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The problem is that they didn't release enough servers at the start, people all got clustered in the same ones.
Had they released 20 servers for America and 20 for Europe, the population would have been better and wouldn't have needed layering.
Also, layering will result in even more resources in the AH, since each layer double the number of resources in the wild, resulting in an incredible drop in prices.

You're only accounting for one half of the supply and demand equation there. Yes, as layers increase the amount of resources available and farmed increases. This increases supply. But the layers only increase as the amount of players increases, which also increases demand. Which kind of results in a bit of a wash in the supply and demand equation.
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Hunter • Black Monarch • Kall • Stfuppercut • Edaewen • Selexin

The thing is, there is always more supply than demand, especially early on, gathering professions are always more popular than crafting ones, which is why I don't account for the other half.
And I was more answering to whether we need layering or not.
Take 2 servers with 10k constant people on it.
One serv has layering and the other doesn't.
The economy will be way healthier on the one who doesn't since the prices won't drop as much because of limited quantity.
I do think layering was needed for the release, but in the long run? Eeeeehh...

But what about two months from now? If those populations dwindled, they'd be forced to do a lot more work condensing things.Neoh wrote: ↑5 years agoThe problem is that they didn't release enough servers at the start, people all got clustered in the same ones.
Had they released 20 servers for America and 20 for Europe, the population would have been better and wouldn't have needed layering.
Also, layering will result in even more resources in the AH, since each layer double the number of resources in the wild, resulting in an incredible drop in prices.
Well, opening servers in a panic all of a sudden isn't better, people are still trying to get on the more popular choices.Steerclear wrote: ↑5 years agoBut what about two months from now? If those populations dwindled, they'd be forced to do a lot more work condensing things.
I think it's easier to fuse some empty servers together than it is to try to convince players to leave the one they are currently on.

This is a true statement. Finally that one course from university comes in handy!Pippina wrote: ↑5 years agoYou're only accounting for one half of the supply and demand equation there. Yes, as layers increase the amount of resources available and farmed increases. This increases supply. But the layers only increase as the amount of players increases, which also increases demand. Which kind of results in a bit of a wash in the supply and demand equation.


[ Golemagg | Alliance | Hunter | Lucas ]

> going to university
I barely made it out of high school



I'm here with you guys. I can't get into Fairbanks, stuck with a 15k queue. Just dicking around now on the lowest pop server I can get into with an alt just to get my UI and stuff set up.. figure if I can't get into my real server, at least I can get my client set up where I want it to be.


The good news is that once everyone left the n00b towns, we spread out quite a bit... I didn't see 30+ players gangbanging a single questgiver outside of Deathknell. However, the zones were still well-populated enough that nobody had trouble finding help with quests like Melrache or the Agamand Family Crypts. I think Blizzard got the math correct on this one.
Except that the alternative choice wasn't fewer people spread out over fewer layers. The alternative was the SAME number of people spread out over fewer/no layers. Layering increases the number of resource nodes without changing the number of players.Pippina wrote: ↑5 years agoYou're only accounting for one half of the supply and demand equation there. Yes, as layers increase the amount of resources available and farmed increases. This increases supply. But the layers only increase as the amount of players increases, which also increases demand. Which kind of results in a bit of a wash in the supply and demand equation.
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I must be too sleep deprived at this point to understand how this makes sense.Black Monarch wrote: ↑5 years agoExcept that the alternative choice wasn't fewer people spread out over fewer layers. The alternative was the SAME number of people spread out over fewer/no layers. Layering increases the number of resource nodes without changing the number of players.
On a vanilla server, you'd have 1x amount of players and 1y amount of resources.
If you had a huge Classic server with 15x amount of players, but put them on a single layer, now you have 15x players and 1y amount of resources.
So instead, they are aiming for 15x players and 15y amount of resources. Which equals out to the same ratio of people to resources as the original game. Roughly.
layering doesn't ruin the supply to demand ratio, it keeps it sane. 15x players to 1y of resources would make everything artificially extremely expensive and adding layers restores it to proper ratios.
I'm delirious from lack of sleep right now. Tell me what I'm missing. Srs. Maybe I'll understand when I wake up.


Because it impacts world pvp and the economy.Steerclear wrote: ↑5 years agoI just cannot understand how people could be so against such a major quality of life improvement.
The faster the shitfest that is layering is removed, the better.

Not necessarily.Pippina wrote: ↑5 years agoYou're only accounting for one half of the supply and demand equation there. Yes, as layers increase the amount of resources available and farmed increases. This increases supply. But the layers only increase as the amount of players increases, which also increases demand. Which kind of results in a bit of a wash in the supply and demand equation.
Lets say we have 3k online on a server.
Thats 2 layers. Thus 2 times as many resources.
But you don't have a full 2 server populations.
Furthermore. Thats not how vanilla worked.
In vanilla a server with 600 people online generated just as many resources as a server with 1800 people online.

