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1 week ago (Pre-release)
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Happy with the released pvp content plan!

The only thing really missing to me, is how they will handle server load balance and healthy population numbers. Classic is a huge time investment and I would hate to roll on a server that has 4:1 Alliance to Horde or something. They care about natural world pvp, but it won't be much fun if we can't ensure balanced population numbers.

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Anyone here actually going for rank 14 now we know what it will take?

Priest Holy
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Etchel wrote:
1 week ago
Happy with the released pvp content plan!

The only thing really missing to me, is how they will handle server load balance and healthy population numbers. Classic is a huge time investment and I would hate to roll on a server that has 4:1 Alliance to Horde or something. They care about natural world pvp, but it won't be much fun if we can't ensure balanced population numbers.
How could this be ensured by Blizzard? It seems like it would be entirely up to the players to balance the factions. I would definitely prefer if my home was roughly 50/50, but will it not be random if you select the correct server or not?

Teldrassil
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Sojiro84 wrote:
2 weeks ago
I myself will be playing on a RP-PvE server. On the one hand, I will be missing on the amazing World-PvP, but on the other hand, I can casually level without people killing me for no reason.

I have lived on a PvP server during vanilla and it was a pretty frustrating experience leveling that way. Off course, today, I would look at it in a different light since we get to relive it and I wouldn't be as frustrated about being killed this time since we get a one-time chance to relive it all.

That said, going for a RP-PvE server since I think the community there will be more mature and it is fun seeing people over the world role-playing. The world feels more alive on it.
You know what? I’m kind of going off PvP servers in a way too... I might just go PvE and flag up for PvP so that I get the occasional rush of actual encounters and avoid the mindless flight point camping and other tryhard stuff.

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Ravenheart wrote:
1 week ago
You know what? I’m kind of going off PvP servers in a way too... I might just go PvE and flag up for PvP so that I get the occasional rush of actual encounters and avoid the mindless flight point camping and other tryhard stuff.
That's worse than being on a PvP server if you ask me. Flagging yourself on purpose means the enemy always gets the first hit. When you're always flagged, you can always keep your eyes open for anything red (except for rogues of course).

Teldrassil
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Nymis wrote:
1 week ago
Ravenheart wrote:
1 week ago
You know what? I’m kind of going off PvP servers in a way too... I might just go PvE and flag up for PvP so that I get the occasional rush of actual encounters and avoid the mindless flight point camping and other tryhard stuff.
That's worse than being on a PvP server if you ask me. Flagging yourself on purpose means the enemy always gets the first hit. When you're always flagged, you can always keep your eyes open for anything red (except for rogues of course).
Yeah that’s v true, hadn’t considered this at all - red is so much easier to spot and also being hit by an aimed shot before I can do anything isn’t ideal.

I guess the alternative is to just join a big wpvp group like yours and fight off any annoying gankers.

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Rootdancer wrote:
1 week ago
Etchel wrote:
1 week ago
Happy with the released pvp content plan!

The only thing really missing to me, is how they will handle server load balance and healthy population numbers. Classic is a huge time investment and I would hate to roll on a server that has 4:1 Alliance to Horde or something. They care about natural world pvp, but it won't be much fun if we can't ensure balanced population numbers.
How could this be ensured by Blizzard? It seems like it would be entirely up to the players to balance the factions. I would definitely prefer if my home was roughly 50/50, but will it not be random if you select the correct server or not?
Sign up for a server in advance, or keep initial server populations smaller and then strategically merge servers to healthy populations ~2-3 weeks in are solutions I would consider reasonable. Not sure if those solutions are better than just letting things play out naturally, though.

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Damn..long time for BG =(

:ugeek: Think of a number between 1 and 10 :confused: . Multiply it by 9 and subtract 1 :smile: . Now close your eyes :mad: . It's dark isn't it? :cool:
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