
No. There are some things that most people should never be able to achieve. Rank 14 should be borderline impossible for anybody to get, and only a small handful of people should ever achieve it. I will never reach Rank 14 on PvP. Most people should never get there. Some things in this game need to be just about impossible to do. Achieving Rank 14 in classic requires an obsessive and unhealthy amount of grinding, and that's awesome. It makes the achievements of those that do a lot more special and adds flavor to the game.RedridgeGnoll wrote: ↑5 years agoHow do you all feel about changing the Ranking System to static honor values that are not based on the performance of other members of your faction? This way anyone could eventually achieve Rank 14 if they grinded enough. Rank 14 would require a certain maximum amount of honor earned, and once it was reached, a player would earn the ranking.
Handing out 'you tried' style participation trophies waters down the game. I'm not interested in seeing Ironforge full of Grand Marshalls.

The Battleground system makes World PvP honor grinding worthless? Are you not aware of this? Once players stop getting reward for doing World PvP it happens less and less. When Phase 3 happens World PvP honor grinding is irrelevant. Classic WoW is about rewarding players for being in the open world. Phase 3 will involves Premade groups stomping randoms in crossrealm battlegrounds all day. They won't even bother to leave the Capital Cities, for fear they might miss a battleground queue pop. Do you understand that once many players reach rank 10 or 11 their progression ends unless they are in some premade clique. It is bad design.Nymis wrote: ↑5 years agoMan, do you post about anything other than changing the Honor system in WoW to reward casuals who can't put up with the grind in this game? Your last 4 threads had nothing but "let's add more incentive for people out in the world" but in reality the recurrent theme of what you're asking is for easier ways to grind R10/R14 gear.
There enough incentives for World-PvP as is, there's no need to pursue any discussion on your proposed Ashran-like changes. I have over 300 people in my guild who are interested in World-PvP and I've never once heard them say they need an incentive to do large scale World-PvP fights. The incentives are already there, especially for P2 of content - the only people crying for changes to the PvP system are the people who want the gear but don't want to/can't work for it.
I am suggesting adding a second honor system. One that is only for World PvP. What are the downsides? Nobody has answered this.
First of all, having Rank 14 be attainable through maximum honor earned doesn't make it casual. The maximum honor requried could be so high that you might have to grind for hours every day for a year or something. It is an alternative of forcing players to grind for 15 hours a day for several months. The distrubtion of players that acheived Rank 14 would effectively be the same. Regardless, that is not the real issue that is being discussed. The concern is how Battlegrounds invalidate World PvP. That is a glaring issue with Classic WoW, especially considering we will be getting Crossrealm Battlegrounds, which were not in Vanilla until the very end. Nonstop battleground queueing against randoms from other servers is exactly what Retail is. Why do we want Classic to be the same?Pippina wrote: ↑5 years agoNo. There are some things that most people should never be able to achieve. Rank 14 should be borderline impossible for anybody to get, and only a small handful of people should ever achieve it. I will never reach Rank 14 on PvP. Most people should never get there. Some things in this game need to be just about impossible to do. Achieving Rank 14 in classic requires an obsessive and unhealthy amount of grinding, and that's awesome. It makes the achievements of those that do a lot more special and adds flavor to the game.RedridgeGnoll wrote: ↑5 years agoHow do you all feel about changing the Ranking System to static honor values that are not based on the performance of other members of your faction? This way anyone could eventually achieve Rank 14 if they grinded enough. Rank 14 would require a certain maximum amount of honor earned, and once it was reached, a player would earn the ranking.
Handing out 'you tried' style participation trophies waters down the game. I'm not interested in seeing Ironforge full of Grand Marshalls.
How is it dumb? The current system in Classic makes honor gains from World PvP insignificant. In phase 2 World PvP is all that matters, then suddenly its a futile way to rank up. How is that now dumb?Stfuppercut wrote: ↑5 years agoIts dumb.RedridgeGnoll wrote: ↑5 years agoWhat is the downside of having 2 honor systems? One for World PvP and one for Battlegrounds.

