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Shaman

Caperfin's Guide to Shaman Tanking
by Caperfin • 29th January 2020


About Author
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Hi, my name is Caperfin and welcome to my guide! I'm known around the community for pushing World of Warcraft to its limit for five years, redefining what classes can do and transcribing it into comprehensible guides for the community. If a subject is not addressed or poorly, please let me know. Also, If you have any questions after having read the guide, feel free to drop by the stream and ask questions.

Let's begin!
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Can Shamans tank in original World of Warcraft? The short and to the point answer is, yes. You might be rubbing your eyes right now in disbelief of this answer. Perhaps concocting up an entire five page manifesto around how only warriors can and should tank. Although, I could go on a long rant about how there are many other classes that can tank, today, I'll be focusing on our totemic friend, the shaman.
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Introduction
Race
Profession
Threat
Totems
Talents
Rotations
Buffs + Consumables
Debuffs
Gear + Enchants
AoE Tanking
Raid Composition
Dungeon/Raid Tanking Strats
TBC Preparations

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My intent and statement with this guide is not to upset anyone or downplay different classes but to bring to light a rarely talked about topic of the game. Nothing about what will be detailed in this guide is orthodox, many distinctive elements can be tied to other hybrid classes looking to stray away from the path of normality.

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The topic of viable and optimal is controversial as some don't see the difference or mix them up and impose a misguided philosophy onto it. Put simply, optimal is the most efficient and foolproof solution to solve a problem that eliminates as many negative variables as possible and favors a more easy going route. Next, is Viable or often referred to as: possible, which is seen as the more challenging path to take but to many feels like a greater personal achievement.

Shamans are classified into viable. Many shaman tanks will agree their motivation comes from the glory of accomplishing a feat the rest of the realm population dares not try. If this sounds like you, I encourage you to continue reading on. To restate my point, you shaman tank if you want a challenge and a refreshing perspective from a 15 year old game. If it wasn't obvious before, shield bearing is a sizable undertaking. When experienced players pick up a shaman tank and put in the effort, it shines tenfold. Shamans can fully tank 5mans, 10mans, off-tanking and main-tank raids. But, this is reliant on personal and guild experience. I should point out, a shaman's overall defensive statistics will never approach a warrior's. However, it isn't necessary to do so to tank.
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Shamans don't exist on the Alliance faction, therefore, we are being relegated to spend our fighting days with the Horde. As for race, choose wisely as once the decision is made there is no going back. Remember, you'll be staring at your character for a long time. Therefore, players may want to consider their character's appearance as a key factor as it may entice them to play more. All races have their advantages but in the grand scheme, they're minor compared to other notions. There is no wrong race selection when it comes to shaman tanking. Also, feel free to watch the video on the left to learn more about the race options.

Textual Race BreakdownShow
ImageTauren
https://classic.wowhead.com/spell=20583 ... resistance: Nature Resistance increased by 10.
https://classic.wowhead.com/spell=20549/war-stomp: After 0.5 sec, stun up to 5 enemies within 8 yds for 2 sec. (very good in dungeons)
https://classic.wowhead.com/spell=20550/endurance: Total Health increased by 5%.
https://classic.wowhead.com/spell=20552/cultivation: Herbalism skill increased by 15.

What does this mean?: The ideal race for defensive purposes. In regards to War Stomp, be cautious you cannot dodge, block, or parry while casting the spell. However, its overall usefulness outweigh this slight inconvenience.
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Troll
https://classic.wowhead.com/spell=20558 ... ialization / https://classic.wowhead.com/spell=26290 ... ialization: Increases chance to hit with bow and thrown while increasing damage.
https://classic.wowhead.com/spell=20557/beast-slaying: Whether it be physical or magical, all damage against creatures categorised as Beasts is bolstered by 5%.
https://classic.wowhead.com/spell=20555/regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
https://classic.wowhead.com/spell=20554/berserking: Increases your spell casting and attack speed by 10% to 25%. At full health the speed increase is 10% with...

What does this mean?: A superb race at generating threat and with the proper amount of effort can be the optimal threat inducing race.
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Orc
https://classic.wowhead.com/spell=20574 ... ialization: Increase chance to hit with one handed and two handed axes and increases damage done with them.
https://classic.wowhead.com/spell=20572/blood-fury: Increases base melee attack power by 25% for 15 sec & reduces healing effects on you by 50% for 25 sec...
https://classic.wowhead.com/spell=20573/hardiness: Chance to resist Stun effects increased by an additional 25%. (Sadly, will rarely if ever see any usage in PvE)
https://classic.wowhead.com/spell=20575/command: Physical & magical damage dealt by Hunter and Warlock pets is improved by 5%. (Shamans don't have pets)

What does this mean?: Akin to the Troll, the focal point of Orc is threat. But there are strict limitations in place as Orc must have an Axe equipped, which may seem unrealistic to some.
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The most beneficial profession to tanking is Engineering. It will grant access to valuable tools, ex: https://classic.wowhead.com/item=10646=, https://classic.wowhead.com/item=16023/ ... rget-dummy, https://classic.wowhead.com/item=10725 as well as many others. The second most useful profession, is whatever profession grants the highest amount of gold on your realm. Large amounts of gold allows you to buy useful potions, ex: https://classic.wowhead.com/item=13510/ ... the-titans, as well as meaningful consumable food, ex: https://classic.wowhead.com/item=21023/ ... erok-chops, among many other items. In conclusion, one profession for generating a lot of gold and Engineering for its many tools.
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The four most impactful threat generating Shaman spells are: https://classic.wowhead.com/spell=10414/earth-shock, https://classic.wowhead.com/spell=17364/stormstrike, https://classic.wowhead.com/spell=16316 ... ter-weapon and https://classic.wowhead.com/spell=10432 ... ing-shield. Consumable items also deal threat, ex: https://classic.wowhead.com/item=18253/ ... ion-potion based on the Health & Mana replenished. In general, Health gained will deal threat based on a quarter of the amount replenished and Mana half. Next, damage dealing items, ex: https://classic.wowhead.com/item=10646/ ... per-charge dishes out threat equal to the damage. Similarly, so do reflective type effects, ex: https://classic.wowhead.com/spell=9910/thorns. Lastly, certain items induce pure threat each time their Debuff is triggered, ex: https://classic.wowhead.com/item=9088/gift-of-arthas.
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Install a threat tracking addon, ex: ThreatClassic 2, which will show the threat of your group/raid. Classes can reduce threat with items ex: https://classic.wowhead.com/item=21647/ ... and-reaver, with talents, ex: https://classic.wowhead.com/spell=12351/burning-soul. Reduce the threat of others thanks to spells, ex: https://classic.wowhead.com/spell=1038/ ... -salvation. Wipe all threat with abilities, ex: https://classic.wowhead.com/spell=1857/vanish & items, ex: https://classic.wowhead.com/item=13506/ ... rification. For a while, prevent Aggro, ex: https://classic.wowhead.com/item=3387/l ... ity-potion. Lastly, redirect aggro, ex: https://classic.wowhead.com/item=16023/ ... rget-dummy (taunts the target). Finally, classes within the 30-40 yard range won't draw aggro until they outweigh the threat level of the mob's current target by 30%, as opposed to 10% for melee classes.
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Totems trigger the Global Cooldown (1.5 sec) during this time it's not possible to cast shaman spells, therefore, be sure you don't have anything urgent to cast. Contrary to popular belief, Totems are incapable of generating threat that is redirectable to you. The most common totems are https://classic.wowhead.com/spell=25359 ... -air-totem, https://classic.wowhead.com/spell=10408/stoneskin-totem and https://classic.wowhead.com/spell=10497 ... ring-totem. Only one totem type can be active at a time per Shaman. If two totems with the same effect are placed their effects will not stack. Try and coordinate totems with other Shaman in the group if any. Fire totems offer no value other than some clever techniques around aggro through damage. See the video to learn more.

