1 month ago
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Can't wait for real dungeon exploration to make a comeback in wow classic... before anyone misunderstands me - I'm not saying vanilla dungeons were harder (mythics on live right now are pretty challenging and require a lot of strategy) - what I'm saying is that they're just not DEEP enough.


Take blackrock depths for example, described in the well known and much shared image above which compares it with a newer instance at the bottom. What do I mean about depth? An expansive and elaborate layout with plenty of secrets, interconnections and dead ends.

Blizz built a fucking multi level underground city and populated it with places like the tavern, which serve no purpose other than housing rep vendors and providing immersion. Places like this lent BRD depth of character - so much work clearly went into making this place desirable to explore and replay over and over again.

I just loved how BRD and MC were connected by the legendary Sulfuras - you would have to farm cores and Dark Iron from BRD as a start towards crafting the Sulfuras hammer. Not only that but you needed the rep from BRD too. This made the world feel massive, where revisiting earlier instances had tangible value and gave them deep significance even in the end game.

Any other fond memories for this place or simply for dungeon design back in vanilla wow?

1 month ago
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Thank John Staats for this amazing dungeon layout :roll:
Even Blackrock Spire was his work. He was talking about it in the Classic Cast podcast if you wanted to take a look. He also wrote a book about game development and there is a lot of information about vanilla dev specifically. Considering buying it actually.

They claimed I didn't but I did...
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