> Current system is standings based and only allows one person to reach Rank 14 at a timeRedridgeGnoll wrote: ↑5 years agoFirst of all, having Rank 14 be attainable through maximum honor earned doesn't make it casual. The maximum honor requried could be so high that you might have to grind for hours every day for a year or something. It is an alternative of forcing players to grind for 15 hours a day for several months. The distrubtion of players that acheived Rank 14 would effectively be the same.
> New system with a static honor point number for Rank 14
> This will somehow not make it so everybody can grind to rank 14

Nothing is stopping you from going outside and doing PvP. Just go outside and do PvP. Not sure if you're aware but contested territory already exists.

What you are saying isnt accurate. More than one player can be Rank 14 at the same time.Pippina wrote: ↑5 years ago> Current system is standings based and only allows one person to reach Rank 14 at a timeRedridgeGnoll wrote: ↑5 years agoFirst of all, having Rank 14 be attainable through maximum honor earned doesn't make it casual. The maximum honor requried could be so high that you might have to grind for hours every day for a year or something. It is an alternative of forcing players to grind for 15 hours a day for several months. The distrubtion of players that acheived Rank 14 would effectively be the same.
> New system with a static honor point number for Rank 14
> This will somehow not make it so everybody can grind to rank 14
Nothing is stopping you from going outside and doing PvP. Just go outside and do PvP. Not sure if you're aware but contested territory already exists.
Players want rewards from PvP. Doing World PvP for meaningless honor rewards is exactly how Retail is. Guess what? Nobody does World PvP there.

Obtaining rank 14 requires that you be #1 in honor against everybody else, meaning one person at a time gets in. If there is an arbitrary amount of honor points, as many people as have the arbitrary number of honor points gets in. This devalues the rank and waters down the game.RedridgeGnoll wrote: ↑5 years agoWhat you are saying isnt accurate. More than one player can be Rank 14 at the same time.
Players want rewards from PvP. Doing World PvP for meaningless honor rewards is exactly how Retail is. Guess what? Nobody does World PvP there.
Players will do whatever is most efficient. If world PvP becomes the most efficient way, then nobody does battlegrounds.
Go out into contested territory and go PvP. You can totally already do this. Your faction PvP rewards can come from mining ore and posting it on the auction hall. You can pretend they were dropped out of airplanes.

Battlegrounds make ranking up in World PvP not feasible. Having a second system for World PvP allows players to rank up doing World PvP.Pippina wrote: ↑5 years agoObtaining rank 14 requires that you be #1 in honor against everybody else, meaning one person at a time gets in. If there is an arbitrary amount of honor points, as many people as have the arbitrary number of honor points gets in. This devalues the rank and waters down the game.RedridgeGnoll wrote: ↑5 years agoWhat you are saying isnt accurate. More than one player can be Rank 14 at the same time.
Players want rewards from PvP. Doing World PvP for meaningless honor rewards is exactly how Retail is. Guess what? Nobody does World PvP there.
Players will do whatever is most efficient. If world PvP becomes the most efficient way, then nobody does battlegrounds.
Go out into contested territory and go PvP. You can totally already do this. Your faction PvP rewards can come from mining ore and posting it on the auction hall. You can pretend they were dropped out of airplanes.
Players will do what is most efficient? If ranking up in World PvP is too competitive, then players can choose to rank up in battlegrounds instead. There is incentive in doing either option. If everyone was ranking up in Battlegrounds, then you would have less competition to reach rank 14 doing World PvP. Why is this so hard to understand?

A second system that players will do, invalidating the previous system entirely. Because players will choose the path of least resistance. Who would go for rank 14 in a system with such high competition and decay, when you could just opt to take the easier route... So why run two parallel systems? Either advocate that the honor system is completely replaced or accept that it should exist as it was. Acknowledge what the user above you wrote. Dont just keep treading water in circles. Read what he wrote, understand it and then build off of that. Each and every time someone gives you constructive criticism that you cant rebut, you just restate your previous opinion. Running two parallel systems is a terrible solution to a problem that does not exist.RedridgeGnoll wrote: ↑5 years agoBattlegrounds make ranking up in World PvP not feasible. Having a second system for World PvP allows players to rank up doing World PvP.
Players will do what is most efficient? If ranking up in World PvP is too competitive, then players can choose to rank up in battlegrounds instead. There is incentive in doing either option. If everyone was ranking up in Battlegrounds, then you would have less competition to reach rank 14 doing World PvP. Why is this so hard to understand?
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.