Detailed Totem ExplanationShow
      Earth
      http://classic.wowhead.com/spell=25361: A boost in attack power and thus threat. Optimally, put by another shaman with https://classic.wowhead.com/spell=16295.
      http://classic.wowhead.com/spell=10408: Gives melee damage mitigation and is put by us or another shaman who has: https://classic.wowhead.com/spell=16293 in the group.
      http://classic.wowhead.com/spell=10428: Deals ~230 threat each pulse. Great for AoE tanking a pack of mobs.
      http://classic.wowhead.com/spell=2484: A tool for kiting/running possible unbound trash in an instance.
      http://classic.wowhead.com/spell=8143: Mainly a situational totem to use when a boss encounter has fear, charm and sleep mechanics.

      Fire
      http://classic.wowhead.com/spell=10479: Beneficial for fights involving high doses of frost damage.
      http://classic.wowhead.com/spell=11315: Ideal for bursting down low hp adds on encounters. Fire totems are seen as a lavish luxury as they don't generate threat for us.
      http://classic.wowhead.com/spell=10438: Fire totems crit & scale with spell damage.
      http://classic.wowhead.com/spell=10587: Good for AoE. Can aggro and survive a melee hit from a loose mob within a pack you don't have aggro on yet.
      http://classic.wowhead.com/spell=16387: Sadly, it places a weak temporary weapon enchant and rarely if ever sees any relevance. AVOID using this.

      Air
      http://classic.wowhead.com/spell=25359: Gives 4% dodge and agility is welcomed by others. Optimally put, by a shaman with https://classic.wowhead.com/spell=16295.
      http://classic.wowhead.com/spell=10601: Advantageous for fights involving high doses of nature damage, such as in: Ahn’Qiraj and Zul'Gurub.
      http://classic.wowhead.com/spell=25908: Every party within a raid group should typically have a Shaman using this, with the exception of the tank group within a raid.
      http://classic.wowhead.com/spell=8177: Useful for redirecting ranged spells from susceptible mobs and bosses.
      http://classic.wowhead.com/spell=15112: rarely if ever sees any relevance.
      http://classic.wowhead.com/spell=10614: No benefit for us, since we already have a temporary weapon enchant in the form of Rockbiter. But helps others.

      Water
      http://classic.wowhead.com/spell=10497: Optimally, put by a shaman with: https://classic.wowhead.com/spell=16208. It doesn't give us threat.
      http://classic.wowhead.com/spell=10463: Typically, used if Mana Spring Totem is put by another shaman. Healing Spring Totem can't generate threat.
      http://classic.wowhead.com/spell=8166: Indispensable on fights with high poison output, ex: AQ bosses.
      https://classic.wowhead.com/spell=10538 ... ance-totem: Pragmatic for fights involving high amounts of fire damage, ex MC.
      http://classic.wowhead.com/spell=8170: Unfortunately, rarely sees the light of day.
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Dungeon tanking become easier with practice eventually you'll reach a point tanking can be safely done with any talent setup possible. However, I still recommend having tank gear on you. If you are Shaman tanking for the first time, it's recommended to go (16/35/0) which grabs, https://classic.wowhead.com/spell=17364/stormstrike. This talent setup provides consistent threat per second for raids and strives on short boss fights. The second setup is (21/30/0) focusing more on magical damage with key talents as: https://classic.wowhead.com/spell=16089/elemental-fury. It will demand many prerequisites to unleash its potential but will yield good results on long boss fights.
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Pre-Pull: Cast https://classic.wowhead.com/spell=10432 ... ing-shield. Have all Buffs your group or raid can provide on you. Cast https://classic.wowhead.com/spell=16316 ... ter-weapon. Place totems, typically: https://classic.wowhead.com/spell=10408/stoneskin-totem, https://classic.wowhead.com/spell=25359 ... -air-totem & https://classic.wowhead.com/spell=10497 ... ring-totem. Take a second to mark the mobs in front of you by right-clicking their portrait, pick Raid Target Icon and choose from either a Skull = kill first, a red X = kill second, a blue square = Hunter trap and lastly is a moon = Polymorph. Pulling: Begin by casting https://classic.wowhead.com/spell=15208/lightning-bolt, followed after by as many https://classic.wowhead.com/spell=403/lightning-bolt possible to potentially activate the talent, https://classic.wowhead.com/spell=16164/elemental-focus. Finally, cast an https://classic.wowhead.com/spell=10414/earth-shock.

Combat: If the raid has many well geared damage dealing classes, use https://classic.wowhead.com/item=19947/ ... roken-reel to assure the first few Earth Shocks hit. Throughout the fight, use the appropriate rank of Earth Shock that reflects your mana and threat situation. Although, https://classic.wowhead.com/spell=17364/stormstrike can't be downranked, it also will be used in similar situations. If Lightning Shield disappears, reapply it. If your facing all of a sudden potential death, swap to a defensive weapon, ex: https://classic.wowhead.com/item=19335/spineshatter be sure it has https://classic.wowhead.com/spell=23800 ... on-agility & https://classic.wowhead.com/spell=16316 ... ter-weapon, use https://classic.wowhead.com/item=16023/ ... rget-dummy (will aggro the boss), use https://classic.wowhead.com/item=12459/juju-escape, potentially use, https://classic.wowhead.com/item=18253/ ... ion-potion & https://classic.wowhead.com/item=19013/ ... ealthstone in quick succession.
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This is a more complex rotation mainly for raid tanking, it yields superb results but requires good gear, Buffs, etc... If you can't perform every single action below don't get discouraged, it's mostly to showcase the maximum potential possible to achieve monumental feats.

Pre-Pull: Activate https://classic.wowhead.com/item=5052/u ... us-dig-rat. Unequip all gear and cast Rank1 Lightning Bolt on the rat to trigger https://classic.wowhead.com/spell=16164/elemental-focus and (if 21/30/0) https://classic.wowhead.com/spell=29180 ... evastation. Equip a gear set with the most spell damage possible and have another shaman with the (8/8) https://classic.wowhead.com/item-set=216/the-ten-storms gear set cast https://classic.wowhead.com/spell=8004/ ... aling-wave on you until you get https://classic.wowhead.com/spell=23551 ... ing-shield. Once the Buff appears, swap to your normal tank gear but keep a high spell damage weapon, ex: https://classic.wowhead.com/item=19356/ ... adow-flame with https://classic.wowhead.com/item=20749/ ... wizard-oil and https://classic.wowhead.com/spell=22749 ... pell-power on the weapon
Pre-Pull Situational: You can also equip https://classic.wowhead.com/item=13393/malowns-slam and hit the rat in the hopes of triggering the weapon's strength effect. If the effect appears, swap to your usual weapon and the effect will remain. Furthermore, you can try and aim for a https://classic.wowhead.com/spell=16284/flurry trigger.
Pre-Pull Situational: Someone in the party can: https://classic.wowhead.com/item=10716 the rat to give the party +250 attack power.

