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This is a sticky for those who want a summary of the most important official information we have so far about World of Warcraft: Classic.
Last updated 18th April 2019.

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When is the WoW: Classic release/launch date?

Summer 2019. Confirmed at Blizzcon 2018 and with recent correspondence with Blizz.
 Blizzard Entertainment
Hello Teebling! At present there's no news concerning Classic other than it will be launching in the summer of this year.


Will there be a WoW Classic Beta?

Yes. A beta stage was announced back at Blizzcon 2018 and recent datamined files suggest the beta is coming very soon.



How much will WoW: Classic cost?

It is included in your normal WoW monthly subscription cost. For those who do not own a World of Warcraft product, I imagine there will be an extra one-off price for the game itself.


What patch will WoW: Classic launch with?

 Blizzard Entertainment
After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience.

Dev watercooler, 15th June 2018
Check out this screencap summary of all of the vanilla patches and what they introduced.

They are officially calling it Patch 1.13.


In what order is PvE content being released?

WoW Classic will launch all of it's raid and PvP content in 'phases' spanning an indeterminate amount of time. This will allow for linear progression through gearing and instanced content as if the game were being released in 2005. The current plan has been outlined in a blue post on the official forums which you can read through in full here.
 Blizzard Entertainment
Phase 1 (Classic Launch)

  • Molten Core
  • Onyxia
  • Maraudon

Phase 2

  • Dire Maul
  • Azuregos
  • Kazzak

Phase 3

  • Blackwing Lair
  • Darkmoon Faire
  • Darkmoon deck drops begin

Phase 4

  • Zul’Gurub
  • Green Dragons

Phase 5

  • Ahn’Qiraj War Effort begins
  • Ahn’Qiraj raids open when the war effort dictates
  • Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes

Phase 6

  • Naxxramas
  • Scourge Invasion

Kaivax, 11th March 2019 (full post here)

In what order is PvP content being released?
 Blizzard Entertainment
Here’s what the PvP content looks like mapped to the phases we recently posted about:

Phase 1 (WoW Classic Launch)

  • You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.

Phase 2

  • Honor System (including Dishonorable Kills)
  • PvP Rank Rewards

Phase 3

  • Alterac Valley (version 1.12 30)
  • Warsong Gulch

Phase 4

  • Arathi Basin

Phase 6

  • World PvP objectives in Silithus and Eastern Plaguelands

Original post here.

Will WoW: Classic run on the modern game client?

Yes. It appears that they will be building classic within the modern client, this is confirmed by the blue below. Job descriptions on Blizz's careers section seem to indicate that original character models and textures will be used.

 Blizzard Entertainment
Starting from a modern architecture—with all its security and stability changes—means the team’s efforts can be focused on pursuing an authentic classic experience

Dev watercooler, 15th June 2018


Will there be server sharding on WoW: Classic?

Yes, at least for starter areas at launch.
 Blizzard Entertainment
...However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days.

Full post here


What mechanics and features will change in WoW: Classic?

Brokenshield, who attended Blizzcon 2018, reports that the debuff limit will remain at 16, not 8:
Brokenshield wrote:Ion said that in WoW: Classic, the debuff limit was capped at 8 debuffs when the original game launched. In 2005, the limit was increased to 16 debuffs. This was not necessarily a game design decision at the time, but a natural limitation of the tech being employed at the time (i.e. Server RAM limitations). In retail WoW, this limit is effectively uncapped (255), but increasing this cap in WoW: Classic could generate a whole host of unforeseen issues.


Which original mechanics and features will remain in WoW: Classic?

As people play the demo, it seems the majority of the old mechanics are still there. Some things are a bit wonky of course, as is to be expected of a pre-alpha stage development demo! Blizzard are committed to a no changes design philosophy as far as mechanics go:
 Blizzard Entertainment
We want to create an experience that feels just like 2006 World of Warcraft. If someone was playing WoW in 2006, and they lay down and took a very, very, very long nap, and woke up in 2019 and we sat them in front of WoW: Classic, it shouldn't feel like an immediately different experience. You might wonder like why this monitor is so thin and all that, but other than that, it should feel like the game that you know.
To summarise findings from Classic panel at Blizzcon:

  • No Looking for Dungeon Group/Looking for Raid Group tool. In response to the demo findings:
     Blizzard Entertainment
    This is just a remnant of some leftover UI. WoW Classic will not have Dungeon Finder/Raid Finder.
  • No Cross-realm grouping (realm identity, representation, etc. needs to be maintained).
  • No flying, ever.
  • No achievements (Classic had its own goals, such as pursuing exalted reputations).
  • No unified auction houses (if you want to trade with Alliance as Horde, you will need to use the goblin auction houses).
  • Mail will still take 1 hour to arrive.
  • UI will remain the same, albeit some small changes under the hood that won't affect the player.

