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1.12 Crossrealm Battlegrounds:

Get matched with players from other servers to ensure shorter queue times.
Get teleported straight into the bg, so you don't have to run to the entrance.

Dungeon Finder:

Get matched with players from other servers to ensure shorter queue times.
Get teleported straight into the dungeon, so you don't have to run to the entrance.

Raid Finder:

Get matched with players from other servers to ensure shorter queue times.
Get teleported straight into the raid, so you don't have to run to the entrance.

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Dungeon Finder/Raid Finder/Current WOW you can queue up anywhere in the world from your screen.

In vanilla you needed to go to specific locations to queue up for a specific battleground.
So essentially you cant be in the Strangletorn Vale questing and decide to open a screen on your UI and queue up for a battleground.
You needed to run, fly, hearth to a city that can queue or run to the entrance in different zones in the world.

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Nyxt wrote:
2 months ago
Dungeon Finder/Raid Finder/Current WOW you can queue up anywhere in the world from your screen.

In vanilla you needed to go to specific locations to queue up for a specific battleground.
So essentially you cant be in the Strangletorn Vale questing and decide to open a screen on your UI and queue up for a battleground.
You needed to run, fly, hearth to a city that can queue or run to the entrance in different zones in the world.

I appreciate this, so apart from being able to queue for dungeon/raid finder outside of Capital Cities, they are basically the same thing as 1.12 Crossrealm battlegrounds. I just find it hypocritical that players criticize dungeon/raid finder, yet defend crossrealm battlegrounds. They were effectively the same systems.
.

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That said, I would prefer not to have cross-realm BG's. I enjoyed the dynamic of knowing players (friend and foe) on sight and remembering people from their World PvP days.

Just like with dungeon finder, these mechanics make your own reputation matter much less - if you'll never play with these people again, what is the purpose in communicating with them, or being social? They're just strangers on the same subway car, all heading towards the same destination.

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RedridgeGnoll wrote:
2 months ago
They were effectively the same systems.
I guess you can say that...

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Frosted wrote:
2 months ago
That said, I would prefer not to have cross-realm BG's. I enjoyed the dynamic of knowing players (friend and foe) on sight and remembering people from their World PvP days.

Just like with dungeon finder, these mechanics make your own reputation matter much less - if you'll never play with these people again, what is the purpose in communicating with them, or being social? They're just strangers on the same subway car, all heading towards the same destination.
Precisely, so why are there players supporting 1.12 Crossrealm BGs, yet claiming dungeon/raid fi der ruined WoW.

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RedridgeGnoll wrote:
2 months ago
Precisely, so why are there players supporting 1.12 Crossrealm BGs, yet claiming dungeon/raid fi der ruined WoW.
I think they are accepting it because it was there in 1.12 (Not that they want it or support it in general)
It goes the same as adding things that werent in 1.12 that you shouldnt take things out that were in 1.12

#NoChanges rememeber

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Frosted wrote:
2 months ago
That said, I would prefer not to have cross-realm BG's. I enjoyed the dynamic of knowing players (friend and foe) on sight and remembering people from their World PvP days.

Just like with dungeon finder, these mechanics make your own reputation matter much less - if you'll never play with these people again, what is the purpose in communicating with them, or being social? They're just strangers on the same subway car, all heading towards the same destination.
Precisely, so why are there players supporting 1.12 Crossrealm BGs, yet claiming dungeon/raid finder damaged WoW.

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RedridgeGnoll wrote:
2 months ago
Precisely, so why are there players supporting 1.12 Crossrealm BGs, yet claiming dungeon/raid finder damaged WoW.
You double-posted, but generally this change homogenized the PvP experience across realms. On my backwater PvE server, there were 2-3 premades on each faction that absolutely stomped each other, to the point where people would stop solo-queuing and 'strike' until things changed.

Also, the grind to rank 14 was completely variable depending on the vibrancy of your PvP realm, to the point where people would transfer into small servers, get rank 14, then transfer to the big leagues. The cross-realm system flattened all this out and the average player got a more consistent PvP experience.