Pulling: Have a Hunter pull the boss and be on the opposite side to create the most walking distance for the boss. A second before the Hunter pulls, cast https://classic.wowhead.com/spell=10428/stoneclaw-totem, https://classic.wowhead.com/item=18297/thornling-seed, https://classic.wowhead.com/spell=11315/fire-nova-totem and https://classic.wowhead.com/spell=10605/chain-lightning. Use https://classic.wowhead.com/item=19947/ ... roken-reel. Cast https://classic.wowhead.com/spell=10414/earth-shock and swap to your normal weapon & shield.
Pulling - Situational: If the first Earth Shock misses, swap to a two-handed weapon w/https://classic.wowhead.com/spell=16316 ... ter-weapon and https://classic.wowhead.com/spell=17364/stormstrike after swap to your normal weapon and shield.
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There is a max of 32 Buffs, avoid getting close to the max as it may result in Buffs getting accidentally pushed off. Talents, Set bonuses and Equip effects don't count. A Buff Cap Calculator is used to see how many you have and what stacks. Prioritize stockpiling defensive Buffs, ex: http://classic.wowhead.com/item=21151 before getting Threat Buffs, ex: https://classic.wowhead.com/item=12460/juju-might. Here's a link to Realistic Defensive Buffs. Next are consumables, which also provide passive Buffs but some have instant active effects, ex: https://classic.wowhead.com/item=10646/ ... per-charge, https://classic.wowhead.com/item=19013/ ... ealthstone as well as https://classic.wowhead.com/item=20520/dark-rune, https://classic.wowhead.com/item=18253/ ... ion-potion among others.

Threat Increasing BuffsShow
Threat Increasing Buffs

Multi-functional:
- http://classic.wowhead.com/spell=22888: (If someone hands in https://classic.wowhead.com/item=19002/head-of-nefarian or https://classic.wowhead.com/item=18422/head-of-onyxia. Common but be in Orgrimmar)
- http://classic.wowhead.com/spell=9885: Improved by talent: https://classic.wowhead.com/spell=17055 ... f-the-wild (the resistance doesn't stack with Shaman Resistance Totems)
- http://classic.wowhead.com/spell=29534: +5% damage to melee, range and spell damage dealt. Gained upon turning in Silithyst dust at Hive'Regal.
- http://classic.wowhead.com/spell=15366: (From an easy & repeatable quest in Felwood, https://classic.wowhead.com/quest=2523/ ... songflower.)
- http://classic.wowhead.com/spell=24425: (Obtained if someone hands in https://classic.wowhead.com/item=19802/heart-of-hakkar, which is common but you must be in Booty Bay/Yojamba isle)

Attack Power:
- https://classic.wowhead.com/item=10716: Used on a mob before a boss fight. (can backfire giving group attack power instead, usually done by healers)
- https://classic.wowhead.com/spell=22817: +200 Attack Power (from Dire Maul North Tribute)
- https://classic.wowhead.com/spell=20906/trueshot-aura: +100 Attack Power. (An ability within the Hunter Marksmanship talent tree)
- http://classic.wowhead.com/spell=25289: +185 Attack power for 2 min. (improvable by the talent https://classic.wowhead.com/spell=12861 ... ttle-shout & Tier2 set "https://classic.wowhead.com/item-set=21 ... r-of-wrath")
- https://classic.wowhead.com/item=12460/juju-might: (From the Winterspring repeatable quest: https://classic.wowhead.com/quest=4806/frostmaul-eko. Must have https://classic.wowhead.com/item=12384/cache-of-mauari in inventory to use item.)

Attack Speed:
- https://classic.wowhead.com/spell=23060/battle-squawk: +5% attack speed to group for 4 min, has a chance to happen on each attack made by https://classic.wowhead.com/item=10725/ ... le-chicken.
- http://classic.wowhead.com/spell=8385/swift-wind: +40% movement speed. +30% attack speed for 1 hour. (from the non-repeatable air totem quest, Call of Air)

Agility:
- http://classic.wowhead.com/item=8412: +25 Agility. (from repeatable quest: https://classic.wowhead.com/quest=2586/ ... he-scorpok in the Blasted Lands)
- http://classic.wowhead.com/item=13452: +25 Agility, +2% Melee Critical Strike chance. (purchasable through Auction House.)
- http://classic.wowhead.com/spell=25359: +77 Agility (effect is increased by https://classic.wowhead.com/spell=16295 ... ing-totems)
- http://classic.wowhead.com/item=13928: +10 Agility for 10min. (can't stack with other food Buffs, such as: http://classic.wowhead.com/item=21023)

Strength:
- http://classic.wowhead.com/spell=25361: +77 Strength. (effect increased by shaman talent, https://classic.wowhead.com/spell=16295 ... ing-totems)
- https://classic.wowhead.com/item=12451/juju-power: (From the Winterspring repeatable quest: https://classic.wowhead.com/quest=4802/winterfall-eko. Must have https://classic.wowhead.com/item=12384/cache-of-mauari in inventory to use item.)
- https://classic.wowhead.com/spell=20007/holy-strength from https://classic.wowhead.com/spell=20034 ... n-crusader: Strength bolsters damage also the trigger of the Buff causes pure global threat.


Spell Critical Strike Chance:
- http://classic.wowhead.com/item=22589: Available in Phase 6. (Can't stack with http://classic.wowhead.com/spell=24858)
- http://classic.wowhead.com/spell=22820: +3% Spell Crit for 2 hours. (From Dire Maul North Tribute)
- http://classic.wowhead.com/spell=24858: +3% Spell Crit. (An ability from the Druid Balance talent tree)(Can't stack with http://classic.wowhead.com/item=22589)

Intellect:
- http://classic.wowhead.com/spell=10157: +31 Intellect.

Mana Regenerative:
- http://classic.wowhead.com/spell=10497: (the Mana gain doesn't cause threat to anyone but grants mana to cast spells which do cause threat)
- http://classic.wowhead.com/item=20007: (the Mana gain doesn't cause threat to anyone but grants mana to cast spells which do cause threat)
- http://classic.wowhead.com/spell=29166: Increases Mana regen by 400% for 20 sec.
- https://classic.wowhead.com/spell=28716/rejuvenation from https://classic.wowhead.com/item-set=52 ... er-raiment (2/2) bonus.

Reflective Effects:
- http://classic.wowhead.com/spell=10432: The highest damage dealing reflective effect. (Scales with the Spell Damage you have when the effect triggers.)
- http://classic.wowhead.com/spell=9910: Second highest damage reflective Buff. (Improved by https://classic.wowhead.com/item-set=20 ... on-raiment (3/3) tier set bonus & talent, https://classic.wowhead.com/spell=16840/improved-thorns.)
- https://classic.wowhead.com/item=9088/gift-of-arthas: Deals threat when the effect is applied on the target. Continues to deal threat even if the effect is already present.
- http://classic.wowhead.com/item=11567: (From repeatable quest "https://classic.wowhead.com/quest=4386/crystal-spire" in Un'goro Crater & anyone can cast it on you) (can't stack w/http://classic.wowhead.com/spell=9910)
- http://classic.wowhead.com/spell=11771: Applied by a Warlock's imp. Deals 13 Fire damage to melee attackers. (Improved by Warlock talent, https://classic.wowhead.com/spell=18696/improved-imp)

Spell Damage Increasers:
- http://classic.wowhead.com/item=13512: Only 1 flask effect can be active at a time. Activating another flask causes the previous one to disappear.
- http://classic.wowhead.com/item=13454: (can't stack w/https://classic.wowhead.com/spell=15288 ... f-ragnaros) Bolsters the damage of https://classic.wowhead.com/item=12217/ ... eath-chili.
- http://classic.wowhead.com/spell=10060: (Ability within the Priest Discipline talent tree) Optimally, put on you for the pulling & execute phase of a boss fight.
- https://classic.wowhead.com/item=20749/ ... wizard-oil: Put on a spell damage weapon, ced weapon is swapped once Lightning Bolt hits the mob. (See Rotation)
- http://classic.wowhead.com/item=21546: +40 fire spell damage for 30 min. Used to increase the damage of https://classic.wowhead.com/item=12217/ ... eath-chili.

