Synergy wrote: ↑6 years ago
You must have played in a very competitive guild if your guild lead wanted to kick druids for not placing themselves (high enough) on heal meters. I would never join a guild that treats people like that.
Leadership had changed and no longer was there a Druid class lead. To them they'd heard that Druids are healers and if the Druids are placing dead last on the meters it means they are bad players, not that the five million holy Paladins we had were sniping their heals. I mean, even
@Selexin countered claiming he'd placed highly, right? The leadership hadn't thought it through that maybe Selexin's situation was different and that our own Druids were at an extreme disadvantage. We were probably bringing too many healers (we were on farm by this point), but it is telling to know that the ones seen as unnecessary, lazy, and ec were the Druids.
Synergy wrote: ↑6 years ago
Druid would probably be my least favourite choice for 5 mans as well and playing a (hybrid) druid I would rather tank or play the wildcard (off-dps, off-tank, off-heal), but it's definitely doable, especially if the group doesn't suck and / or if there's a shadow priest, dps shaman or ret paladin as well - I mean, we are talking about 5 mans after all, not Naxxramas, right? *wink*
True that we are not talking about Naxxramas, but as I said before we have a differing viewpoint on how important 5-mans are. In my experience they're just a small stepping stone - like gnome's engineering racial is nice but you'll get to 300 anyway. My viewpoint is that many Warriors can tank 5-mans, but don't have the skills to step up and be a solid MT. If being a Druid sets you back a whole skill level to sit you on par with sub-par Warriors, that is the class's fault and not your own. Of course this is my opinion and you're free to disagree with it, but it may resonate with some readers who are on the fence.
Synergy wrote: ↑6 years ago
I'd wager that druids are still unmatched as flag carriers thanks to their high mobility, anti-snare, anti-polymorph and high survivability in general.
Stuns and fears are a major nuisance, but which class is better suited to deal with it as a FC?
Frost mages have more counters to both stuns and fears. They even have a method for dealing with death coil (ice block), and blinking (also removes stuns) out of the flag room may prevent the cast if quick enough due to LoS altogether. And if Horde, UD frost mages have WotF.
Synergy wrote: ↑6 years ago
I agree that druids aren't exactly the biggest threat in PvP, even though with the right (hybrid) gear (Feralheart, Genesis, PvP sets) and increased damage output they become quite dangerous.
Any class with more gear than their opponent is going to be a monster in PvP. I don't want to be standing next to an Enhancement Shaman with Hand of Rag when I'm in greens either.
Synergy wrote: ↑6 years ago
As Selexin wrote, druids may not excel in any role, but it's still a long stretch from not being perfect to "being weak".
It isn't the Druid itself that makes it weak, it's by comparison to what all the classes around it can do okay and what they can do extremely well. The other classes aren't one trick ponies either - they do a lot with many ways of uniquely dealing with situations, while still retaining something that they're the best at. People are creating mains right now, and they ought to know that the returns a Druid gets for effort is not going to match up to the other classes. They make great alts and are fun to level, but at 60 things aren't so smooth.
For someone that is leveling more than one character while multiboxing, leveling a Druid doesn't make sense unless he already knows he loves Druids. He seems to be using it to support the Warrior's leveling, and for that one of the other healing classes would be better. Druids' big strength they bring to the table is their mobility, and that doesn't help any of their allies until TBC.