Rogue Subtlety
User avatar
EU Gehennas
Posts: 40
Likes: 73
Troll
Priest
11 months ago (Beta)
 •  Unread

I've never really played a druid before, but I've decided to play one for classic.

I did some reading about different specs for levelling, and they look pretty similar.
From what I could find the things that are most often discussed when it comes to druid levelling are the following:

1. Whether to skip the second row of Feral tree and just speccing 10/10 in the first row, or using a combination of different talents from both 2 rows in Feral. (from what I could find it's always 5/5 https://classic.wowhead.com/spell=16938/ferocity though).

2. The order in which you spec outside of the Feral tree, examples of different strategies I've found:





What's your thoughts and experiences from levelling a druid? What order will you use?

This isn't meant to just include Feral levelling, feel free to discuss other levelling specs.



Here's a link to a talent calculator that shows the order which you spend your talent points:
Bobo Talents

Some common abbreviations:

Hunter Survival
User avatar
US Smolderweb
Posts: 241
Likes: 191
Tauren
Warrior
11 months ago (Beta)
 •  Unread

I think the first progression is out of the question, there's no way 10% phys will speed up your kill time enough to justify slowing feline swiftness and everything else in feral. You shouldn't need clearcasting to have 0 downtime between pulls since mana regen early on is very generous. Beyond that I haven't done the math. Heart of the Wild won't have great scaling with leveling gear but Leader of the Pack is too good to wait on if you plan on doing SM/ZF at all, or if you have a leveling partner that benefits.

   Stfuppercut
Druid Restoration
User avatar
OC Yojamba
Posts: 968
Likes: 772
Tauren
Druid
11 months ago (Beta)
 •  Unread

Adding to @Lendryn's post, I would agree that the OOC and phys damage won't be worth rushing to over feral talents. Also, if you plan on shifting between bear/cat/human a bit while leveling it might be worth picking up furor earlier.

I think getting Feline Swiftness/Feral Charge is probably main priority.

   res
ImageImage Lvl 60
ImageImage Lvl 39
Arathi Basin
User avatar
EU Ten Storms
Posts: 253
Likes: 157
Alliance
11 months ago (Beta)
 •  Unread

There have been some tests by speedrunners iirc that going into balance first to get 10% physical then respec at like 21 is the fastest way. But this costs alot of gold. Id suggest going into 2/2 Feline Swiftness first for the movespeed then rest is kind of however one wants.

It's personal preference, unless you have a batshit crazy spec, in the end at 60 it will at most set you back or ahead 1-5hrs which is nothing if you compare to how much you are actually gonna play on that character. If you are going to tank while leveling, furor is not priority imo because you will be sitting in bear form. Id rather faster take those 5 pts into something more usefull in Feral tree.

Never go 10/10 first row of Feral, you don't get Ferocious bite until lvl 30-40 ish so you are wasting 5 talents the first 40 levels.

   res
Altaholic playing the following:
Ten Storms EU Alliance
Finnigan - Dwarf Hunter Lvl 30
Portalmaster - Gnome Mage Lvl 19
Shaelur - Dwarf Paladin Lvl 22
Shaelus - Night Elf Druid Lvl 50
The Barrens
User avatar
EU Dreadmist
Posts: 9
Likes: 16
Horde
Hunter
11 months ago (Beta)
 •  Unread

I used to speedrun druid a fair bit on private servers but on the beta, in the early levels in particular the bear form autoattack damage (and cat, though less noticeable on cat because autoattack/maul damage is basically 100% of a bear's damage) was significantly lower than private server. To compensate for that I was opening with 1-2 Wrath -> MF -> Bear a lot more especially 14-15+ when the lower bear damage is very noticeable. For this I liked 5/5 Imp Wrath -> 3/3 Natural Shapeshifter -> 2/3 Natural Weapons over rushing 5/5 NW. I'd then respec at 20 for 1/2 Feral Swiftness. Going 5/5 Imp Wrath -> 5/5 Natural Shapeshifter -> OoC @ 20 then respeccing instantly at 21 for 2/2 Feral Swiftness is an option though I preferred the movement speed at 20 and Natural Shapeshifter for 15-19, and personally respeccing ASAP at 21 not 20 for 2/2 feral swiftness would be very inconvenient for my route.

