
Fast or not this seems the most enjoyable way to lvl up. Grouping up with your 4 buddies, doing a dungeon several times , so everyone got everything they need, go questing in duos, level enough for the next dungeon, repeat. After that go squad gank some players with the already nice and shiny gear. Make a riot in enemy territory :D

Right? Hangout with your buds while gearing to the teeth. Take the odd break to messy quest allowing you to skip all the shit you dont want to do. Running around as a 5-man shit-kicker team full of thugs, smashing everyone in your path while simultaneously boasting one of the fastest xp/per hour strategies... Seems pretty appealing to me.moozu123 wrote: ↑5 years agoFast or not this seems the most enjoyable way to lvl up. Grouping up with your 4 buddies, doing a dungeon several times , so everyone got everything they need, go questing in duos, level enough for the next dungeon, repeat. After that go squad gank some players with the already nice and shiny gear. Make a riot in enemy territory :D
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


Hey. Hey. Hey,Stfuppercut wrote: ↑5 years agoIn my situation I cant find 4 other friends who will have a similar schedule to mine for the first 5-6 days of launch so I will likely be doing dungeon spamming (If I can get a group together) for 3-4 days and then breaking off on my own. Your speculation would actually work in my favor because I wont have a team to grind the whole way, so I hope youre right. Hahaaeh wrote: ↑5 years agoI'm not sure if it's still worth it from the level of 40 because from that point on you'll get a lot of EP on quests etc. and the dungeons you can make are just not stacked.
Most classes can kill monsters relatively quickly from that point on, it's just a feeling, I can't confirm if it is true.
Currently rolling with 9 players who will play quite a bit (know them all IRL) and 3 or 4 casuals/acquaintances. Group seems to grow each week.
edit: if anyone is specifically looking for a team for the first 4-5 days of classic, and is playing a warrior PM me. You would need to be able to keep a pretty high played time daily though. We are less concerned about your 1-16 time and are willing to delay our farm by a few hours for the right person.
This would come with the benefit of playing with us throughout the rest of Classic as well. We arent committing to guild leadership as most of us will be willing to jump guilds to crush content ASAP, so there will be no formal banner; just a group of guys who consistently play together.
It looks the same to me. I also have a group with which I spam dungeons - but I'm just not sure after level 40!
I'm really excited, I'm sure it'll be cool!
Twitch Channel, feel free to take a look :)!

Personally I know I won't do dungeons to level. I'll do them to take a break from questing to run a dungeon with friends or guildies for some fun/gear

I think this is the right way to look at it. I'm not playing wow to speed rush myself to 60. I'm playing to have fun and enjoy the RPG elements that are no longer available in WoW.
With that said, I will be leveling enchanting, so running the same dungeons a bunch of times is already on my list of things to do, if it allows me to gain more experience than I was expecting, well hey... that's great. But I'm definitely not only going to be playing a dungeon game. I could do that in retail wow with LFG. I'm going to use the dungeons to break up leveling and questing.
Dungeon grinding seems much better on paper than it actually will be.
You'll need to be on everyone's exact schedule. You're completely reliant on 4 other people to level at a decent pace. There are many elements that can completely stall a group. Someone falls asleep/gets sick/internet outage/power outage/mom pulls the plug/general burn out or boredom. Once that happens, uh oh, panic mode.
Bag space will become a huge issue, especially in later dungeons where you're pounding out dozens and dozens of runs. Unless you have a warlock, you're in a world of trouble in that department. Also when the warlock summons himself(unless you have 2), better hope he doesn't take more than 2 minutes to sell.(Hearth/vendor/accept own summon) How well you keep up with this affects everyone's ability to afford a mount.
Being behind on reputation is another thing but not that bad in the grand scheme of things.
I'm sure I'm missing some things.