Situational:
- http://classic.wowhead.com/item=17774: Triggering it & then un-equipping it will cause the Buff to stay. (Get hit by a mob before engaging the boss.)
- http://classic.wowhead.com/item=8956: Interrupts the swing timer, only use before a fight or when switching targets. (purchasable through Auction House.)
- http://classic.wowhead.com/item=12217: Takes 2 Buff slots, 1 passive & 1 active. Stacks with another Food Buff if consumed after. Scales with Spell Damage.)

TO BE DETERMINED/TESTED:
- http://classic.wowhead.com/spell=25299: TBD:(might cause threat through the Druid Tier3 https://classic.wowhead.com/item-set=52 ... er-raiment (2/2) set bonus, https://classic.wowhead.com/spell=28716/rejuvenation)


Defensive Increasing BuffsShow
Defensive Increasing Buffs

Stamina & Health:
- http://classic.wowhead.com/spell=23737: +10% Stamina for 2hrs. (from Darkmoon Faire, from the quest, Sayge's Fortunes).
- http://classic.wowhead.com/item=21023: +25 Stamina. (can’t stack with other food Buffs, such as: http://classic.wowhead.com/item=13928)
- http://classic.wowhead.com/item=21151: (By fishing in many kinds of pools, mainly Floating Wreckage in Stranglethorn Vale or bought from AH).
- http://classic.wowhead.com/spell=23948: +54 Stamina. (effect is increasable through the priest talent, https://classic.wowhead.com/spell=14767 ... -fortitude)
- http://classic.wowhead.com/spell=22818: +15% Stamina overall for 2hrs. (From Dire Maul North Tribute)
- http://classic.wowhead.com/item=20079: Bought from Rin'wosho with https://classic.wowhead.com/item=19858/ ... onor-token. Tokens are gained through quests, ex:https://classic.wowhead.com/quest=8240/ ... -for-zanza.
- http://classic.wowhead.com/spell=11767: Warlock must be in the group for the "Aura" Buff to remain.(effect increased by Warlock talent, https://classic.wowhead.com/spell=18696/improved-imp)
- http://classic.wowhead.com/item=13510: +1200 HP for 2 hours. The most significant defensive Buff out there for Shaman tanks.
- http://classic.wowhead.com/item=3825: +120 HP for 1 hour.
- http://classic.wowhead.com/spell=28744: +50 HP stacks fives times, resulting in 250 HP. From the (6/6) https://classic.wowhead.com/item-set=52 ... er-raiment tier set bonus available in Phase 6.

Multi-functional:
- https://classic.wowhead.com/spell=16609 ... s-blessing: (Obtained when someone hands in https://classic.wowhead.com/item=12630/ ... -blackhand, which is common, you must be in Orgrimmar)

Armor:
- http://classic.wowhead.com/item=13455: Has a 2 minute cooldown with potions, ex: https://classic.wowhead.com/item=18253/ ... ion-potion & https://classic.wowhead.com/item=13444/ ... ana-potion.
- http://classic.wowhead.com/item=13445: +450 Armor for 1 hour. (can't stack w/http://classic.wowhead.com/item=11564)
- http://classic.wowhead.com/spell=21163: +10% Armor for 10min. (from the PvP Battleground Alterac Valley quest, https://classic.wowhead.com/quest=7224/enemy-booty. Persists out of Battleground)
- http://classic.wowhead.com/item=11564: +200 Armor. From repeatable quest "https://classic.wowhead.com/quest=4383/crystal-ward" in Un’Goro Crater. (can't stack w/https://classic.wowhead.com/item=13445/ ... or-defense)
- http://classic.wowhead.com/spell=15363: Increases armor by 25% for 15 sec, shares the same effect as https://classic.wowhead.com/spell=16240 ... al-healing, they can't stack with each other.

Absorb:
- http://classic.wowhead.com/spell=10901: Effect is improved by https://classic.wowhead.com/spell=14769 ... ord-shield & https://classic.wowhead.com/item=19594/ ... f-zuldazar.
- http://classic.wowhead.com/item=21625: (Healers can trigger its effect on you before a fight and swap it out for another trinket and the effect will remain)
- http://classic.wowhead.com/spell=28809: From the (4/4) https://classic.wowhead.com/item-set=52 ... s-of-faith tier set bonus.

Dodge:
- http://classic.wowhead.com/item=22192: +3% dodge for 30 min. (one time usable item from the Dungeon Set 1 quest chain)
- http://classic.wowhead.com/item=12459: (from repeatable quest, https://classic.wowhead.com/quest=4805/ice-thistle-eko. Must have https://classic.wowhead.com/item=12384/cache-of-mauari in inventory to use item)

Heal over time:
- https://classic.wowhead.com/spell=10463: (Effect improved by https://classic.wowhead.com/spell=16208 ... ive-totems. The healing doesn't cause threat to anyone)
- http://classic.wowhead.com/spell=22010: From (8/8) https://classic.wowhead.com/item-set=21 ... nscendence tier set.
- http://classic.wowhead.com/spell=25299: Heal for 888 over 12 sec. (increased by the talent, https://classic.wowhead.com/spell=17112 ... juvenation)
- http://classic.wowhead.com/spell=9858: Heal for 1064 over 21 sec.
- http://classic.wowhead.com/spell=25315: Heal for 970 damage over 15 sec. (increased by the talent, https://classic.wowhead.com/spell=17191/improved-renew)

Pure Damage Reducers:
- http://classic.wowhead.com/spell=10408: Reduce melee damage taken by 30. (effect bolstered by shaman talent, https://classic.wowhead.com/spell=16293/guardian-totems)
- http://classic.wowhead.com/spell=10174: Useful for magical heavy fights. (effect is bolstered by mage talent, https://classic.wowhead.com/spell=12606 ... attunement).
- http://classic.wowhead.com/spell=10170: Useful for physically heavy fights. (effect is bolstered by mage talent, https://classic.wowhead.com/spell=12606 ... attunement).
Resistance Specific Increasing BuffsShow
Resistance Increasing Buffs

Fire:
- https://classic.wowhead.com/item=13457/ ... ion-potion: Absorbs 1950 to 3250 fire damage.
- https://classic.wowhead.com/spell=10538 ... ance-totem: +60 fire resistance.
- https://classic.wowhead.com/item=22682/frozen-rune: Absorbs 1500 to 2500 fire damage. (Available in Phase 6.)
- https://classic.wowhead.com/item=12455/juju-ember: +15 fire resistance for 10 min.

Frost:
- https://classic.wowhead.com/item=13456/ ... ion-potion: Absorbs 1950 to 3250 frost damage.
- https://classic.wowhead.com/spell=10479 ... ance-totem: +60 frost resistance.
- https://classic.wowhead.com/item=12457/juju-chill: +15 frost resistance for 10 min.

Nature:
- https://classic.wowhead.com/item=13458/ ... ion-potion: Absorbs 1950 to 3250 nature damage.
- https://classic.wowhead.com/spell=10601 ... ance-totem: +60 nature resistance.

