What do you get from opening the gates that would make you want to do it twice?Herrington wrote: ↑5 years agoMaybe not completely undiscussed, as I've seen one or two threads around the Internet about it, but the AQ War Effort. One of the (very) few changes I'd be ok with is if they randomized, or otherwise changed the required items each faction had to stockpile. I'm afraid that everyone will just stuff their banks full of the original items, blow it all on day 1 of that patch, then the War Effort will take only a fraction of the time it took back in Vanilla WoW. I'd like to use the AQ War Effort to get an orange raptor for my orcl, but if it doesn't last long, there's not a whole lot of time to get that reputation.
Another AQ concern is that people will open the gates on one server, then mass transfer to another server and open its gates as well. It'd be nice if they didn't allow server transfers until all servers have opened their gates to eliminate that possibility.

- The clear answer to 8/16 debuff slots
- Are fishing pools available from the early game or later?
- Are Hinterlands / Thorium Point / Timbermaw quests available from start?
- Is Thorium Reputation gonna be split in two phases
- Will ZG enchant use early version (primal from bosses + DM libram) or later version (idols from Jindo & Raptor + stuff)
- Will ZG flasks/buff persist through death (early version) or not (later version)
Mookey & Cosá @ Shazzrah EU
Past: Mookey <The Celestial Defender> Xavius EU & Cosa @ Lightning's Blade / Northdale / Lightbringer

That the stolen silver is still nowhere to be found...
My worry is that all the data in the game that's been researched thoroughly over years will be speed-run by over-achievers and the elitists and thus will ruin the game for everyone else.
Newbies have no chance of getting legendary items like the mount or thunderfury because "Tom" has been playing a private server for years but did not receive it, therefore Thunderfury is reserved to him in Classic because he was first in line. A very select few whom have no lives nor friends but bestowed with good luck will get the mount, and the event won't be as exciting as it originally was because We've already done it.
My other worry is that I won't be able to play Classic as much as I originally planned to. I want a decent paying job, no minimum wage 9-5 shit. HGV driving would leave me with 1-2 hours daily as long as I can connect to the internet while I'm away.

This is just the cost of business unfortunately. If the skill and investment ceilings are lowered we're back on our way to everything we hate about retail — progress as an inevitability locked behind so many egg timers, no one being able to truly distinguish themselves. Without social clout dictating things we're reduced to expendable fillers churning through the almighty dungeon finder.Kazukii wrote: ↑5 years agoNewbies have no chance of getting legendary items like the mount or thunderfury because "Tom" has been playing a private server for years but did not receive it, therefore Thunderfury is reserved to him in Classic because he was first in line. A very select few whom have no lives nor friends but bestowed with good luck will get the mount, and the event won't be as exciting as it originally was because We've already done it.
The best solution is to find or start a guild that doesn't have the problems you mentioned.
monetization and internal sabotage. I'd love to be wrong ofc.
Internal sabotage is the big worry. WoW used to be really popular, now it's much less so. A few people with important jobs made fundamental changes to the game. Right now they can tell their bosses "My changes didn't ruin the game and your profits, the culture changed! People don't want to play MMOs anymore!" but that rings hollow if the old unchanged version gets bigger than retail. So if classic is a big enough success, maybe heads roll. The owners of those heads have to be worried about the possibility either way.
Current implementations of melee leeway and spell batching aren't like vanilla, not even close. Makes the game worse, and makes it look bad to new players. Is this bad programming under rushed conditions, or deliberate sabotage? Layering rips the guts out of what made WoW popular back in the day-- big seamless world, you see everybody who's there. Maybe(maybe) it only lasts a month, but that's the month full of tourists deciding whether to stay. Not a good look.
The way they've proposed rolling out the honor system seems designed to scare new players and casuals away. Honor, no BGs, updated pvp rewards. Anybody who isn't 60 and done farming by phase 2 on a pvp server is in trouble. There are going to be squads roaming every 48+ zone, camping the FPs, dungeon entrances. Probably colluding (informally or not) with the opposite faction squads to ignore each other and farm the sheep-- faster honor. I've seen how people cry about STV on pservers, I think a lot of them aren't going to be able to deal with getting repeatedly farmed. 99% of those who think right now they'll be predators in that situation are going to be prey. I wonder if this is being set up deliberately, especially if blizz pushes the updated pvp gear early.
Monetization is mostly a future worry, BUT
-leeway potentially hurts mage AoE farm
-hunter (lock?) pet problems maybe hurts Mara farm
-rogue pickpocket looks nerfed according to RFD results, we'll see when people hit BRD
oh look, all those impact the ability to farm gold. The phase 2 pvp server crunch does too. I played a popular vanilla pserver that nerfed players ability to farm gold-- turns out it was because they wanted people to buy it. So I don't like coincidences around gold farm. I'd say the lack of unarmored epic mounts is the first change to the game for money- is there any way they aren't planning to sell those?
On the other hand, I think they probably didn't lie about having the original database, so that's nice.