Perhaps, if you are inexperienced and don't know what to expect. For the rest of us, we know exactly what this will look like from a gameplay perspective. Anyone who is capable of doing this method, understands what it will entail.Guest wrote: ↑5 years agoDungeon grinding seems much better on paper than it actually will be.
While this is true to an extent, its also an exaggeration. This method does not need to be used to 60 to be effective... For example, you may only be able to maintain a similar schedule for the first day or two and that will still be worthwhile. Having 4 other people to depend on exclusively also assumes you are only doing this with 4 members... I have been building a community on discord and am actively adding members. The goal here will be to run a temporary guild full of members that are interested in farming dungeons. You may not be with the same group each and every day, but the option will still exist and you will still be able to connect with a group of people interested in farming dungeons periodically.Guest wrote: ↑5 years agoYou'll need to be on everyone's exact schedule. You're completely reliant on 4 other people to level at a decent pace. There are many elements that can completely stall a group. Someone falls asleep/gets sick/internet outage/power outage/mom pulls the plug/general burn out or boredom. Once that happens, uh oh, panic mode.
Lets be clear... These videos are showing a min/maxed version of dungeon grinding, but from the numbers we are seeing in the Classic beta, any group comp of 5 players who are actively farming dungeons in an organized fashion are yielding tremendous results in contrast to what those same players would likely be producing on their own. This method will be more or less efficient depending on your individual spec, your group comp and your groups competence but overall, it looks pretty damn effective.
You are also not bound to dungeons for your entire grind. I'm sure groups will do (what I refer to as) some messy questing. Grabbing your group and quickly spamming out a quick burst of kill quests and avoiding quests that involve collection (due to your 5 man team). Consider this twinked group of level 35 players rolling into STV and quickly completing all the kill quests at Nessys before heading to another dungeon. When you are in dungeons, youre making insane xp per hour. When youre in the world, you arent being ganked and you are producing insane xp per hour. When your friends quit or the method stops working, you walk away geared to the teeth AND you havent used up a lot of quests, so your questing options are wide open.
There are many dungeons with vendors nearby, so this isn't a huge concern and many BoE blue drops that are sold and shared by the group will help diminish your gold issues. Lets be clear here; people arent doing this to farm gold. Many of the people who are doing this, would rather hit 60 a day or two sooner without a mount (we will obviously get our mounts) and spend time grinding gold at 60 that would otherwise be spent grinding levels. The cost of opportunity of not being 60, reduces your overall gold FAR more than the worthless low level items you will leave behind during dungeons. Imagine hitting 60 in 5 days (real time) with 0 gold and no mount and then farming devilsaurs with your group of 5 while jumping layers every once in awhile to assist your farm. Your group could have thousands and thousands of gold in a few short days. While those items left behind in dungeons might add up, they are nothing in comparison to the gold that can be made at 60, especially with an organized group.Guest wrote: ↑5 years agoBag space will become a huge issue, especially in later dungeons where you're pounding out dozens and dozens of runs. Unless you have a warlock, you're in a world of trouble in that department. Also when the warlock summons himself(unless you have 2), better hope he doesn't take more than 2 minutes to sell.(Hearth/vendor/accept own summon) How well you keep up with this affects everyone's ability to afford a mount.
Lets also consider valuable items like cloth that drop from dungeons. Farming items like this will inflate your gold gain, even if you are forced to turn the cloth into bolts and bandages to help compact some of those items.
I cant think of a single reputation that matters and I could get while leveling. Infact, by getting to 60 faster, you can start grinding reputations that actually matter like Hydraxian Waterlord rep.Guest wrote: ↑5 years ago
behind on reputation is another thing but not that bad in the grand scheme of things.
I'm sure I'm missing some things.
This method is not for everyone. But for those who are interested, it offers a really compelling way to level with an organized group. Will you be at the mercy of others? Sure. But thats sort of what Vanilla is all about... Community. Perhaps this method doesn't appeal to you, the best option would probably be for you to not participate.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.

I am trying to find more people to join our discord community. We will play alliance PvP NA realm. I do not want to shamelessly advertise without adding to the conversation so this is how you can dungeon reset without /camp:
Our group will be offering alt accounts as a service to our members so that we can reset your dungeons for you. Whether you are looking for a few members, you are a solo or you want to use us for our reset service, PM me for more details.
Hi,
I made a discord server to help players find a group to dungeon grind with https://discord.gg/BDU9MFD
More info on dungeon grind levelling here: https://docs.google.com/document/d/1v-b ... F8XC8/edit
As a five-man its apparently even more viable for speed levelling than solo grinding.