Shadow:
- https://classic.wowhead.com/item=13459/ ... ion-potion: Absorbs 1950 to 3250 shadow damage.
- https://classic.wowhead.com/item=1703/c ... lisk-spine: Increases Frost and Shadow resistance by 10 for 1 min.
- https://classic.wowhead.com/spell=10958 ... protection: +30 Shadow resistance for 10 min.
- http://classic.wowhead.com/item=9088: +10 Shadow resistance for 30 min.
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A maximum of 16 Debuffs can be on a target. Having as many Debuffs possible is negligible for dungeons but paramount for raids. There are defensive Debuffs, ex: http://classic.wowhead.com/spell=24977 and threat Debuffs, ex: http://classic.wowhead.com/spell=9907 among others. With the raid leader's permission offer recommendations on optimal Debuffs that suits your needs without overstepping. As Shaman tanks, we can dispense https://classic.wowhead.com/item=9088/gift-of-arthas and https://classic.wowhead.com/spell=17364/stormstrike, which will result in a higher damaging https://classic.wowhead.com/spell=10414/earth-shock and therefore more threat. Keep in mind, Stormstrike's Debuff can perish by https://classic.wowhead.com/spell=10432 ... ing-shield among other nature damaging effects.
DebuffsShow

Armor Reduction:
- http://classic.wowhead.com/spell=11717: - 290 armor but bolsters melee attack power by 45. Only 1 warlock curse can be active on any 1 target.
- http://classic.wowhead.com/spell=11198: Can't stack w/http://classic.wowhead.com/spell=11597 but reduces more than it, if the rogue has the talent: https://classic.wowhead.com/spell=14169 ... pose-armor.
- http://classic.wowhead.com/spell=11597: Can't stack w/http://classic.wowhead.com/spell=11198.
- https://classic.wowhead.com/spell=16928/armor-shatter from http://classic.wowhead.com/item=12798: Reduces an enemy's armor by 200. Stacks up to 3 times.
- http://classic.wowhead.com/spell=9907 or https://classic.wowhead.com/spell=17392 ... fire-feral: They can't stack with each other but perform the exact same function.

Miss Chance:
- http://classic.wowhead.com/item=13514: Reduces hit chance by 10%. (Cast by healers, has a cast time, tied to spell hit. A rotation of it can be made.)
- http://classic.wowhead.com/spell=24977: Reduces hit chance by 2%. Typically, applied by a healing druid or a balance druid.

Slower Attacks:
- https://classic.wowhead.com/spell=21992/thunderfury from http://classic.wowhead.com/item=19019: Takes up 2 Debuff slots. (can't stack w/https://classic.wowhead.com/spell=11581/thunder-clap)
- http://classic.wowhead.com/spell=11581: (can't stack w/Thunderfury). Improved by 5 pieces https://classic.wowhead.com/item-set=49 ... battlegear.

Fire Damage:
- http://classic.wowhead.com/spell=12873: Mainly used to increase the damage of http://classic.wowhead.com/item=12217. Chili deals fire damage in a cone in front of you.
- http://classic.wowhead.com/spell=16536 from https://classic.wowhead.com/item=16022/ ... dragonling: Mainly used to increase the damage of Dragonbreath Chili.
- http://classic.wowhead.com/spell=11722: Mainly used to increase the damage of Dragonbreath Chili.

Nature Damage:
- https://classic.wowhead.com/spell=17364/stormstrike: Used by you or another Shaman to bolster https://classic.wowhead.com/spell=10414/earth-shock. Charges of the Debuff are useable by https://classic.wowhead.com/spell=10432 ... ing-shield.

General Damage Taken:
- https://classic.wowhead.com/spell=11371/gift-of-arthas from http://classic.wowhead.com/item=9088: Bolsters the damage the target takes also deals threat when the Debuff is applied on the target.

General Magical Damage:
- https://classic.wowhead.com/spell=23605 ... nerability from https://classic.wowhead.com/item=19169/nightfall: Mainly used to bolster the damage of Earth Shock and Lightning Shield.

Physical Damage Reduction
- http://classic.wowhead.com/spell=11556: Effect is increased by the Warrior talent, https://classic.wowhead.com/spell=12879 ... zing-shout and https://classic.wowhead.com/spell=12838/booming-voice.
- http://classic.wowhead.com/spell=11708: Effect is increased by the Warlock talent, https://classic.wowhead.com/spell=18181 ... f-weakness and https://classic.wowhead.com/spell=18288/amplify-curse.
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When gearing, concentrate at cementing your survival before improving threat. It's recommended to have 4k HP & 5k Armor unbuffed for Molten Core. Blackwing Lair, ~4800 to 5k HP and 6500-7k Armor. For reliable threat, 3% melee Hit is advised for dungeons. Melee Hit for Raid tanking, 6%. 10%-12% Spell Hit for raid tanking is advised, https://classic.wowhead.com/item=19947/ ... roken-reel helps. Gearing to bolster threat can start becoming complex, if Buffs are involved, I suggest Jannon's TPS Simulator. You cannot swap gear in combat, except for a weapon & shield. Enabling the swapping to a defensive weapon, ex: https://classic.wowhead.com/item=19335/spineshatter, if survival seems grim.
Below is a Gear Spreadsheet displaying gear progression:
Gear SpreadsheetShow
Raw Link: https://docs.google.com/spreadsheets/d/ ... sp=sharing

Note: An item of notable value to shaman tanking is: http://classic.wowhead.com/item=21685 This trinket can be activated before a boss fight and swapped out for another item and its effect will remain, these valuable types of items are referred to as "Pre-Activated Items". These items are very situational and not included in the Gear Spreadsheet above. However, some will be listed below.

http://classic.wowhead.com/item=21326: Can be swapped out... lasts 40 sec, will heal if caster is below 50%.
http://classic.wowhead.com/item=21685: Can be swapped... great against bosses that cast magical spells.
Image

Enchants enable us to further round out our character. There are two categories of enchants for Shaman tanks, defensive, ex: https://classic.wowhead.com/spell=25080 ... or-agility. And offensive, ex: https://classic.wowhead.com/spell=25072 ... ves-threat. Acquiring https://classic.wowhead.com/spell=7413/enchanting is not necessary to benefit from the profession's advantages. Simply, give the Enchanter the required enchanting materials and they will enchant your gear for a small gold tip. Getting all your gear enchanted can end up being very costly, I suggest enchanting gear, if you're absolutely certain it wouldn't get upgraded for a long time.
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When it comes to AoE tanking, a Shaman must go above and beyond since it not only requires a prerequisite understanding of how to tank one target but many at a time. Thankfully, there are measures to help maintain AoE scenarios better, such as: https://classic.wowhead.com/item=8956/oil-of-immolation, https://classic.wowhead.com/spell=9910/thorns and https://classic.wowhead.com/item=18168/ ... ctive-disk among others. Furthermore, it's important to switch and attack some other target periodically. AoE raid tanking is demanding and many who want to solidify their execution may want to go a talent build with https://classic.wowhead.com/spell=29065 ... -the-storm to https://classic.wowhead.com/spell=10605/chain-lightning if https://classic.wowhead.com/spell=16164/elemental-focus pops. A single Chain Lightning can go cleanly due to https://classic.wowhead.com/item=16023/ ... rget-dummy aggroing mobs.
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With the raid leader's permission offer your advice on an ideal raid composition that suits to your needs without overstepping. Within our group, we appreciate a warlock with https://classic.wowhead.com/spell=11767/blood-pact a warrior with https://classic.wowhead.com/spell=25289/battle-shout, a hunter capable of dispensing us https://classic.wowhead.com/spell=20906/trueshot-aura, etc... (see video). If we can choose the damage dealing classes to bring to the raid, we prefer ranged classes over melee. If melee classes are required, we opt for rogues. Groups with warriors and warlocks should preferably have a shaman providing https://classic.wowhead.com/spell=25908 ... -air-totem. And finally,
a druid is welcomed for a potential https://classic.wowhead.com/spell=29166/innervate sent our way.