Will old or new addons work on WoW: Classic?

Addon developers who have played the demo so far have concluded that the 'beta development client' is a mess. Neither old vanilla addons nor modern client addons will work at the moment. Blizzard have said that they are unsure about how they will implement addons and will ask the community for input.


Will there be Battle.net integration in WoW: Classic?

 Blizzard Entertainment
Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.

Dev watercooler, 15th June 2018


What patch will Alterac Valley run on?
 Blizzard Entertainment
First and foremost, we’re planning to use the 1.12 version of Alterac Valley. For many parts of the game like this, we’re picking an original WoW patch that gives us the most clarity for WoW: Classic, and 1.12 is that patch.

In Alterac Valley, that puts us before the introduction of reinforcements. It puts us before the removal of all of the Commanders and Lieutenants. The only win conditions are the killing of Drek’thar in Frostwolf Keep or Vanndar Stormpike in Dun Baldar.


Will there be RP-PvP servers?
 Blizzard Entertainment
We are planning to have RP-PvE servers for the larger regions but haven't planned RP-PvP servers yet as it may be too small of a niche. We'll see how Classic unfolds however and we're open to adding them at a later stage.

Twitch Q+A with Ion Hazzikostas timestamp


Does loot trading exist in Classic?
 Blizzard Entertainment
We’ve decided that the two-hour loot trading system in WoW Classic will only apply to soulbound gear that drops in raids. Soulbound loot that drops in five-person content will not be tradeable at any time.

Original post here: https://us.forums.blizzard.com/en/wow/t ... sic/131586


Where can I find more information?

Check out the BIG list of Classic resources and our Guides section. If you have any questions just post in the forum :smile:

   Syturio Ravenheart Nostra cugs Pixstar
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I am disinclined to believe that they will actually release WoW: Classic for the 15th year anniversary. It seemed like a great concept back in April or so, but since they haven't announced anything and are giving a demo for BlizzCon ticket holders, I feel like it is still a little ways away.

Although who knows, they could surprise us and drop a December release date or something. As long as they drop it around a time when I can play the shit out of it I will be happy :D.

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Classic WoW for Christmas... that would be too good to be true!

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I personally think that it could be released in the 2nd Quarter of 2019

They claimed I didn't but I did...
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Faendor wrote:
6 months ago
I personally think that it could be released in the 2nd Quarter of 2019
Yeah, honestly it just depends upon how many resources they are actually devoting to WoW: Classic. I've done both computer programming and networking, and they're making it sound like it is a much bigger project than it actually is. Sure, modern architecture is much different now than it was 14 years ago, the tables for skills have changed a lot, B.net authentication and server mechanics, and all sorts of other things have changed under the hood, but it is not something that should take more than a year given Blizzard's resources. Not by a long shot.

That is, of course, assuming the higher ups didn't go "look, we will devote only X amount of resources for this project. That should allow you to hire roughly 10 people. We will not devote anymore resources that we could've been pouring into hearthstone, overwatch, etc." Which, honestly, is what I think happened.

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According to what they say, they are very commited to it. In the last update they said that there is still a lot to work on but who were they pointing that to? It might mean that they wanted to make sure people dont think it is coming like this year as they named it ''DEMO''. I believe it is closer then we originally expected and might come up in the second Q ass I said. I quess they will want to adjust the release accordingly to BFA progression as well.

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Might want to add some bits about the graphics revealed in that leak and the UI screenshots that confirm resistances are coming back etc. or just wait until the demo lands...

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Updated with new info from Blizzcon 2018.

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Just a side note, from what i have heard, Classic is running on a CUSTOM beta build from Legion... addons devs are saying it's a complete mess.
Old addons will not work, Legion/BFA addons will not work, everything will have to be learned/made from scratch, wich honestly can be a positive thing, when the original Vanilla launched no one had addons too.

About sharding... i hope they don't do it, it's a huge change and will kill the immersion.

Also, since both BFA and Classic share the same subscription, will this means you can buy an WoW Token with gold on BFA and play Classic for free?