Yeah, youre looking at about 4-5 days played with a strong group with good synergy and smart quest placement. With poor synergy, and less questing this only drops to about 6 days played, which is still 4 days played quicker than the average user on pservers (10-11 days), which will likely be MUCH faster than the average casual user due to the quantity of tourists we will see. In vanilla it was not uncommon for players (me included) to play upwards of 14-22 days on their first toon to 60.Escalotes wrote: ↑5 years agoMore info on dungeon grind levelling here: https://docs.google.com/document/d/1v-b ... F8XC8/edit
As a five-man its apparently even more viable for speed levelling than solo grinding.
I suppose the better part of this is that you can start grinding a lot of your pre BiS gear at about level 55, so the race isn't even to 60. You will start to get rewarded from this so much sooner and be building towards your pre BiS while leveling.
Players using this will reach 60 quickly, with a handful of pre BiS items, quicker than the average user and will have the benefit of collecting meaningful items like the key to UBRS along the way. All while playing with their friends and avoiding a lot of the chaos that exists in the PvP world. A very appealing option for many players, especially for those of us who have done the grind many many times... This is a fresh take on something we have done too many times to count.
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.


Every guild's dream recruits ..






This is the life of top end guilds. They get built, they get replaced, they get merged, they thrive, they die. You are a number. I actually think the community aspect is a lot more dynamic at the high end because while your guild doesnt matter as much to you individually, you are more connected with the other players at the top. The drama and all the relationships are sort of connected more intricately. You want your team to win, and you are willing to work as hard as you can to help them, but youre also okay with tossing on a different color jersey and playing with your other friends and acquaintances on another team. Its one big network of killers.
Dont want to hijack the thread though, we've had this chat in other threads recently =)
2000 IQg0bledyg00k wrote: ↑5 years agoNever making a single investment again until I 100% know it pays off.

Hey,garethaw wrote: ↑5 years agoanyone looking to dungeon grind on alliance? I will be rolling warrior and playing 16hours a day until 60 expect 5-6days max. I have done a few speed runs 1-20 in preparation. I have server setup where we can practice before launch.
Msg me on discord Gaz#2928, remember EU Alliance only.
DISCORD SERVER FOR FINDING DUNGEON GRIND FRIENDS https://discord.gg/tnpFQ3D
Added you on discord. Can't seem to get your discord link to work. I´m interested in joining the dungeon levelling community on Alliance EU :)
We are currently up to 60 guild members+ on creating an NA PvP Alliance guild for dungeon grinding. We have a google document that is pairing players with groups and solo players. Whether you're trying to fill out your last few spots, or you're a solo player, come join so we can get you guys paired up ASAP.
If you are just looking for a guild to go casual with and want a strong support group that runs a lot of dungeons, that is also cool. We have a large community of casual players that we will use to fill our runs and to level with our alts.
<Dungeon Grind> https://discord.gg/6vpqyuZ
Group 1 - needs 2 melee players
Group 2 - needs a warrior
Group 3 - requires 3, open to comps
Group 4 - needs a warlock
-You can add your group to this list-
While we have a ton of people, no one has started to build a spell cleave team, yet we have a lot of spell casters without a team. Use us as a resource to help build/finish your team. This is specifically intended for players on NA PvP Alliance that will all be rolling on one server.
If only there was anything like this for EU :(Dungeonboss wrote: ↑5 years agoWe are currently up to 60 guild members+ on creating an NA PvP Alliance guild for dungeon grinding. We have a google document that is pairing players with groups and solo players. Whether you're trying to fill out your last few spots, or you're a solo player, come join so we can get you guys paired up ASAP.
If you are just looking for a guild to go casual with and want a strong support group that runs a lot of dungeons, that is also cool. We have a large community of casual players that we will use to fill our runs and to level with our alts.
<Dungeon Grind> https://discord.gg/6vpqyuZ
Group 1 - needs 2 melee players
Group 2 - needs a warrior
Group 3 - requires 3, open to comps
Group 4 - needs a warlock
-You can add your group to this list-
While we have a ton of people, no one has started to build a spell cleave team, yet we have a lot of spell casters without a team. Use us as a resource to help build/finish your team. This is specifically intended for players on NA PvP Alliance that will all be rolling on one server.
Make it! I'm 3 days in and have no support/idea how to work discord. There is a HUGE demand for this, the people who join will help you out so much! Feel free to join ours and take whatever resources you need and use them for yourself. The more awareness this method has, and the more people dungeon grind, the better for all of us.
I´m new on disc, and don't feel I can admin a channel. Any chance you'll make your channel divided into sections like the classic wow guilds discords? Having subchannels for EU-Alliance, EU-Horde and NA-Horde. Besides your NA-Alliance ofc. I feel like there could still be a lot of synergy/sharing in having it in a "general" discord..Dungeonboss wrote: ↑5 years agoMake it! I'm 3 days in and have no support/idea how to work discord. There is a HUGE demand for this, the people who join will help you out so much! Feel free to join ours and take whatever resources you need and use them for yourself. The more awareness this method has, and the more people dungeon grind, the better for all of us.

