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5 years ago (Beta)
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Nyxt wrote:
5 years ago
I don't get the appeal of trying to change/add or in your mind try to improve the game?

I mean why can't you just enjoy the game as it is....Classic's goal wasn't to improve Vanilla it was to bring back something that was lost that the previous community can't truly play. It is suppose to be a shrine of what the game used to be and how amazing it is, to experience vanilla a second time. Don't be concerned about Classic in year number 2, classic will be just fine, Its a long game.

When I want to play an old game I loved, I dont want to play the old game+ or old game expansion #34 or old game w/ #12 and #56 changes/updates
Because the game runs out of new content after a year or so. As good as I think Classic WoW is, I recognize the problems with the content post-ZG. Phase 5/6 is what I am referring to. That is why I am critical of the game, and am curious about how it could have been improved.

As much as I don't like TBC, I now realize the foresight that Blizzard had at the time. They made TBC more lobby based. Queue systems with ratings for example. Look at gaming today. That is the norm. However, MMOs are unique for their massive multiplayer open worlds. I would have preferred had Blizzard upheld that and created more open world systems instead of instancing everything. Look at Retail, even the leveling zones are instanced to some degree. There is also the sharding controversy in the Classic Beta. It will be interesting to see how Classic is received, considering how accustomed players are to structured ondemand content. It is possible that open world MMOs are just a relic.

Some posters are so defensive about Classic. I can't even post on the Classic subreddit because of this. I appreciate Barrens Chat, as discussion is more welcome here. I see players defend content like Naxxramas, which I find ridiculous. Yeah Classic was great, but I think it could have been way better.

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RedridgeGnoll wrote:
5 years ago
Because the game runs out of new content after a year or so. As good as I think Classic WoW is, I recognize the problems with the content post-ZG. Phase 5/6 is what I am referring to. That is why I am critical of the game, and am curious about how it could have been improved.

As much as I don't like TBC, I now realize the foresight that Blizzard had at the time. They made TBC more lobby based. Queue systems with ratings for example. Look at gaming today. That is the norm. However, MMOs are unique for their massive multiplayer open worlds. I would have preferred had Blizzard upheld that and created more open world systems instead of instancing everything. Look at Retail, even the leveling zones are instanced to some degree. There is also the sharding controversy in the Classic Beta. It will be interesting to see how Classic is received, considering how accustomed players are to structured ondemand content. It is possible that open world MMOs are just a relic.

Some posters are so defensive about Classic. I can't even post on the Classic subreddit because of this. I appreciate Barrens Chat, as discussion is more welcome here. I see players defend content like Naxxramas, which I find ridiculous. Yeah Classic was great, but I think it could have been way better.
I get it and don't disagree but the thing is changes will make it not vanilla/classic...and making changes and such will snowball it to something entirely...maybe back to a different style of BFA, where they need to re-re-release Classic again...idk

This will get hard after lets say 10 years of Classic with no changes...because eventually yes something will need to be done
Either re-release the other expansion, C++, WoW 2, change the direction of retail to kinda meet between classic and BFA to bring in both player base

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RedridgeGnoll wrote:
5 years ago
As much as I don't like TBC, I now realize the foresight that Blizzard had at the time. They made TBC more lobby based. Queue systems with ratings for example. Look at gaming today. That is the norm. However, MMOs are unique for their massive multiplayer open worlds. I would have preferred had Blizzard upheld that and created more open world systems instead of instancing everything. Look at Retail, even the leveling zones are instanced to some degree. There is also the sharding controversy in the Classic Beta. It will be interesting to see how Classic is received, considering how accustomed players are to structured ondemand content. It is possible that open world MMOs are just a relic.
Lobby-based gameplay is an interesting way of putting it. That's actually pretty accurate. Lots of standing around waiting for the game to call your number for your dungeon appointment.

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RedridgeGnoll wrote:
5 years ago
Because the game runs out of new content after a year or so.
It all be released in lets say 2 years, Naxx patch, but you cant tell me everyone will be done/bored 1.5/2 years...?
Not everyone will get there by then. Maybe in 4 years people may be done with Classic with no new content..
I will be an example, I will not be stepping in Naxx when it releases.
I may not even enter until like 3 years or so, if i even decide to get that far or play that long...I dont have the time

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Pippina wrote:
5 years ago
Lots of standing around waiting for the game to call your number for your dungeon appointment.
LOL

Receptionist: "Pippina, Dr. Ragnaros will see you now! Please enter Assistant Major Domos room and he will summon the doctor for you"

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