Do you not understand that having a second system would give players more options for ranking up? The population would be divided between ranking up World PvP or Battlegrounds, therefore making it less competitive. The path of least resistance in this case isn't constant, which means that players would have a choices for ranking up. If everyone was ranking up in Battlegrounds, then you could do World PvP and face no competition. The more competitive one system, the less competitive the other system is. This gives players an incentive to use both systems for ranking up. Why is this difficult to comprehend?Stfuppercut wrote: ↑5 years agoA second system that players will do, invalidating the previous system entirely. Because players will choose the path of least resistance. Who would go for rank 14 in a system with such high competition and decay, when you could just opt to take the easier route... So why run two parallel systems? Either advocate that the honor system is completely replaced or accept that it should exist as it was. Acknowledge what the user above you wrote. Dont just keep treading water in circles. Read what he wrote, understand it and then build off of that. Each and every time someone gives you constructive criticism that you cant rebut, you just restate your previous opinion. Running two parallel systems is a terrible solution to a problem that does not exist.RedridgeGnoll wrote: ↑5 years agoBattlegrounds make ranking up in World PvP not feasible. Having a second system for World PvP allows players to rank up doing World PvP.
Players will do what is most efficient? If ranking up in World PvP is too competitive, then players can choose to rank up in battlegrounds instead. There is incentive in doing either option. If everyone was ranking up in Battlegrounds, then you would have less competition to reach rank 14 doing World PvP. Why is this so hard to understand?
The poster you are referring to is spreading misinformation. You seem to not understand the concept of path of least resistance. The level of competition between having two system isn't static. The path of least resistance would constantly fluxuate, which is why both systems would be used. Ranking up doing world pvp is obsolete once battlegrounds are release. How can you claim that a problem doesn't exist? The battleground system literally negates World PvP progression.

Yes. That isn't a good thing either.RedridgeGnoll wrote: ↑5 years agoDo you not understand that having a second system would make it easier to rank up?
Therefore making it FAR less competitive.RedridgeGnoll wrote: ↑5 years agoThe population would be divided between ranking in World PvP or Battlegrounds, therefore making it less competitive.
It is constant, because your system will still be easier to grind and players wont be gate kept behind thresholds each week in brackets. Constantly easier. They will be able to farm honor infinitely, allowing them to get further. Realms will opt to find a "spot" that will become an honor farming spot and all 60s will arrive and farm one another. Sounds glorious right? A real PvP zone like you wanted! The reality will be far more bleak. For many 60s, you will simply find them sitting at a graveyard accepting rez over and over allowing the opposing faction to grind. Cross faction collaboration will explode and your idea will invalidate the traditional rank grind.RedridgeGnoll wrote: ↑5 years agoThe path of least resistance in this case isn't constant, which means that players would have a choices for ranking up. If everyone was ranking up in Battlegrounds, then you could do World PvP and face no competition. Why is this difficult to comprehend?
This is the part where you try to address all these concerns that you hadn't thought of. Be sure to frame your answer in a way that implies you did think of these inevitable outcomes.
edit: I will add that moderating win trading in an open world environment will be FAR harder for Blizz than it is in BG's, and they havent been able to mitigate much of the win trading in BG's, so this will inevitably be worse.
And your system makes BG's obsolete. Its as if we need to make a choice. Its as if these systems wont be able to coexist.RedridgeGnoll wrote: ↑5 years agoRanking up doing world pvp is obsolete once battlegrounds are release.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.

There would always be an incentive to do both systems, because one of them would have less competition. How does it make doing battlegrounds for ranking obsolete? If everyone is ranking up in World PvP, then that means there is no competition for ranking up in Battlegrounds. You rank up relative to the honor earned by players on your faction. If everyone is doing World PvP except for 100 players doing battlegrounds, then the path of least resistance is to do battlegrounds. You could rank up doing battlegrounds instead. World PvP players realize that battleground farming is faster so they swap to that. Once battleground farming becomes too competitive or satured, then more players return to farming World PvP.Stfuppercut wrote: ↑5 years agoAnd your system makes BG's obsolete. Its as if we need to make a choice. Its as if these systems wont be able to coexist.
In Classic WoW there is only one honor system. Players choose the path of least resistance, which is to rank up doing Battlegrounds because the honor rewards are far better than World PvP. That path of least resistance does not change, because premade crossrealm battlegrounds give the fastest honor. That is the whole problem. World PvP progression becomes unfeasible.