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So I attended BlizzCon. Here's a few highlights from their panel on Classic Wow that might be of use to add:

Design Philosophy:

• Changes will be made to the game, but only if they still deliver an authentic experience.

 Blizzard Entertainment
"We want to create an experience that feels just like 2006 World of Warcraft. If someone was playing WoW in 2006, and they lay down and took a very, very, very long nap, and woke up in 2019 and we sat them in front of WoW: Classic, it shouldn't feel like an immediately different experience. You might wonder like why this monitor is so thin and all that, but other than that, it should feel like the game that you know." -Ion Hazzikostas, BlizzCon 2018
• Changes will not be made that affect the integrity of social dynamics (things like LFR, LFD, etc.)
• 1.12 data will not be changed (hit points of mobs, etc.)
• The architecture appears to use the old art and model assets from patch 1.12, but runs over the code from Legion (patch 7.3.5).
This was to hopefully cut down on the prodigious amount of changes that they would need to make to 1.12 code in order to bring it up to speed (Bnet authentication, patches for bugs or exploits, and so forth). It worked, however they needed to still make a lot of changes (fixing terrain mismatches between pre and post cataclysm zones, etc.).

Things that will not be changed:

Easy decisions

• No Dungeon Finder, Group Finder, Raid Finder, etc. (because doing so affects social dynamics).
• No Cross-realm grouping (realm identity, representation, etc. needs to be maintained).
• No flying, ever.
• No achievements (Classic had its own goals, such as pursuing exalted reputations).
• No unified auction houses (if you want to trade with Alliance as Horde, you will need to use the goblin auction houses).


Difficult decisions

• Debuff limit will be maintained at 16 (as it was in 2005).

Ion said that in WoW: Classic, the debuff limit was capped at 8 debuffs when the original game launched. In 2005, the limit was increased to 16 debuffs. This was not necessarily a game design decision at the time, but a natural limitation of the tech being employed at the time (i.e. Server RAM limitations). In retail WoW, this limit is effectively uncapped (255), but increasing this cap in WoW: Classic could generate a whole host of unforeseen issues.

 Blizzard Entertainment
"We are restoring the 16 debuff limit. 'Now why are we doing that?' you might ask, if it's frankly, objectively, worse design. That actually implicates the third point in my original philosophy slide, which is, we don't want to mess with the 1.12 data, we don't want to mess with balance. If we change the code in this regard, who's to say what effects that would have on balance in raids, in PvP, and elsewhere. Maybe, suddenly, dot classes like Warlocks and others, are far more effective then they had been, and we have actually a different outcome, a different metagame, than the original classic experience produced, and that would actually be deviating from authenticity." -Ion Hazzikostas, BlizzCon 2018
• Mail will still take 1 hour to arrive.

In classic, it was often faster to give materials to another player in person, and that helped facilitate a particular social dynamic that otherwise would be different if mail was instant as it is today. To avoid changing any of these dynamics, mail will once again take 1 hour to arrive in WoW: Classic.

• Energy regeneration will be reverted back to as it was in vanilla.

In modern WoW, today, the client will restore 1 point of energy for every tenth of a second (modified by haste). Back in the day, due to architecture limitations, regeneration came back in "chunks". While this is a subtle difference, and probably something that would be changed had the tech allowed for it in vanilla, the original energy regeneration limitation will be maintained in Classic. This is because it affects the ebb and flow of a rotation, which may affect gameplay (especially for rogues).

Things that will be changed from Classic:

• Some slight UI changes will be more modern.


According to Ion, some things (such as how fast mail items are removed from your mailbox and added to your bag) will be consistent with modern WoW. The look at the feel of the UI will be the same as it was in 2005, however, some minor changes under the hood will be made. Since these do not affect social dynamics, how the game plays, etc., they feel these are okay changes.

• Loot trading.

In modern WoW, you can trade an item you accidentally looted with other people in your party for up to two hours. In vanilla, if you accidentally looted an item, you would have to open a support ticket in order to get it transferred. Since the end result is the same, it frees up Blizz customer support for other issues, and gets accidentally looted items to players faster, the modern loot trading system will be used.

Things they don't know if they are going to change:

• AddOns


Some addons may be restricted if they affect the authentic experience of WoW: Classic, particularly the social dynamics of the game and how people interact with each other. However, that being said, there are some addons that may be of use by the community. With this regard, they are not sure how to properly address addons and are requesting input from the community.

Release Timetable:

• Game will initially be launched next summer, 2019.
• Game will start in 1.12, however, end-game content will be released in stages (since WoW: Classic was about a journey).


