth way less. That in return makes finding/farming those materials as a genuine low level feel way less important. Having scarcity on stuff that is naturally found by low level players is important to have a more rewarding low level experience.
Dual Spec
Respeccing in Classic is tedious. It costs quite some money on top of requiring a class trainer being present. And thats good for balancing. The biggest problem retail has with balancing is not the balancing itself (which is extremely good to be fair) but with the fact that there is no reason to not just copy the current default build for the specific class/encounter. In Classic players will need to weigh up their options depending on how often they are willing to respecc, what content they want to do, how efficient they need to be etc. Not only is it far more engaging to not have someone tell you what to do but rather get an array of viable choices, it also heavily raises the threshold of when one single spec is too good. Choosing 3% more dps for 7% more damage taken would be a nobrainer in almost all instances of retail pve content. In Classic this may be a tough choice: Its a bad tradeoff when you want to do pvp, it could be a decent payoff when doing solo content, depending on what kind of solo content you are doing. You cant have both - unless you are willing to pay.
I wanted to talk about travel times too, but I guess I will just settle with these two for the time being.
Personally I dont really know what I may miss. I dont doubt there will be something, but I couldnt name a single thing off the top of my head that I couldnt also see as a benefit.
If you remove things that cost gold, then you remove reasons to interact with other players. Right?


This. Gold is what connects all the aspects of WoW together.

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I think gold will only a problem the first 3 months, after that people will use TSM and what not to buy low sell high. Farming spots are also very well know and even what mats the guilds need. It will not that Gold spam like in Retail but it will not be that the most people are under 100 gold like back then.
Manofwar
Kampfzwerg
Mojo

Using TSM (or rather flipping in general) isnt something many people do. It wouldnt even work if that were the case.