After that I rush FFF, then max Furor and Savage Fury. Furor is very strong when you're taking decent damage from mobs in the late 30s and early 40s, and are having deshift and heal a lot more. It also can't be understated how good FFF is, the extra uptime alone from pulling at 30yrd (especially when aggro range is much lower in general on beta) is invaluable, let alone the armor reduction. I then fill out the feral tree to LOTP @ 45. Delaying LOTP to 45 for 5/5 Furor is fine since you're not getting too much value out of HOTW until like late 40s.

At 46 I respec again to Omen + FFF + 5/5 Furor, then LOTP and finally 3/3 imp shapeshifter to 60. Should easily have mount by 46 so the 2nd respec cost isnt coming out of mount gold. It might be that it's worth respeccing a level or two earlier with 3/5 or 4/5 Furor assuming mount isn't a problem, but I liked waiting for 46 to max Furor because you're getting decent value in the full feral spec anyway with LOTP @ 45.

   Lendryn Yar teebling res
Mulgore
User avatar
Posts: 35
Likes: 24
Tauren
Druid
11 months ago (Beta)
 •  Unread

What @Colroyds mentioned above is pretty much true. Respeccing at 21 however forces you to either go back to TB for a second time, or skip cat form for an entire level, which is not desirable at all! I played around on the beta, and what worked best for me was going with 5/5 Imp Wrath into 3/3 Natural SS and then fill up Imp Moonfire untill level 20. Frontloading your mana before going into bear to finish a kill. Leaving bear form for the next mob only if you're out of rage. At 20 go to the trainer and respec straight away into:
https://bobo-talents.aerobaticapp.com/? ... z7z8z9AxIA

After that's its basically going for FFF and LOTP. At 40 I had something like this:
https://bobo-talents.aerobaticapp.com/? ... AzAAABIBAC

I must admit, I never played on private servers, and all my testing was on the classic beta. I can't really talk about 40+

   res
Yar, main druid!

My YouTube with Classic WoW Guides: https://www.youtube.com/c/YarTV
Elwynn Forest
User avatar
US Old Blanchy
Posts: 103
Likes: 54
Alliance
Druid
11 months ago (Beta)
 •  Unread

In classic, leveling takes significantly longer. Movement speed is critical to both time to level, as well as leveling enjoyment. Getting Feline Swiftness is usually considered #1 priority for druids leveling.

Also, levels 10 - 20, you will likely spend most of your time in bear form using maul. Some people will use wrath through this process, but mana is short, and at 20+ you will be feral, so most people just gear and spec right into the feral leveling talents for levels 10-19.

To answer your question 1. Thick hide is considered a key talent for leveling, the armor bonus you get is critical to survivability. After level 20, you wont spend too much time in bear form, unless you really like tanking dungeons (But then more armor > reduced rage on a skill you use once per pull), so the demo roar cost reduction has minimal benefit. Also, you get ferocious bite so late, that the 5/5 in feral aggression is pretty useless for so long.

res wrote:
11 months ago
What's your thoughts and experiences from leveling a druid? What order will you use?
I personally pick the route below, not sure what others pick.

https://bobo-talents.aerobaticapp.com/? ... zPzQzRzSzH

Key reasons:

1. Get feline swiftness ASAP
2. Get 5/5 furor
3. Get Blood frenzy
4.Get heart of the wild
5. Get omen last.
6. W/e you want, focus in on what you like to do (PVP/Dungeon tanking, etc)

Why?
Well Swiftness for movement is key for questing IMO. I cant remember where, but I watch a guy do a bunch of timing, and determined when it would be better to mount / travel form / or stay cat form with swiftness. 90% of the time there wasn't much of a reason to mount, it was all stay in cat form and run while energy recharged. If distance to travel was > recharge time, then travel form until your distance = recharge time. there was very few times that the mount summon time was worth it. Since travel form is instant cast and you still dismount far enough away from the quest mobs to recharge energy to 100% at the time of arrival. This theory dictates my priorities 1 and 2. Swiftness allows faster run times < 30, and increases the distance between mobs that you can run without shifting to travel / mount. (Movement speed is slower, but kills/xp/minute are higher because full energy bars to kill mobs faster)

Blood frenzy isnt really super useful before ferocious bite. Bite is this talents main combo while leveling. Fights are too short for rip to be worth the energy and so it waits until after furor, because you do not get bite until level 32. (Here you get 2/2 blood frenzy at 31).

heart of the wild's 20% bonuses are just great. Flat 20% intel boost helps feral a ton. this intel boost will decrease your down time significantly, I have noticed that 5/5 in this talent will cut my downtime to drink between pulls in half or more. (Power shifting and heals) (Not that I have much down time before this talent though...). Obv. 20% str boost is self evident.

