
I think it's very exciting to see zone-bound effects for items! Conditional effects are not necessarily something new to tackle, but I've never seen an item that goes something like: "Your spells pierce 2 Magic Resist, but gain an additional 3 Spell Piercing when you're in Forest or Woodland areas".
What even counts as a forest or woodland area? Are we talking about the whole of Elwynn Forest? Does the path in the south part of Redridge Mountains automatically count as a Forest if it has a few trees alongside it?

I'm usually a big hater of conditional effects. Baldurs Gate 3's itemization annoyed the living crap out of me. But perhaps foolishly I'm thinking here they can work as a way to circumvent power creep and reduce the loot treadmill effect.
As for what counts as what, I imagine we'll get some UI indicator of what type of area we're in. And of not, that's the first mod someone makes.


