For me, it's running VC. God damn I love me some VC. I'm actually leaning towards Alliance solely because I'll get to run VC a bunch. I barely raided when I played vanilla, as I was 13 or so at the time. Didn't have the discipline. But I ran the lower level dungeons so much, and it was always so much fun. I really disliked WC, looking back, and having run it recently on private servers, I still don't like it.

Spending 10 minutes deciding on what talent to take next.
Quiet moments exploring aimlessly for the fun of it.
Getting a quest reward that really benefits my toon.
Meeting awesome people from organic encounters.
Reading quest text.
:)
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Flerex • Faendor • Grayson • edoslawsky • Iolden • Selexin • Jon Bloodspray • Angryparasite • powerfool



Honestly, what I'm looking forward to the most is being back in a true MMORPG environment. Having things like skill trees, leveling slowly while exploring new areas, not being able to simply queue up for stuff I want to do but manually form the group and physically go to the location. Having to earn skills again and learn them from trainers (such as finding your "totems" in the world for shamans).
I didn't play too much of vanilla (didn't reach the level cap before TBC hit), but it just seems to me like so many RPGs these days are trying to be something they're not. Most don't even have skill trees or specializations anymore, and you just sit in town and queue up for anything you want to do. That and leveling to the max can either be bought, or it is so easy to level to the cap. Nothing prestigious about seeing a high level character walking by anymore.
Totally agree. Playing in the actual world was everything. My son and I played two Beta accounts in 2004 just prior to release (he was 10!), and had a blast. Then we watched as WoW devolved into a non-game that we grew to despise. Did not play after WotLK except to dabble and complain about how much we hated it.
I know, I sound like a complainer, but the fact is they promised a RvR game at the outset, I completely remember that, and they actually delivered pretty well for a couple of years. Then, it all changed...

This ^ So much this.Brokenshield wrote: ↑6 years agoNothing prestigious about seeing a high level character walking by anymore.
The slow rate of progress made achieving max level a lot more satisfying. Seeing grand marshal was even more jawdropping

I'm looking forward to reading the quest texts without using any quest helper, exploring every single corner of the maps, every little flavour the world has to offer. I wanna do every single dungeon and even every single quest in it, even those that are not worth the trouble. I just wanna appreciate all the love that has been put into this old and imperfect, yet amazing game.
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teebling • Angryparasite • Iolden • Unlitcrow

This thing, actually, turns into something special - asking for directions and help in the general chat, getting an answer, chatting with random people along the way and eventually completing a few quests together. This is a true classic experience which is long lost today.
For me exploration, immering myself in quest texts /chains, chatting with random people in /1, and forming spontaneous groups are among the little things that I look forward to the most.

Getting that new mace, seeing those big numbers and not knowing that it has the same DPS as the last one






That your not a overpowered, all-doing, all-killing, all-having.
I mean that that you cant just fly to the mob and kill him, that you have to get supplies (i accidentally did this in BfA), that you have to visit the capitals that stuff
i really dont like this trend in video games that you dont have to put your thoughts in it, dont get me wrong, i dont want to crush numbers but nowadys you simply fly throu the games or the games are like dark souls, unnecessarily hard.
another series that was messed up like WoW nowadays is Anno (also known as A.D.) and see what they did, they basically reserved every single change since 1701, of course not all but its really a total different game compared to the 2205 and 2070.

I'm looking forward to questing, dungeons, and spontaneous world PvP. I don't want to hold any expectations about what end game is going to be like since it's ways off (though I do intend to raid eventually), but the leveling experience and the process of making friends and enemies along the way is a guarantee provided they keep Classic as Vanilla as possible.

Most have covered it already, but the non QoL changes we have in the current game make it feel more like an RPG to me. Exploring the world again. Doing the epic/long quest lines I remember from pre-Cata.

Took the words right out of my mouth. I'm looking forward to the friends and enemies I'll make along the way.Brokenshield wrote: ↑6 years agoHonestly, what I'm looking forward to the most is being back in a true MMORPG environment. Having things like skill trees, leveling slowly while exploring new areas, not being able to simply queue up for stuff I want to do but manually form the group and physically go to the location. Having to earn skills again and learn them from trainers (such as finding your "totems" in the world for shamans).
I didn't play too much of vanilla (didn't reach the level cap before TBC hit), but it just seems to me like so many RPGs these days are trying to be something they're not. Most don't even have skill trees or specializations anymore, and you just sit in town and queue up for anything you want to do. That and leveling to the max can either be bought, or it is so easy to level to the cap. Nothing prestigious about seeing a high level character walking by anymore.



Running down a random road and seeing someone being ganked at <10% health and you save their ass.
No, no need to thank me, gentle citizen. Justice is it's own reward. */fly*


- Reading through a lot of the quests I skimmed through when I was younger.
- Re-exploring each zone! I skipped a lot of that too!
- As ridiculous as this sounds, I'm sort of looking forward to 3 hour AV's O__o. Some of my best memories came from those insanely long AV's.
- Having my profession mean something.
- Playing in a truly immersive world.
- Running full BRD & Dire Maul runs.
The Footpad

This got me chuckling. Bonus for /highfive the saved guy after he throws you a buff.
Also – encountering orange level number guy on the road and winning the brawl. Walking off slowly after finishing your conjured muffin.

By all the cats of https://classic.wowhead.com/npc=6367/donni-anthania, I say ! Looking forward to https://classic.wowhead.com/spell=25383/spit-out some https://classic.wowhead.com/spell=22833/booze-spit right into my favorite mobile spitting pots: gnomes !! Who needs a https://classic.wowhead.com/npc=5652/practice-dummy when you have a playable https://classic.wowhead.com/npc=1211/leper-gnome !!!

Really looking forward to the 5-man dungeons like Scarlet Monastery and Stratholme.
Ohh and really hoping for some epic world PvP between Tarren Mill and Southshore!
That feeling when it's raining outside and you're all warm and cosy inside with a cup o' Yorkshire Tea exploring Azeroth.

Enjoying the challenge of leveling my character in a game I love, with friends. Again.



EU PvE - Pyrewood Village -


I can't wait to have to think about where you're actually going and what you're going to do before you leave a city or camp. I miss the feeling that the act of traveling had weight and was something you had to plan for.


Being able to corpse camp people without them getting away. Doing this for so long that they bring their main or friends and and then killing and camping them as well. Having impact in world PvP again. Consequences. Adversity. Even the act of being overwhelmed and dying myself... Watching as a group of people kill you and spend their time camping you instead! Creating a moment that other players have to overcome and watching them either bend to you or rise up and overthrow you. Meaningful world PvP engagements.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


- The soul crushing grind. I miss actually having to put effort into leveling a character.
- Actually needing to talk with others to do get things done.
- Running the game on potato hardware at 1024x768. Maybe even find an good CRT Monitor to play it on.
- But also getting buttery smooth framerates in SW and Org on modern hardware.