Dungeon & Raid Tanking Strats

This section will explore dungeon and raid Tanking strategies and assumes you are putting in the effort and have carefully read everything detailed in this guide.

Dire Maul East, West, NorthShow

Dire Maul East has some nature immune mobs, they appear plant-like. Resort to using https://classic.wowhead.com/spell=10473/frost-shock for these mobs and equip a two-handed weapon, if you can comfortably survive without a shield. If a priest and/or a druid is present make sure https://classic.wowhead.com/spell=10958 ... protection, https://classic.wowhead.com/spell=9885/mark-of-the-wild & https://classic.wowhead.com/spell=9756/thorns are on you. When engaging a pack of mobs, place down https://classic.wowhead.com/spell=10427/stoneclaw-totem and attack each mob at least once. https://classic.wowhead.com/item=8956/oil-of-immolation is suggested if you have problems holding aggro on a pack of mobs (see AoE tanking to learn more).

Notable pieces of gear: Zevrim Thornhoof drops https://classic.wowhead.com/item=18319/fervent-helm. Isalien drops https://classic.wowhead.com/item=22345/totem-of-rebirth.
Dire Maul West has bosses dealing high amounts of physical damage. It's advised to have defensive focused gear equipped and potions, ex: https://classic.wowhead.com/item=13446/ ... ing-potion & https://classic.wowhead.com/item=13444/ ... ana-potion at the ready. http://classic.wowhead.com/item=21151 and http://classic.wowhead.com/item=13445 also help. A priest assuring https://classic.wowhead.com/spell=10901 ... ord-shield and https://classic.wowhead.com/spell=15363/inspiration is constantly applied during a boss fight is appreciated.

Notable piece of gear: Tendris Warpwood drops https://classic.wowhead.com/item=18393/warpwood-binding. Immol'thar drops https://classic.wowhead.com/item=18370/vigilance-charm, https://classic.wowhead.com/item=18381/evil-eye-pendant, https://classic.wowhead.com/item=18379/odious-greaves and https://classic.wowhead.com/item=18394/ ... ristguards. Prince Tortheldrin drops https://classic.wowhead.com/item=18378/ ... n-leggings and https://classic.wowhead.com/item=18376/timeworn-mace.
(https://classic.wowhead.com/npc=14506/lord-helnurath, special boss) drops https://classic.wowhead.com/item=18756/ ... -protector.
Dire Maul North is primarily host to bosses that deal physical damage. As we looked at in Totems make sure totems are placed down, especially https://classic.wowhead.com/spell=10408/stoneskin-totem and https://classic.wowhead.com/spell=25359 ... -air-totem.

Notable pieces of gear: Captain Kromcrush drops https://classic.wowhead.com/item=18505/muggers-belt. Guard Mol'dar drops https://classic.wowhead.com/item=18498/hedgecutter. King Gordok drops https://classic.wowhead.com/item=18524/ ... estruction & https://classic.wowhead.com/item=18522/ ... -ogre-king.
Dire Maul North Tribute
Notable pieces of gear: https://classic.wowhead.com/item=18537/ ... -lodestone, https://classic.wowhead.com/item=18530/ ... ed-hauberk, https://classic.wowhead.com/item=18495/redoubt-cloak & https://classic.wowhead.com/item=18500/ ... elven-ring.
ScholomanceShow

Scholomance has a large amount of bosses who deal shadow related spells, if a priest is present https://classic.wowhead.com/spell=10958 ... protection is advised. The boss Rattlegore can cast https://classic.wowhead.com/spell=18945/knock-away, which resets your threat, make sure to use https://classic.wowhead.com/spell=10414/earth-shock after you get effected by this. Healing potions, such as: https://classic.wowhead.com/item=13446/ ... ing-potion are suggested for Rattlegore, Doctor Theolen Krastinov and Lord Alexei Barov.

Notable pieces of gear: (url=https://classic.wowhead.com/npc=10506/k ... the-herald, special boss) drops https://classic.wowhead.com/item=13967/ ... er-greaves. Rattlegore drops https://classic.wowhead.com/item=18686/ ... -shoulders & https://classic.wowhead.com/item=14528/ ... ge-buckler. Ras Frostwhisper drops https://classic.wowhead.com/item=18696/ ... ned-shield &https://classic.wowhead.com/item=18694/ ... il-greaves. Instructor Malicia, Doctor Theolen Krastinov, Lorekeeper Polkelt, The Ravenian, Lord Alexei Barov & Lady Illucia Barov drop https://classic.wowhead.com/item=18683/ ... the-vesper.
Stratholme Undead & LiveShow


OnyxiaShow
Onyxia is the only boss of Onyxia's Lair. Players must have https://classic.wowhead.com/item=16309/drakefire-amulet with them to enter the raid. The Drakefire Amulet must be in your bags, not bank, in order for you to gain access to her lair. It's advised to have 4k HP & 5k Armor unbuffed for Onyxia. (refer to Gear).

During her flight phase, cast Rank1 Lightning Bolt to proc Elemental Focus and Chain Lightning. As she starts descending trigger Elemental Focus for a Rank 7 Earth Shock when she lands. https://classic.wowhead.com/item=14530/ ... th-bandage can also be used on an ally to generate threat.

Image
- Notable gear to roll on: https://classic.wowhead.com/item=18205/ ... ars-collar, https://classic.wowhead.com/item=16947/ ... ten-storms and https://classic.wowhead.com/item=17068/deathbringer.[/list]
Molten CoreShow
MC will be the second Raid available at your fingertips but won't be a problem as long as you come prepared.

  • Lucifron: A fairly standard fight. It's common to have a gear set focused on acquiring as much armor and stamina as possible. Very well geared players (refer to Gear) who rarely go below 70% health and don't cause stress on healers at all, can incrementally implement gear that focuses slightly more on Agility rather than Armor. This switch from Defensive related stats to Threat related stats also applies to Buffs and is a general rule when it comes to tanking.

    Image
    - Notable gear to roll on: http://classic.wowhead.com/item=18879





  • Golemagg: You need four tanks, two for the boss and two for the Core Hounds. Keep the boss in the middle of the room where he starts, but pull the Core Hounds away from him back and to the sides of the room. Face the Core Hounds away from the raid, into a wall. Have a Hunter help pull the Core Hounds to each tank at the start of the pull to make it easier. The two tanks on the boss should swap based on Magma Splash stacks. Whichever tank is not currently tanking needs to not be hitting Golemagg the Incinerator at all.

    Image
    - Notable gear to roll on: https://classic.wowhead.com/item=18842 (used in the pulling of the boss w/Lightning Bolt and unequipped after)



Blackwing LairShow
Blackwing Lair can be found at the very height of Blackrock Spire and is a 40-man raid instance.

  • Razorgore the Untamed: This encounter is very unique, requiring players to mind control Razorgore via the Orb of Domination located within the left-side of Razorgore's room, and using the Black Dragon to destroy the eggs. In terms of what we do as a tank it's a fairly standard fight. Equipping a gear set focused on Armor and stamina is highly suggested.