We cannot compare Classic to Vanilla anymore. It's not the same game. It fundamentally cannot ever be the same game. Knowledge, skill, playerbase, and countless other variables have changed too much over time. You cannot go back to 2004, so embrace the meme that says, "Modern problems require modern solutions." The numbers do not lie. If we did not have layering, no one would be able to play the game at all. You'd have to speed your way to another place with a friend and just grind mobs above your level. Skipping entire blocks of quests. You can do that now if you wish, but that's not what the game is.

Why? How did Vanilla do it then because they didnt have layering?Steerclear wrote: ↑5 years agoIf we did not have layering, no one would be able to play the game at all.
If they were against or didnt want to use layering they would just create more servers with like 5k max or less on the server like vanilla...




| Nýxt - Demonology Warlock | Kirtonos PVP | Level 50 | - | Awkaran - Resto Druid | Kirtonos PVP | Level 20 |
| Fatherbatch - Holy Priest | Kirtonos PVP | Level 1 | - | Reignmaker - Frost Mage | Kirtonos PVP | Level 1 |

Layering does nothing special. Other similar tools could have accomplished the same thing with less cons. Layering presents a whole host of issues that could have been avoided.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


Blizzard didn't expect most of the population on their servers to quit after a month in Vanilla. Layering, mega servers, and their expectation to remove layering before the end of phase 1 all points to them expecting the Classic server populations to collapse very quickly. It looks like they're expecting a majority of players to be tourists who will bounce in a few weeks. Their solution to their expected player collapse issue is to extremely overpopulate the servers at the beginning, and let the servers collapse down to a healthy size organically. Their actions and statements all point to them preferring up front pain for long term gain. They hope that this will result in the healthiest servers later on down the road.Nyxt wrote: ↑5 years agoWhy? How did Vanilla do it then because they didnt have layering?Steerclear wrote: ↑5 years agoIf we did not have layering, no one would be able to play the game at all.
If they were against or didnt want to use layering they would just create more servers with like 5k max or less on the server like vanilla...
They also don't want to have to merge servers. If they gave us flat vanilla-sized servers, Blizzard expects all the servers to be unplayably small within a short period of time.
I'm not even saying all of this is the correct way to go, and it really does appear like Blizz is being flooded with far more players than they expected. But this is why the servers are set up the way they are right now.


They made the right decision, you're deluding yourself if you think otherwise.
Also Pippina is correct on the supply and demand math above.
Vennrick - Human Warrior
Keatts- Human Rogue
Grobbulus - US

I think layering is one of the biggest reasons we are having fucked up queues at the moment.
Blizzard logic: "People are going to leave the servers after a couple of weeks, so we don't need to create a lot of servers. We will just put everybody on a couple of servers with layers and remove the layers when the people have left." Result: FAR too few servers to accommodate all players. If they had just ditched layering out with the garbage (where it belongs) we might actually have had a decent amount of servers to launch with, because they would've needed to actually have those servers.

Many of which would be low population within weeks as the initial tourist rush wears off, resulting in a bunch of dead realms. We're playing the long game here.morbidmike wrote: ↑5 years agoI think layering is one of the biggest reasons we are having fucked up queues at the moment.
Blizzard logic: "People are going to leave the servers after a couple of weeks, so we don't need to create a lot of servers. We will just put everybody on a couple of servers with layers and remove the layers when the people have left." Result: FAR too few servers to accommodate all players. If they had just ditched layering out with the garbage (where it belongs) we might actually have had a decent amount of servers to launch with, because they would've needed to actually have those servers.
Vennrick - Human Warrior
Keatts- Human Rogue
Grobbulus - US

Which results in server merges to save dying realms. A solution that will inevitably need to be used anyways. Servers will always decline in population over time and will eventually need to be merged, as they always have. Conversely, now servers have 16k player queues and realm pops are 2-4X what they should be by phase 2, forcing many players to lose incentive to play and will simply walk away from the game. This in turn bleeds potential players and loses people that may have stuck it out. Really unfortunate. We could have accomplished the same thing without layering and without massive queues AND could have had an easier time transitioning into phase 2 using less technology and more common sense.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


Could have just sharded 1 to 20.Telvaine wrote: ↑5 years agoMany of which would be low population within weeks as the initial tourist rush wears off, resulting in a bunch of dead realms. We're playing the long game here.morbidmike wrote: ↑5 years agoI think layering is one of the biggest reasons we are having fucked up queues at the moment.
Blizzard logic: "People are going to leave the servers after a couple of weeks, so we don't need to create a lot of servers. We will just put everybody on a couple of servers with layers and remove the layers when the people have left." Result: FAR too few servers to accommodate all players. If they had just ditched layering out with the garbage (where it belongs) we might actually have had a decent amount of servers to launch with, because they would've needed to actually have those servers.
Minimal world PvP impact.
No impact on high end rare resources.
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