Don't get me wrong, I think all the above excuses don't overcome the issue that it made the game less social, which is always a problem.

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Fact

Firstly, Cross-Realm Battleground PvP (Battlegroups) were introduced in patch 1.12, so there is no argument that it doesn't belong where it is put.
https://wowwiki.fandom.com/wiki/Battlegroup

Secondly, Battlemasters existed prior to 1.12, so there was no need to travel to the battleground to queue up.
https://wow.gamepedia.com/Battleground <- Patch Notes section shows that Battlemasters existed in 2005 (1.12 was 2006)

Edit: My "opinion" post made no sense due to a wrong assumption. If we really do get 1.12, get ready for Meeting Stones:
"Originally, they were for filling in partial (or just-starting) parties whose members met the required level range by auto-inviting suitable candidates."
https://wowwiki.fandom.com/wiki/Meeting_Stone

Patch 1.3.0 (07-Mar-2005):

  • Meeting Stones added.
Patch 1.5.0 (2005-06-07):
  • Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons.
  • Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon.
  • Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously.
Patch 1.7.0 (13-Sep-2005):
  • You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.
  • You will now be informed that you have left the meeting stone queue when the group leader logs out.
  • Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.
  • You can now be added to a group by the meeting stone when that group contains characters that have disconnected.
Patch 2.0.1 (05-Dec-2006):
  • Meeting Stones now function similar to a Warlock Summon spell. <-- This is how most 1.12 pservers functioned. It's TBC.

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Frosted wrote:
2 months ago
RedridgeGnoll wrote:
2 months ago
Precisely, so why are there players supporting 1.12 Crossrealm BGs, yet claiming dungeon/raid finder damaged WoW.
You double-posted, but generally this change homogenized the PvP experience across realms. On my backwater PvE server, there were 2-3 premades on each faction that absolutely stomped each other, to the point where people would stop solo-queuing and 'strike' until things changed.

Also, the grind to rank 14 was completely variable depending on the vibrancy of your PvP realm, to the point where people would transfer into small servers, get rank 14, then transfer to the big leagues. The cross-realm system flattened all this out and the average player got a more consistent PvP experience.

Don't get me wrong, I think all the above excuses don't overcome the issue that it made the game less social, which is always a problem.
Great response. I have heard the argument of the faction population imbalances and how they effect battlegrounds. If there is a Horde dominated server, can't the Alliance just form more premades, especially considering they will fight more Horde pugs. The premade stomps happen even with crossrealm battlegrounds. The system shares so much in common with Dungeon and Raid Finder. I think it will be destructive to Classic WoW.

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Cross realms were Blizzards answer to faction imbalance. Blizzard had no real way to deal with faction issues and this became their solution. Dungeon finder is not affected by faction imbalance and thus was not as much of an issue as cross realm BG's. You could always open chat and find a group for PvE content, you could not always enter a BG. Finding a premade team was far more difficult than finding a 5 man dungeon group. On some servers the wait time to enter a BG was hours. Hours and hours. The game became unplayable from a PvP standpoint. People can sit here and reminisce about rivalries and silly fun times that were had when you knew your opposition, but the reality on some servers was the equivalent of no PvP. Kids would get off school (me included) at 330pm only to remain in queue for upwards of 3 hours, only to enter an AV that had 25-30 teammates against a fully populated opposing team.

Eventually Blizzard offered free transfers off of low pop realms pending faction imbalances to the overpopulated faction. Or free transfers TOO a realm to help boast player counts on the underpopulated faction. They also used some server merging... None of these solutions ever seemed to solve the faction balance issue.

Are cross realm BG's a form of LFG? Of course. Were they necessary? Yes. Do they have the same impact as LFG? No. Battlegroups were composed of a handful of servers and were a necessity at the time. Depending on what server populations we will see after layering has collapsed, we may not need them for Classic. If servers end with 3-5k players, Blizz will likely need some form of battlgroup implementation. If we sit at 10-15k players per server, we wont. These are both extreme versions of potential server pops, the reality will end up being somewhere in between.