    - Notable gear to roll on: https://classic.wowhead.com/item=19335/spineshatter.






  • Chromaggus: Chromaggus is special in the fact that he uses attacks that belong to all dragonflights, not just Black. Chromaggus has a total of five possible breath attacks, but only uses two at a time. These attacks are decided when the instance is first created, and they persist up to the end of the raiding week. The possible breathes are:
    • Incinerate (Red): Deals high Fire damage (around 3-4k).
      Corrosive Acid (Green): Leaves a DOT on the target and reduces armor for the duration of the DOT.
      Frost Burn (Blue): Deals low Frost damage and heavily reduces attack speed for a few seconds.
      Ignite Flesh (Black): Deals low Fire damage for a minute. This effect can stack.
      Time Lapse (Bronze): Stuns for 6 seconds, leaves a player with half health, and reduces their threat permanently.
    In addition, Chromaggus will constantly affect players with five different debuffs, one of each type of dispellable school, and one that is only removed with an item from Blackwing Lair trash. These debuffs must be dispelled as soon as possible by all classes that can dispell them.
    • Brood Affliction: Red: Disease. 50 Fire damage every three seconds. Heals Chromaggus on death.
      Brood Affliction: Green: Poison. Healing reduced by 50%, 250 Nature damage every 5 seconds.
      Brood Affliction: Blue: Magic. Movement slowed by 70%. Casting speed reduced by 50%. 50 mana and 1 health drained per second.
      Brood Affliction: Black: Curse. Fire Damage increased by 100%.
      Brood Affliction: Bronze: 4 second stun at random intervals for 10 minutes. Can only be removed with https://classic.wowhead.com/item=19183/hourglass-sand, looted from trash mobs in Blackwing Lair.

    - Notable gear to roll on: https://classic.wowhead.com/item=19386/ ... aded-cloak, https://classic.wowhead.com/item=19347/ ... chromaggus, https://classic.wowhead.com/item=19349/ ... ed-bulwark and https://classic.wowhead.com/item=16945/ ... ten-storms.

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The expansion The Burning Crusade "TBC" is looming and being prepared is wise. Gold is still a beneficial asset, especially a lot of it, since we have many different gear setups that will require: repair, enchants and gems. As well as buying potions, bind on equip gear, etc... Working on a positive reputation on your realm will help open many doors in the future as players will notice your name. Similarly, find a guild that will be accommodating of your future tanking ventures and has warlocks with https://classic.wowhead.com/item=21647/ ... and-reaver. In terms of gear, you should have going into TBC, https://classic.wowhead.com/item=19947/ ... roken-reel is suggested.



Have Questions?


I hope you enjoyed exploring one of my favorite classes in World of Warcraft. If you are left with some lingering questions after having read the guide, feel free to swing over to the Discord: https://discordapp.com/invite/GYF3uNf and I would be more than happy to answer them. I will be continuously updating this guide as we learn more about Classic WoW.

Image    Image     Image
User avatar
Posts: 59
Likes: 25
Alliance

Nice read. I love the thought off non-cookie cutter builds. Lot's of undefined items/spells for me, will read it through once more when the undefined is fixed. ̶B̶y̶ ̶t̶h̶e̶ ̶w̶a̶y̶,̶ ̶w̶h̶a̶t̶ ̶i̶s̶ ̶W̶e̶a̶v̶e̶r̶ ̶P̶r̶i̶e̶s̶t̶?̶ Edit: Shadow weaving, I get it now.

Redridge Mountains
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US Bloodsail Buccaneers
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Human
Paladin

This is a great guide, very interesting!

Warlock Destruction
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EU Firemaw
Posts: 322
Likes: 364
Undead
Warlock

Interesting guide but has this ever been attempted in a raid or is it just for dungeons at best?

Warrior Fury
User avatar
EU Flamelash
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Horde

It is definitely something I will work towards on the side, possibly to help dungeon groups if there are no other tanks around, because I think it could prove a lot of fun. Great guide!

Shaman Enhancement
User avatar
US Bigglesworth
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Horde
Shaman

This looks amazing! Currently at work, so I don't have the time currently to read it entirely, but I'm really curious. Will definitely read later!

Good job!

Mulgore
User avatar
EU Hydraxian Waterlords
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Tauren
Shaman

Before even reading: thank you. I dreamed about a guide like this. I tried so many time to do a leveling shaman to tank some dungeons here and there (no raiding in my goals) and usually hitted a wall with people not wanting me as a tank. This guide will only reinforce my dream :-) Shaman ALT incoming for sure!

Ish-ne-alo por-ah (May the days ahead be guided by the elders of long ago)


Hydraxian Waterlords - RP - EU
  • Fendor - Tauren Shaman
  • Ildebrando - Dwarf Hunter
  • Osandiron - Dwarf Priest
Shaman Enhancement
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Troll
Shaman

What's interesting is the last time I played and leveled in Vanlla, me and my 5 man group experimented with double tank comps in certain dungeons that had really tough pulls, and it was too much damage for one tank to take. Maybe this only works if you have a druid healer with strong HoTs, but it was me (a bear druid) and the other guy was a prot warrior. And it worked really really well, clearing packs that we wiped on previously.

So I'd be curious if this kind of shaman build would be viable for 5 mans. It would do more damage than a prot warrior and give buffs to the rest of the party. But maybe double tank in 5 mans is just dumb, and even if it isn't, a druid healer is the only thing that makes it viable.

So yeah, that's a long-winded way of saying this seems super cool, and it's clear that Blizzard at least thought about enhancement being a tank spec to mirror protection, but the only place I can see this working, especially at low gear levels, is in 5 man content. I feel like without this god-tier gear shown in the guide, this entire gimmick just falls apart.

Gensei - Shaman
Temaius - Paladin
Bloodsail Buccaneers
Shaman Enhancement
User avatar
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Troll
Shaman

fendor wrote:
1 year ago
Before even reading: thank you. I dreamed about a guide like this. I tried so many time to do a leveling shaman to tank some dungeons here and there (no raiding in my goals) and usually hitted a wall with people not wanting me as a tank. This guide will only reinforce my dream :-) Shaman ALT incoming for sure!
See my post after yours. I think it can be viable as a second tank/buffer/dps in 5 man groups. Not sure about raids.

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I have been waiting for this for ages, finally a good & detailed guide for Shaman Tanking.
Something interesting to read when I am bored at work :)
Thanks @Devner

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Ashenvale
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Devner wrote:
1 year ago
A valid case can be made for also having a lvl 1 alt stationed permanently in a major city to disenchant unwanted items through mail and store items at a bank for later use.
Pardon me if I'm wrong, but isn't there a level 5 requirement to get professions such as enchanting?

Aside from that, I'm quite impressed! A lovely guide! :biggrin:

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Gensei wrote:
1 year ago
fendor wrote:
1 year ago
Before even reading: thank you. I dreamed about a guide like this. I tried so many time to do a leveling shaman to tank some dungeons here and there (no raiding in my goals) and usually hitted a wall with people not wanting me as a tank. This guide will only reinforce my dream :-) Shaman ALT incoming for sure!
See my post after yours. I think it can be viable as a second tank/buffer/dps in 5 man groups. Not sure about raids.
@Gensei Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:

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Badlands
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Nymis wrote:
1 year ago
Interesting guide but has this ever been attempted in a raid or is it just for dungeons at best?
@Nymis Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:

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Devner wrote:
1 year ago
Nymis wrote:
1 year ago
Interesting guide but has this ever been attempted in a raid or is it just for dungeons at best?
@Nymis Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:
Yeah, that's fair, it's just that I can't seem to find a single video of that or any proof of it happening, private server or otherwise - in anything other than a dungeon setting. Maybe it's just me not looking long enough but I find it hard to believe this actually happened without some proof.