Stage 1: Molten core, Onyxia, Dire Maul, Kazzak, Azuregos (WoW, circa March 2005).
Stage 2: Blackwing Lair, Battlegrounds and PvP rewards, Zul'Gurub (WoW, circa July 2005).
Stage 3: Ahn'Qiraj, Tier 0.5, Silithus content, Green Dragons (WoW, circa January 2006).
Stage 4: Naxxramas Raid, Scourge Invasion (WoW, circa June 2006).

Note that the exact timing of this has not been determined. They are also looking for feedback from the community on the release timetable.

Other notes:

The demo that was present at BlizzCon and available to virtual ticket holders was not representative of the final product. This is because there are still a few mismatches between the 7.3.5 server and the 1.12 prototype client (for example, /lfr produces the looking for raid window still, which will be removed).

   teebling Syturio Finesse forthehorde Nostra
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Thank you very much for your contribution Brokenshield - awesome that you actually attended and have some very interesting stuff to report.

I have added your comments into the FAQ sticky post.

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Brokenshield wrote:
5 months ago
Some addons may be restricted if they affect the authentic experience of WoW: Classic, particularly the social dynamics of the game and how people interact with each other. However, that being said, there are some addons that may be of use by the community. With this regard, they are not sure how to properly address addons and are requesting input from the community.
Veeerry curious - we’ve seen this pop up before on the forums and the result was no consensus whatsoever.

Using modern LUA and with a decade’s worth of experience and ideas, I’m certain there will be a few addons made in the early days that far surpass the ‘intentional’ rollback of QoL mechanics intended by blizz developers.

Even if they decide to curate addons and ban ones they don’t like, under what criteria will they make such decisions? Who chooses what isn’t ‘Classic’ enough?

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Finesse wrote:
5 months ago
Brokenshield wrote:
5 months ago
Some addons may be restricted if they affect the authentic experience of WoW: Classic, particularly the social dynamics of the game and how people interact with each other. However, that being said, there are some addons that may be of use by the community. With this regard, they are not sure how to properly address addons and are requesting input from the community.
Veeerry curious - we’ve seen this pop up before on the forums and the result was no consensus whatsoever.

Using modern LUA and with a decade’s worth of experience and ideas, I’m certain there will be a few addons made in the early days that far surpass the ‘intentional’ rollback of QoL mechanics intended by blizz developers.

Even if they decide to curate addons and ban ones they don’t like, under what criteria will they make such decisions? Who chooses what isn’t ‘Classic’ enough?
Its a good question that im sure a lot of devs are scratching their heads over. They could do some research on what people were using for addons before BC came out and use that as a ceiling, banning new features that were around after that time and allowing anything that came before it. Just a thought.

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I actually quite like that idea @forthehorde. It would be in line with the #nochanges philosophy but holy hell it would be a lot of extra work for blizzard.

   forthehorde
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Awesome updates, I hope it all stays true!

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Going to need a pretty significant update here teebling. :wink:

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Updated for 11th March!

   Alnir
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Should this be stickied? I think we'll need it more than ever now that updates are actually coming in regularly from blue posts. ;-)

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@teebling I think this was intended to be stickied, given your first sentence in the post. It's slipped right down the forum though.

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Yeah because we've already got two stickies up... three is a bit much tbh. I will keep it updated and everything and perhaps re-sticky when there is really significant news.

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Updated 22nd March 2019 with new info. Added quick links at the top.

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So, i'm asking as a person who left retail during MoP. When they say that you only need an active subscription to play Classic, does that mean i only need to pay like 15$/mo and then be ready to go? Or will i be forced to shekel out extra buck for latest expac i have no intention to play, e.g. BfA.

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Konegus wrote:
1 month ago
So, i'm asking as a person who left retail during MoP. When they say that you only need an active subscription to play Classic, does that mean i only need to pay like 15$/mo and then be ready to go? Or will i be forced to shekel out extra buck for latest expac i have no intention to play, e.g. BfA.
You should be ready to go just with the 15dollars/month sub.

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Konegus wrote:
1 month ago
So, i'm asking as a person who left retail during MoP. When they say that you only need an active subscription to play Classic, does that mean i only need to pay like 15$/mo and then be ready to go? Or will i be forced to shekel out extra buck for latest expac i have no intention to play, e.g. BfA.
It will only be the subscription cost; you don't need to buy BfA.

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Does anyone know what online cap is gonna be for a realm?

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