Omen is useful, but last on my prior list. For the most part, fights are too short for omen to be super useful. I dont have many mana issues before or after HotW, and unless i just made a huge pull by mistake, i dont really drink in between pulls. (even then I just pop innervate). The free energy is nice, but fights are frequently too short to benefit, and power-shifting is an instant get energy to hit. I have noticed that Omen is most useful for long boss fights, which is why I save it for the end, when Im leveling, but also when I start dungeon for pre-raid bis. in my experience, Omen just isnt that useful when leveling because fights are short and mana isnt much of a problem.

   teebling res Yar Selexin
Rogue Subtlety
User avatar
EU Gehennas
Posts: 40
Likes: 73
Troll
Priest
11 months ago (Beta)
 •  Unread

Some nice discussion, but not being too familiar with the druid class I got a bit confused about the acronyms at first. I edited the main post to list some of the common acronyms used in the discussion for other "noobs" like me.

It seems more clear to me now that Feral Aggression isn't really worth taking.

I feel like respeccing while levelling will burden an already heavily packed beast of burden (me),
so the wrath spec I don't feel is for me. But some very interesting observations about the classic beta and viability of this strategy.

Since I will be playing on a PvP server I'm going to go with 2/2 Brutal impact after Ferocity and try to get Feral Charge just after Feline Swiftness.
With that in mind, like some have pointed out getting Furor early on makes a lot of sense if you're going to be switching in and out of forms, and especially in a PvP scenario after getting Feral Charge it makes sense so that you can instantly charge a spell-caster in PvP.

I guess that's another dimension of the discussion:
Levelling on a PvP server vs levelling on a PvE server. Thoughts?

I was thinking something like this for level 35 (on a PvP server)

Another question:
Blood Frenzy or Predatory Strikes first, what's your experience?

   Selexin
Elwynn Forest
User avatar
US Old Blanchy
Posts: 103
Likes: 54
Alliance
Druid
11 months ago (Beta)
 •  Unread

My comment was 100% focused on PVE server. I mostly avoid world PVP, i dont find it fun. But playing private servers for the past who knows how long, it has been unavoidable.

I took a look at your 35 and have some feedback:

Armor is very important still. I would not sacrifice the armor bonus for an extra 1s bash.

Natures grasp becomes significantly more valuable, but no need to sink 5/5 into it. As a result, we will pick this up earlier.

Still get furor immediately following feline swiftness. Feral Charge is significantly less useful without furor. As a druid, you will rarely be in bear form with rage, when pvp triggers. most of the time, you will be cat or natural form. Also, you will be shifting in and out of forms ALL the time in pvp. Very very very rarely will you ever have a pvp encounter and be in a single form the entire time. Feral Charge is usually used as an opener, or a spell interrupt. In both instances you will likely come out of stealth or after a hot > Shift bear > Charge > maul/roar if mail+ armor > shift cat .....

an extra 1 sec of bash is handy, but there are other talents that I consider far more valuable.(like natures grasp) Remember that you will still be spending the majority of your time leveling, dont gimp leveling for bash 1s. Also, talenting into bash before you hit pvp content is kind of a waste and inefficient.

Also, difficult to say how useful feral instinct is. I have seen stealth vary wildly between servers. Some it has been OP, others barely useful. Im not sure if anyone has done tests on beta on how effective this talent is for stealth, but you may hear that this is super useful for avoiding a group gank.

This is what I have done on private servers.

