
Hey all, cool forum :)
I've been reading about vanilla having only started during late TBC and was just wandering what patch they will be launching Classic with - and if any of you lot know what the major differences between the patches were?
Qboar

Welcome! Also a TBC starter here, so I can't help you on the patch differences.
I think that in order to retain players throughout the lifetime of Classic they will release patches incrementally just like they did when it was live. So like they'll start off with the very, very start of vanilla and add in content as they go. Not in the same order or volume as the original let's say, but following this kind of model.
Who knows maybe they'll get to the end of vanilla and then release a TBC xpac? that would be dope

I’m hoping they use the final artwork for the dungeon tier sets. Looks way nicer than original patch.
Someone made a nice comparison of the changes throughout patches.

Sweet thanks for this link. Did that person make anything for each raid set by amy chance?Ravenheart wrote: ↑7 years agoI’m hoping they use the final artwork for the dungeon tier sets. Looks way nicer than original patch.
Someone made a nice comparison of the changes throughout patches.

In case anyone is wandering what the big additions/highlights of each patch were:
Patch 1.2.0
- Maraudon is introduced
- Gurubashi Arena Event
Patch 1.3.0
- Meeting Stones introduced
- Dire Maul
- Azuregos
Patch 1.4.0
- PvP Honor System introduced
- Epic Priest quest introduced, epic Hunter quest introduced
Patch 1.5.0
- Alterac Valley and Warsong Gulch bgs added
Patch 1.6.0
- Blackwing Lair introduced
- Darkmoon Faire introduced
Patch 1.7.0
- Zul'Gurub raid and Arathi Basin bgs added
- Stranglethorn Fishing Extravaganza
Patch 1.8.0
- Silithus - Totally revamped zone for level 60 solo players and 5-man parties.
Patch 1.9.0
- The Gates of Ahn'Qiraj introduced
- New Tier 2 Epic Armor Models and graphics
- Linked Auction Houses
Patch 1.10
- Weather effects
- Tier 0.5 armor sets
Patch 1.11
- Naxxramas introduced
Patch 1.12
- Cross-realm bgs
- Major Mount changes
Source: http://wowwiki.wikia.com/wiki/Patches/1.x
WoWWiki wrote:Explanation of the Changes Edit
Source: [1] link currently broken by search feature bug in official forums
This change was implemented after the latest revision of the patch notes was made available for inclusion into the 1.12.1 patch binary. It will be documented in a future revision however.
There will be effectively two riding skill levels, Apprentice and Journeyman. The cost for the riding skill will be significantly higher than it previously was, however this is offset by a drastically lower cost for the actual mount.
For current players with mounts there will be a seamless transition to the new system. You will continue to have your mount; you will continue to be able to use it, etc. What this change does for players who don't yet have a mount or an epic mount is take the emphasis off of the mount itself, and put it on the riding skill. This helps give players access to more variety without requiring a large monetary investment if they, for instance, just want to pick a different colored horse.

Some great replies everyone thanks for the feedback. Especially zhevra with the list of major patch highlights.
Guess there's no way to tell until they reveal their business model?

To maybe rephrase what [mention]forthehorde[/mention] said, I think that if they release all the content in one go, they will have blown the potential to keep players on the servers by not having any new content to release over a longer period of time.

imo they will launch with the last patch, 1.12, and eventually weed out bugs. or they could release at 1.0 and simulate patching at a similar rhythm to the original timeline? so that content like AQ gets added at a later date just like it was originally?

Releasing other expansions would be great as long as they don't remove the other expansions once they release a new one. What I mean is that if they release TBC, at least one Classic server should be left or users would start complaining again. One of my biggest concerns is what would happen once the Vanilla servers stop getting patches or opening all the Vanilla dungeons. The servers wouldn't have any more content so people would end up getting bored.forthehorde wrote: ↑7 years agoWho knows maybe they'll get to the end of vanilla and then release a TBC xpac? that would be dope


I think he means like extra servers on top kind of like private wotlk and tbc servers that are definitely out there. But yea I sympathise with your concerns here - it would be a tragedy if some smartass in blizz thought up something like thatFlerex wrote: ↑7 years agoReleasing other expansions would be great as long as they don't remove the other expansions once they release a new one. What I mean is that if they release TBC, at least one Classic server should be left or users would start complaining again. One of my biggest concerns is what would happen once the Vanilla servers stop getting patches or opening all the Vanilla dungeons. The servers wouldn't have any more content so people would end up getting bored.forthehorde wrote: ↑7 years agoWho knows maybe they'll get to the end of vanilla and then release a TBC xpac? that would be dope


Not for World PvP. If there are no BG's and no dishonorable kills the world is going to turn into a giant BG.

I think the safest way to do that would be goin with 1.1 to 1.12.1 but with fixes to the game-breaking bugs + weather effects at the start
Although there are some suggestions of starting with patch 1.1 but with talent and class changes that were made up to 1.12.1 which might make the game more enjoyable for the classes that were kind of useless from the very start such as druids. Imagine bear form with armor bonuses cut in third of the bonus they have at patch 1.12.1 (bears were basically useless even in 5 men dungeons) or not being able to remove slowing/root effects from you when switching forms, while in form not being able to resist polymorph. On the other hand, this alteration might make it lose it's nostalgia feel as it would't be the same game anymore (at least for those who did play the game back in the day).
Interesting look at this topic made by TipsOut:

1.1 to 1.12, no changes.
This is the only way to have a pure vanilla experience.
Critical bugs/exploits fixed on launch ofc.
If they start on 1.12 they would have to tune all mobs and boss's, because talents/spells are way more powerfull in 1.12 than 1.1.


Yea I agree. I really don't like the idea of tuning mobs/boss mechanics in order to adjust the difficulty. That would ruin the experience.

I'm hoping they go with 1.12.1 personally. From experience it seems to be the most reliable and the most fun.