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RedridgeGnoll wrote:
2 months ago
Frosted wrote:
2 months ago
RedridgeGnoll wrote:
2 months ago
Precisely, so why are there players supporting 1.12 Crossrealm BGs, yet claiming dungeon/raid finder damaged WoW.
You double-posted, but generally this change homogenized the PvP experience across realms. On my backwater PvE server, there were 2-3 premades on each faction that absolutely stomped each other, to the point where people would stop solo-queuing and 'strike' until things changed.

Also, the grind to rank 14 was completely variable depending on the vibrancy of your PvP realm, to the point where people would transfer into small servers, get rank 14, then transfer to the big leagues. The cross-realm system flattened all this out and the average player got a more consistent PvP experience.

Don't get me wrong, I think all the above excuses don't overcome the issue that it made the game less social, which is always a problem.
Great response. I have heard the argument of the faction population imbalances and how they effect battlegrounds. If there is a Horde dominated server, can't the Alliance just form more premades, especially considering they will fight more Horde pugs. The premade stomps happen even with crossrealm battlegrounds. The system shares so much in common with Dungeon and Raid Finder. I think it will be destructive to Classic WoW.
In the original Battleground system you had to run to the entrance, often times with groupmates. You then queued and got matched with players only on your realm. There were longer wait times associated with all of this. To expedite the process, Blizzard made it so players couls just queue from the Capital Cities. Imagine if you could just teleport your entire dungeon group into the instance in Classic. Then Blizzard added Crossrealm Queues primarily to lower the queue times on faction imbalamced servers. That is counteractive to how Classic worked. Waiting was part of Classic. You had to wait while forming dungeon and raid groups.

Blizzard took the Crossrealm BG system and basically applied it to PvE later on. We all see how that turned out. Players idling in Orgrimmar or Stormwind chain queuing instances with players from other servers. It is so shortsighted.

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Nyxt wrote:
2 months ago
RedridgeGnoll wrote:
2 months ago
Precisely, so why are there players supporting 1.12 Crossrealm BGs, yet claiming dungeon/raid fi der ruined WoW.
I think they are accepting it because it was there in 1.12 (Not that they want it or support it in general)
It goes the same as adding things that werent in 1.12 that you shouldnt take things out that were in 1.12

#NoChanges rememeber

I would like to point out that Blizzard is taking things out of 1.12 that it considers to be preparation for Burning Crusade. That is why the mount costs are not the new system and instead the old.

I would consider x-realm prep for Burning Crusade's arenas, and it's strange that Blizzard doesn't feel the same way. Likely they see it as a convenient fix to faction imbalance and are deciding to keep it in for that reason alone and will not change their minds otherwise because they can.

I would prefer no x-realm, but at this point it seems like Blizzard can do what they want with the "just before BC content" and decide what their intent was or wasn't with it.

I wish they would at least give us a middleground where x-realm is introduced at a much later phase IF there are problems with the prior system, and even then only on certain servers.



EDIT: An important note to make is it looks to be almost all your prior repliers appear to be either Horde PvP or Alliance PvE on the Faction/Server type split. They are the prime example of who wants/needs x-realm BGs because they are the typically overloaded faction on that server type. As you can probably tell, I'm not playing either of those and hence get quick ques. Yes, I'm biased, and so is everyone else on this thread.

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X-realm BGs was still connected with battlegroups and reputation still mattered, most people knew the top dogs / famous guilds from different realms.. And queuing WSG after WSG still meant you saw the same people..

I love x-realm BGs because they make dead brackets come alive due to games actually popping.. White LFR makes me queue solo for the latest raid, go AFK throughout the fights and still get to down all the bosses..

LFG has always been in the game in form of meeting stones and inns (according to the 1.12 clients). But I have never used them. Would hate to have an instant teleport to dungeon tool.

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ShamelessEU wrote:
2 months ago
LFG has always been in the game in form of meeting stones and inns (according to the 1.12 clients). But I have never used them. Would hate to have an instant teleport to dungeon tool.
Holy shit, I simply did not remember this at all. I am deleting my previous post.