https://bobo-talents.aerobaticapp.com/? ... zPzQzRzSzH

   Selexin
Druid Restoration
User avatar
OC Yojamba
Posts: 968
Likes: 772
Tauren
Druid
11 months ago (Beta)
 •  Unread

beached wrote:
11 months ago
an extra 1 sec of bash is handy, but there are other talents that I consider far more valuable.(like natures grasp) Remember that you will still be spending the majority of your time leveling, dont gimp leveling for bash 1s. Also, talenting into bash before you hit pvp content is kind of a waste and inefficient.
I always go 2/2 brutal impact, people tend to forget it's not just for bash, but also pounce. I use pounce a lot in PvP and also in some PvE encounters where I want to control the fight more and get bleeds stacked on the target. This is a personal preference, but it did suit my playstyle, particularly on PvP servers. Also being an Australian (see: bad ping), the extra bash duration helped to get regrowth or healing touch off before the stun time elapsed, more time to heal is always a good thing. While the ping should hopefully be better for Australia in Classic WoW, I still see increased duration on our limited pool of CC as pretty key to survival. Pounce is a level 36 ability and the stun is increased from 2 sec to 3 sec. At lvl 30 your rank 2 Bash goes from 3 sec to 4 sec. This is a pretty significant increase to your control over a fight.
beached wrote:
11 months ago
Also, difficult to say how useful feral instinct is. I have seen stealth vary wildly between servers. Some it has been OP, others barely useful. I'm not sure if anyone has done tests on beta on how effective this talent is for stealth, but you may hear that this is super useful for avoiding a group gank.
For leveling and PvP specs I have always gone 3/5 feral instinct and 2/2 brutal impact over 5/5 thick hide. Again this is personal preference and also is more suited to Cat leveling, and PvP. Having leveled a few druids to 60, I find a huge amount of time is spent in cat form and also stealthing to avoid mobs/engage PvP/escape PvP - so having increased stealth is pretty handy (and should work accurately on Classic). The other benefit is bear threat. Threat at a bear at end game is quite easy and our TPS is very high just through the great scaling and low cost of Maul. As you are leveling and tanking the odd dungeon/elite quest, you will find that people will tend to pull aggro (more specifically on AoE pulls) so the additional threat here is really key. Swipe and Feral Instinct together will be extremely helpful. You do sacrifice some armor, but I find while leveling at least, the stealth and threat benefits have seemed more regularly useful than the extra armor. Thick hide at 60 with the correct itemization scales insanely well, not as noticeable at mid levels as a non-dedicated tank.

ImageImage Lvl 60
ImageImage Lvl 39
Elwynn Forest
User avatar
US Old Blanchy
Posts: 103
Likes: 54
Alliance
Druid
11 months ago (Beta)
 •  Unread

Excellent feedback @Selexin. I hope that this helps you make a decision res. looks like you have a little flexibility on the armor. determine what you think will be more valuable.

   Selexin
Tirisfal Glades
User avatar
OC Arugal
Posts: 293
Likes: 341
Undead
Warrior
11 months ago (Beta)
 •  Unread

https://classic.wowhead.com/spell=24866 ... -swiftness is so powerful that going to balance/resto trees first would mean gimping your movespeed by at least 5-10 levels, which would slow everything in return.

<Goblin Rocket Fuel Rats> | Arugal Horde
Powered by https://classic.wowhead.com/item=9061/g ... ocket-fuel, our Fuel Rats go above and beyond to help out others.
Will you answer the call?
Guild Info ~ Stories ~ Discord
Teldrassil
User avatar
EU Bloodfang
Posts: 450
Likes: 215
Alliance
Priest
11 months ago (Beta)
 •  Unread
Faendur, the Creepy Dwarf
Druid Restoration
User avatar
OC Yojamba
Posts: 968
Likes: 772
Tauren
Druid
11 months ago (Beta)
 •  Unread

Faendor wrote:
11 months ago
This is how I would build it: https://bobo-talents.aerobaticapp.com/? ... AAABIBACAq
I endorse this order entirely. Perfect from my point of view and to suit my playstyle @Faendor!

ImageImage Lvl 60
ImageImage Lvl 39
Teldrassil
User avatar
EU Bloodfang
Posts: 450
Likes: 215
Alliance
Priest
11 months ago (Beta)
 •  Unread

@Selexin Glad to hear that ^^

   Selexin
Faendur, the Creepy Dwarf
Posts: 6
Likes: 2
11 months ago (Beta)
 •  Unread

Erik wrote:
11 months ago
There have been some tests by speedrunners iirc that going into balance first to get 10% physical then respec at like 21 is the fastest way. But this costs alot of gold. Id suggest going into 2/2 Feline Swiftness first for the movespeed then rest is kind of however one wants.

It's personal preference, unless you have a batshit crazy spec, in the end at 60 it will at most set you back or ahead 1-5hrs which is nothing if you compare to how much you are actually gonna play on that character. If you are going to tank while leveling, furor is not priority imo because you will be sitting in bear form. Id rather faster take those 5 pts into something more usefull in Feral tree.

