WoW Hotfixes July 26th: Necrotic Wake Weapons Change

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Following a few days of lowered Necrotic Wake weapon damage, Blizzard has come out with a hotfix that increases the damage of the weapons you can find lying around the Dungeon. As a trade off, they no longer scale with player based damage increases, and can no longer crit. This is likely to affect who uses what weapons, but not necessarily their use overall, as previously tanks were often chosen for the Anima Exhaust orb due to higher versatility, and certain specs were favored for the javelins so that they would have a higher chance to crit.

Linxy – (Source)

Hotfixes

JULY 26, 2021

Classes

  • Mage
    • Fire
      • [With weekly maintenance in each region] Ring of Fire (PvP Talent) will reapply its damage over time effect less frequently while standing within the ring.
        • Developers’ note: In situations where players were stunned or rooted inside the ring, the damage dealt by Ring of Fire was higher than intended. There will now be a cooldown before the fire reapplies its damage over time.
  • Priest
    • Shadow
      • [With weekly maintenance in each region] Void Volley (PvP Talent) damage reduced by ~15%.
  • Warrior
    • [With weekly maintenance in each region] Intervene’s duration reduced to 3 seconds while engaged in combat with enemy players (was 6 seconds).
      • Developers’ note: Warriors group defensive toolkit is currently outshining other specs, by reducing Intervene’s duration, we hope to open more windows of opportunities for enemy teams to capitalize on.

Dungeons and Raids

  • The Necrotic Wake
    • Forgotten Forgehammer, Bloody Javelin, and Discharged Anima deal 50% more damage but no longer scale with player damage modifier effects and can no longer critically strike.
      • Developers’ note: We recently discovered a bug that was causing some dungeon spells to inflict incorrect damage, and fixing this bug had a very noticeable impact on the pickups found in The Necrotic Wake. Upon closer review of these items, we’ve decided to make their impact more consistent while increasing their baseline power to compensate.
    • Anima Exhaust damage and healing increased by 50%.

Items and Rewards

  • [With weekly maintenance in each region] Unchained Gladiator’s Shackles of Malediction’s channeled Shadow damage is now Magic dispellable (was Curse).
    • Developers’ notes: We’ve made this change to open up more counterplay options for all of our healer specs by changing the dispel type to Magic.

About the Author

Baed

A long time World of Warcraft player and MOBA enthusiast. Lately more of the former than the latter.

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