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I have been refining some of my ideas over the past few weeks. There has been a lot of good feedback on these forums regarding my World PvP suggestions. I am convinced that better World PvP could bring the game to new levels of popularity and offer a much more compelling experience than Warsong Gulch ever could. If there is one thing that would keep many top streamers and players interested in Classic, it would undoubtedly be a more competitive form of World PvP. World PvP in MMORPs has many problems which include faction imbalances leading to zerging, level imbalances leading to griefing, and poor rewards. However, that does not mean that World PvP can't have some semblance of structure.

PvP is about players killing players. It's not about gathering resources or camping objectives or fighting NPCS. What players want is to fight eachother. The idea is called Tribute Zones. Each contested region in Kalimdor or Eastern Kingdoms is chosen as a Tribute Zone. For 1 hour a contested region will be declared a Tribute Zone. It could be Redridge Mountains and Duskwood or Eastern and Western Plaguelands. Tribute Zones will usually consist of 2 or 3 adjacent contested zones. The rules are as follows when PvPing in a Tribute Zone:

Player kills award Tribute Coins. Players earn Tribute Coins based on their group size. Tribute Zones will happen a few times per day.

- 1 man: 100 coins
- 2 man: 50 coins
- 3 man: 20 coins
- 4 man: 10 coins
- 5 man: 5 coins

A solo player would earn 100 coins for a kill. A 5 man group would earn 5 coins for a kill. The player or group that deals the most damage to the target earns the coins. Players can not loot coins in a raid group. Diminishing returns exist when a player is killed repeatedly by the same target. A 10% Tribute penalty is enforced on each kill to discourage repeatedly killing the same target. Coins are looted off other players that are killed in PvP. The objective of a Tribute zone is to earn the most Tribute coins before the 1 hour time limit is up. There is only one winner on both factions. Only one player or group will be declared the Tribute Zone Champion. The reward is a locked treasure chest with random goods inside. (BoE items, rare materials, mounts, pets etc). All participating players will earn an honor bonus at the end.The chests cost gold to be unlocked and can be sold or traded to other players. A leaderboard will track the Wins/Losses of participating players, as well as the Tribute totals in ongoing Tribute Zones. While Tribute zones serve as open world battlefields for Horde and Alliance, individuals players will also be competing against members of their own faction in order to become Tribute Zone Champion.

Please post any critical feedback below.

Hunter Marksman
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US Fairbanks
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Hunter

So who gets the coins? The person with the killing blow? How do you deal with faction balance? If this is open world, faction balance ruins this idea immediately on most realms. How do you address kill trading? Why wouldn’t a group simply farm in a raid allowing 1-2 guys to get killing blows to boost them through the ranks? The two getting boosted would be solo and not in the actual raid. Idea seems very easy to abuse. Doesn’t seem well thought out and actually sounds identical to your other ideas.

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Stfuppercut wrote:
1 week ago
So who gets the coins? The person with the killing blow? How do you deal with faction balance? If this is open world, faction balance ruins this idea immediately on most realms. How do you address kill trading? Why wouldn’t a group simply farm in a raid allowing 1-2 guys to get killing blows to boost them through the ranks? The two getting boosted would be solo and not in the actual raid. Idea seems very easy to abuse. Doesn’t seem well thought out and actually sounds identical to your other ideas.
The amount of coins that drop off a slain player is determined by the enemy player or group that deal the most damage to the target. So a raid group killing an enemy player would make them drop no coins. Players are not eligible to loot coins if they PvP in a raid group. There are diminishing returns for killing the same player over and over.

Factions do not win Tribute Zones, individual players do. Players compete against members of both factions, because only individual groups or players can win a Tribute Zone. There will be a lot of stragglers, even ones trying to catchup to a raid group. These players will be bountiful and worth 100 coins.

Darnassus
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Night Elf
Hunter

You've got some good ideas. Why don't you make your own game? The point of releasing vanilla once again was, well, to recreate it just as it was back when it first came out.

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[ Golemagg | Alliance | Hunter | Lucas ]
Warrior Protection
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EU Hydraxian Waterlords
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Warrior

Redridge I did warn you via PM that you would receive a ban about making new topics on the same subject and you didn't even respond, then made this topic. So you're banned for 7 days starting from now and this topic is locked.

   Stfuppercut Selexin fendor TeamRemix Gallow
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