@RedridgeGnoll I'm not going to use arbitrary numbers to build an argument, but I can tell you this. Your world PvP ideas are not new. They are all awful... You have posted dozens and dozens of theories, and I have never seen any portion of these ideas appeal to ANYONE on this very forum. That metric alone should show how much interest people have in your desired changes for the game. They're bad ideas and are in poor taste. In relation to running two PvP reward systems simultaneously where one is FAR easier to gain rewards from, this idea is fucking awful. Its awful for ALL of the reasons that we have explained through this very thread. If you lack the critical thinking required to disseminate this information, I wont be able to simplify it for you any further.
Players will choose the path of least resistance. Your idea is poorly thought out. I dont think you have the experience with WoW that the rest of us do, which is likely why you lack the foresight to see how these ideas are awful. I can say that because most of these ideas were eventually implemented into the game, they are not original and we have seen the outcome. This specific idea is just plain silly.
Why not add a new PvE tier? Maybe an easy mode? Maybe add a hardcore mode to raids? Or a mythic mode? Lets run parallel versions of everything... Oh wait. Thats what fucking retail did and it watered the game down. I guess this is tough for you because it doesnt really sound like you ever played WoW so you have such an uninformed perspective, for the rest of us who have played, we know how this ends.
What I am trying to say is that the rank grind already offers an obtainable path for casuals like yourself. The blue set of gear. That is your prize for participating. Not everyone gets to win and be rank 14. This is a core game philosophy of classic, there are natural tiers of progression within the game.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.

You can't comprehend this concept. If there are two systems, then one will be more competitive. Players will then be incentivized to use the less competitive system. When more players join the less competitive system, it becomes more competitive. The cycle then repeats itself. In Classic WoW battlegrounds render ranking up in World PvP basically impossible. It makes World PvP pointless, because players choose the definite path of least resistance, which is farming battlegrounds. Having a second system will make World PvP a viable way to rank up, and does not force players to partcipate in both methods of ranking up.Stfuppercut wrote: ↑5 years ago@RedridgeGnoll I'm not going to use arbitrary numbers to build an argument, but I can tell you this. Your world PvP ideas are not new. They are all awful... You have posted dozens and dozens of theories, and I have never seen any portion of these ideas appeal to ANYONE on this very forum. That metric alone should show how much interest people have in your desired changes for the game. They're bad ideas and are in poor taste. In relation to running two PvP reward systems simultaneously where one is FAR easier to gain rewards from, this idea is fucking awful. Its awful for ALL of the reasons that we have explained through this very thread. If you lack the critical thinking required to disseminate this information, I wont be able to simplify it for you any further.
Players will choose the path of least resistance. Your idea is poorly thought out. I dont think you have the experience with WoW that the rest of us do, which is likely why you lack the foresight to see how these ideas are awful. I can say that because most of these ideas were eventually implemented into the game, they are not original and we have seen the outcome. This specific idea is just plain silly.
Why not add a new PvE tier? Maybe an easy mode? Maybe add a hardcore mode to raids? Or a mythic mode? Lets run parallel versions of everything... Oh wait. Thats what fucking retail did and it watered the game down. I guess this is tough for you because it doesnt really sound like you ever played WoW so you have such an uninformed perspective, for the rest of us who have played, we know how this ends.
What I am trying to say is that the rank grind already offers an obtainable path for casuals like yourself. The blue set of gear. That is your prize for participating. Not everyone gets to win and be rank 14.

Do you have a discord? I want to legit talk to you to see if this is real life? lol
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


Making it easier to achieve ranking through world PvP is stupid. Rank 14 should be for the neckbeards who can grind 16 hours a day in BGs. If you make it easier to rank or provide a casual friendly ranking system, you ruin the game. That is what retail did. It handed out purples and oranges to every casual and wannabe. Everyone is a Champion of Azeroth, savior of the world!
Be a lowly peasant, look up to those actual dedicated players with better loot, have envy, have goals, achieve some and fail at more. That is Vanilla. Everyone will be different, and it's ok to be different.




