Maraudon for aesthetics. It’s beautiful.
Dire Maul for its imfamy, from the power of the loot compared to early raid gear to people exploiting different aspects of the dungeon to farm gold. It’s lovely.
Really difficult for me to decide on one, so I will have to list a few.
Scarlet Monastery (Armory and Cathedral specifically)
Yes, I had to list a few. They really are nice dungeons despite being old. They are very thematic and full of spirit.
I am quite a fan of Razorfen Downs. If nothing else, then running RFD was the first time in WoW I started feeling high level. And that was during BC. ;P
Also I'm really looking forward to running Scholomance! Despite a couple of high level characters on private servers, I never got around to that...
BRD hands down. No dungeon has ever matched its magnificence in my opinion. Huge, with a lot of quests and a lot of other things to do.
Dire Maul. Amazing lore, huge place, I remember being so fascinated by the Shen'dralar when I first encountered them.
For me it would be RFK and RFD combo. As a horde player, I have a special place for Barrens in my heart and therefore these two associate with the feeling that time has come to leave - after spending a huge chunk of time there - and travel further. In addition, the quillboar theme is really well done and having a glimpse at Kel'Thuzad as the last boss was something inspiring up until the very end.
BRD all the way - nothing really comes close to its complex and divergent design!
Pro tip: bingewatch braindead TV shows, like Keeping up with the Kardashians and Love Island etc. the months before Classic releases. Make yourself as stupid as possible and you can truly relive the Vanilla experience again!
Probably an unpopular opinion but I actually really liked Gnomeragan. It was so different in atmosphere and gave a really cool insight into Gnome lore and aesthetics that were at the time pretty lacking (they had no starting zone back then and were lumped in with dwarves in Dun Morogh).
It was also kind of huge and expansive, and had some pretty interesting quests. God it’s going to be hilarious when hunters forget to dismiss pets at the right time and they come running with half the dungeon’s mobs behind them hahaha
As a horde I have awesome memories of it: it was the first dungeon I stepped in (wall of text incoming!)Iced_Plasma wrote: ↑4 weeks agoProbably an unpopular opinion but I actually really liked Gnomeragan. It was so different in atmosphere and gave a really cool insight into Gnome lore and aesthetics that were at the time pretty lacking (they had no starting zone back then and were lumped in with dwarves in Dun Morogh).
Back in the days, when the retail patch was around 3.1.0, I was already looking for Vanilla Wow Server (yep, a bit in advance :D). I remember stumbling on one called Enturion. We are talking of days when a non fun-server that had more than 100 players online concurrently was considered amongst the best. The scripting level was, of course, at least very bad. My comprehension of English (which is not my native language) was also very low for a game like WoW that has a ton of text!
So I was stuck around level 25 with many quests that I didn't know how to complete in The Barrens when I stumble upon one that seems easy: https://classic.wowhead.com/quest=2842. Eck, I just have to talk to a guy somewhere named Booty Bay, taking the boat from Ratchet! That should be pretty fast. I complete it in a matter of minutes, and I discover that he gives me another quest, https://classic.wowhead.com/quest=2843. This time I don't understand exactly what to do, but that machine near him... it seems interesting, so I step on it. In a matter of seconds, the following happens:
- Loading screen pops up (what have I done??)
- I arrive in a place I've never seen (what are these strange machines??)
- The goblin on the other side, probably due to some scripting bug, starts to attack me (leave me alone please!!)
- To escape certain death (I already potted) I go for the blue swirling portal (what is this??)
At this point, I ress at the Kharanos Graveyard. I don't know where I am. Keep in mind that I'm veeeeeery noobish, so I don't know what the world map is AND I don't know what the hearthstone is.
Time to do some walk I suppose! I ress at the Spirit Healer and, thanks to I don't know which god, I make my way through Dun Morogh, Loch Modan, Wetlands, Arathi Highlands (where I die like 50 times to this bitch https://classic.wowhead.com/npc=2612 and his knights) and Tarren Mill in Hillsbrad Foothils. I then log out and never take back my character.
It was an awesome moment, and when years later I went back to kick https://classic.wowhead.com/npc=7800 ass, it was a very good sensation!
Black rock spire but particularly LBRS that place is a masterpiece of map design; layers up layers...UBRS is actually a part of LBRS and you can fall from UBRS to LBRS in a few places. The dungeon was practically a 5 man raid. So many challenges from how to pull, to CC, to boss mechanics.
I made all my new warrior recruits tank a LBRS run for me back during vanilla as a test of whether they were competent and it worked. It set the tone of seriousness and expectations and taught me a lot about their strengths and deficiencies as warriors.
It also didn't hurt that I was one of the tanks who was willing to help people with LBRS for the onyxia key chain (Warlord's Command) and few other people wanted to set foot in there.
SM is great for teaching people how to pull, by the time I start running SM is when I feel like I'm actually getting somewhere with my character. Love Zul'Farrak, the atmosphere is brilliant. Bums me out when people say the stairs event is tedious, it's great.
Least favourite probably the quillboar ones or the low level mazes, wc/mara.
Black Rock Depths. I probably ran this dungeon around 500 times back in Vanilla. It speaks volumes and I believe it to be the perfect five man instance. The size really showed what Blizzard tried to do with dungeons. I mean you had to go through there to get the Molten Core (obviously was scrapped early on). There was no fixed route and pretty much every group had a different way to run it. I remember knowing everything about this instance - be it boss, routes, keys or quests. I am not exaggerating. At the end of Vanilla I duo farmed this instance with my Warrior friend. Many crazy stories about this dungeon and a lot of gold was made.
Besides that, all the 10/15 Man dungeons were really well made. I loved running LBRS and getting the quest for the ring for UBRS. I began running this instance when the first Winterveil event started and being really jelous that I didn't win the green hat that drops during the event. It was funny to see the reaction of people when you used the ring during the Rend Blackhand fight. Stratholme had an amazing vibe, espacially knowing the WC3 story.
Maraudon's Earth-Song Falls is my absolute favorite in terms of design. I always wanted to travel around Desolace and see if I could find the massive chasm with a dungeon inside of it but never did.
Also Blackrock Depths for the sheer size and exploration aspect of it.