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Poll  •  HD Models - Settings Toggle
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Guest
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1 week ago (Beta)
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It's a strictly cosmetic feature that doesn't affect other players. I have no objection to it, though I'd stick with the old school models myself.

Stranglethorn Vale
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Human Paladin 15 posts
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Me like this idea.

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Durotar
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Tauren
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We are assuming there are no technical implications to this. While it's a fun idea and I understand the call for it, I don't think it will happen.

I'm not extremely knowledgable about WoW's game engine, but here are just a couple of technical dependencies I can imagine:

  • New Character and NPC models also mean new models for other resources like totems.. playing your "new" shaman with old totems is weird, right? Are there even models for all the old totems? I played a shaman for a little while in BfA and noticed how much from their original kit was removed.
  • New models mean new textures, shadows & lights, not a big deal, but maybe the engine simply doesn't support defining alternative sources. So unless you use high quality (dynamic) lights and shadows, you could end up with a new character model throwing the shadow of an old character model and lights from particles could lead to weird stuff on the model texture. I don't think Blizzard would be willing to tamper with the engine to make this happen. :shrug:
  • New models mean new animations, which means you need to remap animations. Whilst this could be totally easy in most cases, what about cases in which there is no intended animation for new models? Maybe the old animations and the new are totally incompatible.. Let's say both character models are rigged (I would imagine the new models are, but the old might not), but rigged differently (obviously) and you try to put an old animation on that. It's weird, if at all possible.
  • Here's one for the PvP'ers: New models probably mean new hitboxes. Not sure how this handles in the engine so I don't even want to assume it's possible to use old hitboxes with new models.

It could be done, but would consume a lot of resources to do it. Maybe after launch this could be one of the things in their backlog.

Warlock Affliction
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Undead Warlock 60 posts
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Rinkusan wrote:
1 week ago
New models mean new animations, which means you need to remap animations. Whilst this could be totally easy in most cases, what about cases in which there is no intended animation for new models? Maybe the old animations and the new are totally incompatible.. Let's say both character models are rigged (I would imagine the new models are, but the old might not), but rigged differently (obviously) and you try to put an old animation on that. It's weird.
This is one of the reasons pointed out, I can't recall if by Blizzard staff or a knowledgeable animator, but new models means different animations, meaning that the spells and abilities they cast are not sync'ed with the actual sprites, animations and time-length of those spells and abilities, so then you have to ask yourself; well shall we add vanilla spells or new spells? And then you have whole new Pandora's box to open...

And they say Blizzard games don't have bugs. - Anub'arak
Alterac Valley
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Alliance Priest 80 posts
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Grindhouse wrote:
2 weeks ago
Is it to late to update the graphics?





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Wow those are incredible. That must have been like what WoW felt/looked like to me when I first experienced it in 2005, haha. Especially coming from Runescape. :lol:

On topic though: I totally don't mind if it's a toggle. I've definitely rolled with a modded MPQ on vanilla realms to have some newer textures, but I do not think it should be on by default. The game should look authenticate when you first play.

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Ashenvale
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Gnome
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Gnome Warrior 296 posts
6 days ago (Beta)
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After spending a good chunk of time on the stress test this weekend - holy shit, the graphics already pretty much are in 'WoW Classic Remastered' territory. Yeah we still have the old models and textures, but the modern game engine brings so many graphical improvements that it's like a brand new game. The shadows, water, view distance, anti-aliasing... everything adds up in little ways. I spent half the time this weekend gawking at how good everything looked in spite of all the old textures and low polygon models.

Yeah, I much prefer my gnome with the new character models. But Classic as a whole already is so far improved from what I'm used to from private servers and it's pretty impressive what they've done.

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Durotar
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Tauren
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6 days ago (Beta)
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Pippina wrote:
6 days ago
holy shit, the graphics already pretty much are in 'WoW Classic Remastered' territory
In order to go to "true" Classic graphics, they added a button on the bottom left of the graphics options interface. It will set your graphics preset to 3 and look pretty much like Vanilla looked.

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Ashenvale
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Gnome Warrior 296 posts
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Rinkusan wrote:
6 days ago
Pippina wrote:
6 days ago
holy shit, the graphics already pretty much are in 'WoW Classic Remastered' territory
In order to go to "true" Classic graphics, they added a button on the bottom left of the graphics options interface. It will set your graphics preset to 3 and look pretty much like Vanilla looked.
Yeah, I saw that too. That gives it another perspective - classic graphical settings is preset 3/10. When you turn it up to 10/10, you got you your WoW Reforged graphics. Just without the new character models, textures, animations, hit boxes, updated heights, etc.

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Human Warrior 26 posts
5 days ago (Beta)
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Classic Reforged would be nice as a separate client, with EVERYTHING remodeled, as WC3:R is doing it. Half assing the HD updates bit by bit while still leaving more than half the world low-poly like retail (and RuneScape HD did before it) is just stupid.

Yet, vanilla wow uses a ton of models from the alpha and beta (check out those pirates and skinny Defias guys), but they blend in a bit better than, say, a high poly, high definition human model roaming around Elwynn's old-ass buildings. BC also used many models that were already in the files but had just gone unused.

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Arathi Highlands
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4 days ago (Beta)
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I literally have zero clue why anyone would vote to prohibit the new models as an option.

For me, I'd toggle it depending on what race I'm playing. I've historically played trolls, so I'd 100% keep the old models. But if I played, say, undead or dwarf, then 100% the WoD models.

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Toshiok - Troll Mage, Kil'Jaeden US retail Dimaga - Human Warlock Lightbringer US retail, guild: Animus Invictus
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