RangerofSheeroeHills#8994Stfuppercut wrote: ↑5 years agoDo you have a discord? I want to legit talk to you to see if this is real life? lol

I, and @Cletus ground out LTG way back in the day. We began with the 2 of us queuing for a BG then asserting our territorial claim on the Chillwind camp and most of EPL. That along supplemented us enough honor between BGs to climb high enough to join <TeamCB> that was a BG farming machine. We cranked out a 6 min WSG pretty much like clockwork for as long as you wanted throughout any day.
I was a full time raider as well as PVPer AND worked a full time job. Still made it into the higher echelons of our old PVP system.
Does it mean the system is perfect? (No)
Does it mean that if you want it, you will work towards it? (Yes)
I, for one, WILL be holding the line at TM the night before the honor patch drops and until my eyes are bleeding as much as I can.
Why, because that's what I want to do with my time in Azeroth. If you want to go farm a small companion for 6 hours, that's your prerogative. But that doesn't mean you are entitled to the ranks I earn nor me your super rare chupacabra companion pokemon.
To each their own. As a wise poet once said:
"Get in where you fit in."
-Too $hort
Council Chairman
US-Horde
Blaumeux
Ranking up in World PvP wouldn't necessarily be easier it would just be another option.Selexin wrote: ↑5 years agoMaking it easier to achieve ranking through world PvP is stupid. Rank 14 should be for the neckbeards who can grind 16 hours a day in BGs. If you make it easier to rank or provide a casual friendly ranking system, you ruin the game. That is what retail did. It handed out purples and oranges to every casual and wannabe. Everyone is a Champion of Azeroth, savior of the world!
Be a lowly peasant, look up to those actual dedicated players with better loot, have envy, have goals, achieve some and fail at more. That is Vanilla. Everyone will be different, and it's ok to be different.
Legend.Dolamite wrote: ↑5 years agoI, and @Cletus ground out LTG way back in the day. We began with the 2 of us queuing for a BG then asserting our territorial claim on the Chillwind camp and most of EPL. That along supplemented us enough honor between BGs to climb high enough to join <TeamCB> that was a BG farming machine. We cranked out a 6 min WSG pretty much like clockwork for as long as you wanted throughout any day.
I was a full time raider as well as PVPer AND worked a full time job. Still made it into the higher echelons of our old PVP system.
Does it mean the system is perfect? (No)
Does it mean that if you want it, you will work towards it? (Yes)
I, for one, WILL be holding the line at TM the night before the honor patch drops and until my eyes are bleeding as much as I can.
Why, because that's what I want to do with my time in Azeroth. If you want to go farm a small companion for 6 hours, that's your prerogative. But that doesn't mean you are entitled to the ranks I earn nor me your super rare chupacabra companion pokemon.
To each their own. As a wise poet once said:
"Get in where you fit in."
-Too $hort

@RedridgeGnoll you were supposed to respond with "dary"
You were the chosen one man. ><
Council Chairman
US-Horde
Blaumeux

It already is an option, sure you can't get to Rank 14, but you can still participate and gain honor from World PvP - it's just that the reward for World PvP isn't ranks, it is enjoyment, fun, payback, egotism, whatever you want to get from it. As soon as you try to incentivize it, people will min/max and ruin (see: change) it - it will no longer be organic or "fun". Don't try to change world PvP, it's already one of the best aspects of Classic WoW. Leave well enough alone.RedridgeGnoll wrote: ↑5 years agoRanking up in World PvP wouldn't necessarily be easier it would just be another option.
Not everything in WoW has to hand out rewards, not every aspect of WoW has to be optimal. That is what makes it different, unique and flexible to your playstyle. Why are you trying to change Classic WoW into Retail WoW?




Imagine if doing Battlegrounds gave no rewards.Selexin wrote: ↑5 years agoIt already is an option, sure you can't get to Rank 14, but you can still participate and gain honor from World PvP - it's just that the reward for World PvP isn't ranks, it is enjoyment, fun, payback, egotism, whatever you want to get from it. As soon as you try to incentivize it, people will min/max and ruin (see: change) it - it will no longer be organic or "fun". Don't try to change world PvP, it's already one of the best aspects of Classic WoW. Leave well enough alone.RedridgeGnoll wrote: ↑5 years agoRanking up in World PvP wouldn't necessarily be easier it would just be another option.
Not everything in WoW has to hand out rewards, not every aspect of WoW has to be optimal. That is what makes it different, unique and flexible to your playstyle. Why are you trying to change Classic WoW into Retail WoW?