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ShamelessEU wrote:
2 months ago
LFG has always been in the game in form of meeting stones and inns (according to the 1.12 clients). But I have never used them. Would hate to have an instant teleport to dungeon tool.
The meeting stones don't TP and merely try to put you in a group with people who also clicked the stone. They did not work very well at even doing that, and I personally never saw them ever get used.

I don't think they even asked you for a role. Maybe it was possible to get a 5 rogue group?

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Linguine wrote:
2 months ago
ShamelessEU wrote:
2 months ago
LFG has always been in the game in form of meeting stones and inns (according to the 1.12 clients). But I have never used them. Would hate to have an instant teleport to dungeon tool.
The meeting stones don't TP and merely try to put you in a group with people who also clicked the stone. They did not work very well at even doing that, and I personally never saw them ever get used.

I don't think they even asked you for a role. Maybe it was possible to get a 5 rogue group?
According to what you can read on WoWWiki from old Patch notes, Tanks and Healers could be specified.

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I dont think they were used or checked for role, but did people really have problems getting into groups for dungeons? I played mage and hunter and dont recall it being an issue even though I was DPS.

Still queuing for BGs you actively had to walk back to your main cities or the BG location to queue. I remember queuing WSG in the Barrens on nu horde mage early lvl once in a while and once I could queue from main cities I would always queue up and go work professions and such while waiting.

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Rinkusan wrote:
2 months ago
Linguine wrote:
2 months ago
ShamelessEU wrote:
2 months ago
LFG has always been in the game in form of meeting stones and inns (according to the 1.12 clients). But I have never used them. Would hate to have an instant teleport to dungeon tool.
The meeting stones don't TP and merely try to put you in a group with people who also clicked the stone. They did not work very well at even doing that, and I personally never saw them ever get used.

I don't think they even asked you for a role. Maybe it was possible to get a 5 rogue group?
According to what you can read on WoWWiki from old Patch notes, Tanks and Healers could be specified.

Very interesting! Even so, I still wouldn't use it, but if people chose to there's nothing wrong with keeping it in. You had to walk down to the instance to use it and received no 5% bonus for using it. It merely eliminated the [4. LookingForGroup] chat.

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I spammed the **** out of /yell near quest hubs for the dungeons

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I forgot how queuing for Battlegrounds work as a group.

Lets say a pre-made of 10 people, did all 10 people had to be near the battle master to accept the queue or can they be anywhere in the world and only one person in the group needed to talk to the battle master?

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Nyxt wrote:
2 months ago
I forgot how queuing for Battlegrounds work as a group.

Lets say a pre-made of 10 people, did all 10 people had to be near the battle master to accept the queue or can they be anywhere in the world and only one person in the group needed to talk to the battle master?
In Beta anywhere in the world

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Linguine wrote:
2 months ago
Rinkusan wrote:
2 months ago
Linguine wrote:
2 months ago
ShamelessEU wrote:
2 months ago
LFG has always been in the game in form of meeting stones and inns (according to the 1.12 clients). But I have never used them. Would hate to have an instant teleport to dungeon tool.
The meeting stones don't TP and merely try to put you in a group with people who also clicked the stone. They did not work very well at even doing that, and I personally never saw them ever get used.

I don't think they even asked you for a role. Maybe it was possible to get a 5 rogue group?
According to what you can read on WoWWiki from old Patch notes, Tanks and Healers could be specified.

Very interesting! Even so, I still wouldn't use it, but if people chose to there's nothing wrong with keeping it in. You had to walk down to the instance to use it and received no 5% bonus for using it. It merely eliminated the [4. LookingForGroup] chat.
You are quite right, I don't think I would use it either. Why is that? I do use LFG on the rare occasions I play retail.
I guess it's an all-or-nothing kind of deal. Either give me the full package or let me look for my own damn group :)

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The battleground system was flawed, as evidenced by faction imbalances. Crossrealm battlegrounds will resemble battlegrounds from retail. I think it is ultimately unhealthy for the game. There were many options like server transfers that could be used. Crossrealm battlegrounds did so much harm to server community, and isolated players from eachother on their server. This is exactly what WoW degraded into with the expansions.

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