Never go 10/10 first row of Feral, you don't get Ferocious bite until lvl 30-40 ish so you are wasting 5 talents the first 40 levels.
Can't say that Feral Aggression is useless. You can use it when you tank. I think going balance till 21 and then switch to feral (Respec) might be good

   Erik
Posts: 6
Likes: 2
11 months ago (Beta)
 •  Unread

Hello from me,

New guy in this site! First of all, this talent calculator does not work in chrome atm. So you need to copy the link to another browser.

So I think it would be great to spec balance till 21 first. I disagree with impr wrath though since it will burn our mana and we need it for shapeshifting. So I suggest NG and impr NG since it is common to die on bad pulls in these levels and NG is useful.

At 21 we go for 2/2 feline swiftness of course. I would not pick thick hide at all now. The gain for 3/5 feral instinct for tanking + BI(brutal impact) for pvp server or even 5/5 feral aggression for less damage taken and be ready for FB is better.

I agree to get furror when you start getting into stranglethorn in a pvp server and you will need it for charge.

   Selexin
Elwynn Forest
User avatar
US Herod
Posts: 17
Likes: 12
Horde
Shaman
11 months ago (Beta)
 •  Unread
Lok'tar!

<Elwynn Forever> - NA - Horde - PvP - EST
https://discord.gg/9AKdcxn

Shaman Elemental
User avatar
Posts: 74
Likes: 18
11 months ago (Beta)
 •  Unread

Feline Swiftness is nice, it gives a good speed boost, even before you have access to travel form. At the very least, I'd go this far into feral because the speed boost increases your leveling speed (especially that 21-29 range). If you're on a PvP server, this is where I would at least get nature's grasp because it's amazing for getting away from enemies and preventing ganks. You can choose to go into balance a bit at this point, but I would recommend filling out feral because feral faeri fire allows you to ranged pull from cat/bear form which will increase your leveling speed as well. Then the rest of the feral talents help with your kill speed. The raw 10% bonus damage and free spell casts every now and then are nice, but I think feral outweighs these and should be prioritized.

-ClassicRaids

   Selexin
Hey there, ClassicRaids here! Join our weekly Free WoW Game Time Giveaway!

ClassicRaids is a website centered around endgame content for World of Warcraft Classic. We help our users with a WoW Classic Guild Recruitment List, Character Search & Lookup, and Gold Making Profession Guides. Check us out and let us know if there's anything we can do to better support the Classic WoW community!
Druid Feral
User avatar
Posts: 4
Likes: 3
Night Elf
Druid
11 months ago (Beta)
 •  Unread

Feral Instinct, Brutal Impact, Thick Hide and Feral Aggression are all pretty much interchangeable, though Thick Hide is probably the worst of the lot. Personally I choose 3/5 Instinct 2/2 Brutal Impact because the stealth can help in caves and the stun improves control over the fight.

I also like going balance into NG and Natural Weapons, then respec at 20 for Feline Swiftness. However, I delay Furor to the very end of leveling since I feel it is less useful than any straight +damage increase. So after getting FFF and Savage Fury I go into balance and pick up Omen of Clarity. Then back into feral for Leader of the Pack, and finally Furor. I even delay Feral Charge until after Omen because I feel the balance talents are more useful for pve in the open world.

This is all from a PvE only perspective - I'm rolling on a pvp server but I expect to be well ahead of the pack by level 20 so I prefer to just run away if there is pvp instead of trying to put talents into increasing pvp effectiveness.

   Selexin
Druid Restoration
User avatar
OC Yojamba
Posts: 968
Likes: 772
Tauren
Druid
11 months ago (Beta)
 •  Unread

Morrigan wrote:
11 months ago
Personally I choose 3/5 Instinct 2/2 Brutal Impact because the stealth can help in caves and the stun improves control over the fight.
Definitely agree here, particularly for leveling and even world PvP. I think if you are tanking regularly late game-60 it might be worth reconsidering thick hide for the insane mitigation improvement, but for me I still consider threat/control more important for dungeons late game. Pure raiding tank will need thick hide to push their mitigation ahead of warriors (to compensate for no block/parry).

ImageImage Lvl 60
ImageImage Lvl 39
Similar topics
to 'Druid Levelling Talent Order Discussion'
Posts ViewsLast post