As much as it is a very viable method of leveling, then I must admit that I only plan to use it as a gap filler - the xp/hour advantage is great but I do enjoy the notion of leveling and questing.
For me, this is however quite a great realisation as it means slightly less contested zones, even more reason to do dungeons as they come and as an alternative if you find yourself swamped in quest zones.
|Paladin|Firemaw EU-PVP|
A comprehensive tool for guild managers maintaining rosters & loot distribution in LC based guilds


Vault of the Silverhands, A Gear Primer for Holy Paladins
A progressive and customisable item, enchant and buff overview for Holy Paladins

Same here, downloaded it about 2 weeks ago. Haha. Learn as you go. Not interested in segmenting my community. As of right now a lot of people are trying to poach members and are primarily concerned with building their 5 man, not realizing that people are wildly unreliable. The goal here is to build a strong community on one realm so you have the support of the entire group. If someone flakes out, we find a filler. We are doing our best to mass recruit to build this thing as strong as possible. If you build your disc though we can do some crosspromotion and pin eachothers channels.guldskrald wrote: ↑5 years agoI´m new on disc, and don't feel I can admin a channel. Any chance you'll make your channel divided into sections like the classic wow guilds discords? Having subchannels for EU-Alliance, EU-Horde and NA-Horde. Besides your NA-Alliance ofc. I feel like there could still be a lot of synergy/sharing in having it in a "general" discord..
As shortsighted as people are being trying to fill out their 5 man team, they arent realizing the greater challenges involved in coordinating 5 consistent players. I realized this almost immediately and identified the necessity of building a community rather than a team.

In addition to the comparable (or even better!) xp/hour, you're also getting well geared. Most quest rewards are green while most dungeon boss drops are blues. Better gear = better kill speed = higher xp/hour. It's a nice flywheel once you get it spinning! As a tank or healer, if you can find the a partner (healer if you're tank, tank if you're healer) or even a full group of five then you'll be able to do pretty well for yourself.
ClassicRaids is a website centered around endgame content for World of Warcraft Classic. We help our users with a WoW Classic Guild Recruitment List, Character Search & Lookup, and Gold Making Profession Guides. Check us out and let us know if there's anything we can do to better support the Classic WoW community!
@ClassicRaids
Exactly right. This method is going to be valuable for classes level slower like a warrior. Warriors go from a slow leveling speed average (for the average player who is fairly familiar with the game) of around 12 days played to around 6 days played.
Speaking of which, we are in need of many warriors for our leveling team if anyone is interested.
I kind of get where you're going, but I think we approach this from two different angles: you seem to wan't to make a steady 5-man group for the entire content, where I was more thinking of having a community where you could just type "DPS LFG SM:GY Farm", and make random groups whenever you were on. I think there are too many downsides and risks in staying with one group, with only a few replacements along the way. By all means go for it, I'm not saying it's impossible! You'll no doubt get better times running with the same group over and over if you're able to be online all of you at the same times. But in my opinion that's just a really big if...Dungeonboss wrote: ↑5 years agoSame here, downloaded it about 2 weeks ago. Haha. Learn as you go. Not interested in segmenting my community. As of right now a lot of people are trying to poach members and are primarily concerned with building their 5 man, not realizing that people are wildly unreliable. The goal here is to build a strong community on one realm so you have the support of the entire group. If someone flakes out, we find a filler. We are doing our best to mass recruit to build this thing as strong as possible. If you build your disc though we can do some crosspromotion and pin eachothers channels.guldskrald wrote: ↑5 years agoI´m new on disc, and don't feel I can admin a channel. Any chance you'll make your channel divided into sections like the classic wow guilds discords? Having subchannels for EU-Alliance, EU-Horde and NA-Horde. Besides your NA-Alliance ofc. I feel like there could still be a lot of synergy/sharing in having it in a "general" discord..
As shortsighted as people are being trying to fill out their 5 man team, they arent realizing the greater challenges involved in coordinating 5 consistent players. I realized this almost immediately and identified the necessity of building a community rather than a team.