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Devner wrote:
1 year ago

      Place a Mana Spring Totem (it gives threat to you)
Mana Spring Totem isn't supposed to cause threat.

https://web.archive.org/web/20070105001 ... kenco2.php
"for example mana from Blessing of Wisdom or a Mana Spring totem doesnt cause threat"

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Devner wrote:
1 year ago
Gensei wrote:
1 year ago
fendor wrote:
1 year ago
Before even reading: thank you. I dreamed about a guide like this. I tried so many time to do a leveling shaman to tank some dungeons here and there (no raiding in my goals) and usually hitted a wall with people not wanting me as a tank. This guide will only reinforce my dream :-) Shaman ALT incoming for sure!
See my post after yours. I think it can be viable as a second tank/buffer/dps in 5 man groups. Not sure about raids.
@Gensei Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:
Do you have a gear list of what you were using in MC?

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I have no time to read right now, but well definitely look into this as I'm probably going to main a Shaman in Classic! Thanks 1000x!!!

The Barrens
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For anyone wondering, none of this is even remotely necessary to tank 5-mans or even early raids. For much of the game, Shaman threat exceeds that of Warriors rather effortlessly, and their survivability isn't as much of an issue as you might expect. Don't feel as though this is something you have to wait until AQ40/Naxx BIS before hoping to attempt, as you can (and honestly should) start collecting tank gear as early on as possible and be prepared to fill the role when needed throughout your leveling journey.

Nymis wrote:
1 year ago
Devner wrote:
1 year ago
Nymis wrote:
1 year ago
Interesting guide but has this ever been attempted in a raid or is it just for dungeons at best?
@Nymis Shamans tanking has grown tremendously since Vanilla. They can tank the majority of raid bosses out there. I was capable of reaching AQ, just before the server I was playing on was closed. Keep in mind, I was not using special event buffs. With these buffs, I would confidently see myself tanking NAXX.

Have a nice day :mrgreen:
Yeah, that's fair, it's just that I can't seem to find a single video of that or any proof of it happening, private server or otherwise - in anything other than a dungeon setting. Maybe it's just me not looking long enough but I find it hard to believe this actually happened without some proof.

Here's a video of my guild's third Vael kill. There's no footage of the first one, so you'll have to take my word for it when I say I was the first tank on that as well. ZG was open prior to BWL on the server, but I used no gear from it on this fight.

I've tanked every leveling 5-man at the appropriate level as well as each 60 dungeon, UBRS included, significantly undergeared (I repeated this on The Rebirth as well as Kronos 2, with comparable success). I've also offtanked MC, BWL and ZG progression, sometimes main tanking fights where the extra threat generation could be taken advantage of. I'm also a huge slacker and cut lots of corners. I can personally answer any questions about the viability of progression tanking at those stages, beyond which I don't know enough to really comment on.

I'm also new to this forum; saw a Shaman tanking thread and couldn't help myself.
Cool stuff btw OP. :mrgreen:

   teebling Selexin
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1 year ago (Beta)
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I can't believe what I just read, I'm into this kind of shit.

Rinku < the Druid > - For the HORDE - Gehennas, EU
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1 year ago (Beta)
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Hello Caperfin!

Amazing guide; I've read this over a few times and come back often in my theorycrafting for my own build, where I want to find a balance between tanking, PvP and DPS (Totem Twisting, Nightfall bot, probably).

I am wondering about the importance of the talent Toughness, specifically versus Weapon Mastery.

I imagine that Weapon Mastery is quite good for PvP, and will help with threat generation during tanking, but I would be forgoing Toughness for this, which means lowering my EHP.

Is Toughness' mitigation percentage substancial overall?

I am playing around with a few builds right now, so I don't have just one to link for context, but the essence of my dilemma is written above.

Thank you for the marvelous guide!

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1 year ago (Beta)
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abyss wrote:
1 year ago
Hello Caperfin!

Amazing guide; I've read this over a few times and come back often in my theorycrafting for my own build, where I want to find a balance between tanking, PvP and DPS (Totem Twisting, Nightfall bot, probably).

I am wondering about the importance of the talent Toughness, specifically versus Weapon Mastery.

I imagine that Weapon Mastery is quite good for PvP, and will help with threat generation during tanking, but I would be forgoing Toughness for this, which means lowering my EHP.

Is Toughness' mitigation percentage substancial overall?

I am playing around with a few builds right now, so I don't have just one to link for context, but the essence of my dilemma is written above.

Thank you for the marvelous guide!
When you need to compromise but have your sights set on tanking and PvP, Toughness > Weapon Mastery.

Weapon Mastery is mainly important for DPSing since it's a 10% damage increase to your white hits, which is all you'd really be using in a raid setting. For holding aggro, white hits could make up anywhere from 20-50% of your threat generation depending on how much earth shocking you're doing (the far end of that spectrum being literally none), which means a 2-5% increase overall for 5 talent points. You'd get more bang for your buck with a really strong weapon from BWL and later when the weapon damage starts to outweigh the invisible additive from Rockbiter, but it's still not enough to warrant losing all that extra armor. The extra mitigation from Toughness is a huge deal considering survivability is your main weakness relative to other tanking classes.

PvP Enhance is kind of a meme, and when you're getting those triple Windfury crits, your target is dead anyway so that extra 10% would be overkill. Yeah you're not always getting Windfury procs, but your basic melee swing feels like it might as well be doing zero damage so you won't ever notice that teensy increase.

   abyss
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1 year ago (1.13.2)
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I am slowly updating the guide to reflect Classic. If there is anything I forgot or something doesn't stack, scale, etc... please let me know.

   teebling abyss
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1 year ago (1.13.2)
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Woohoo, Thanks Caperfin, tell us when complete!

Which parts have to be changed?

Badlands
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1 year ago (1.13.2)
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eKyNoX wrote:
1 year ago
Woohoo, Thanks Caperfin, tell us when complete!

Which parts have to be changed?
I need to confirm the following:
if https://classic.wowhead.com/item=12641/ ... rable-mail effect can be clicked off.
The threat generated by Rockbiter at max rank (not as easy as it sounds).
Apparently Dragon Breath Chili will stacks with food buffs, if you eat Chili after?
Debuff priority of http://classic.wowhead.com/item=13514 and how much threat it deals?
The behaviour behind https://classic.wowhead.com/item=13506/ ... rification. Is like BoP, but can it be clicked off?
The threat caused by the buff: Eye of the storm, Elemental Focus, Lightning Shield, Flurry and https://classic.wowhead.com/spell=20554/berserking.
The threat caused by the buff http://classic.wowhead.com/item=13937, https://classic.wowhead.com/item=8956 and https://classic.wowhead.com/item=17774.
The threat caused by https://classic.wowhead.com/item=11564/crystal-ward and https://classic.wowhead.com/item=11567/crystal-spire and if it resets swing timer and if spamming it continue to generate threat?
(Phase5) The behaviour of http://classic.wowhead.com/item=21946 and the threat caused by its buff.
Behaviour of https://classic.wowhead.com/item=4397/g ... ing-device (can you drop combat in-between boss combat pulse, if timed properly?)

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