res wrote: ↑11 months ago
Nothing can beat the classical fantasy setting of Elwynn Forest.
A wizarding tower, a tavern that's always filled with people, knights in shining armour, and vicious half-humanoids terrorising the countryside are just some of the lovely bits you will experience while encompassed by the idyllic and soothing atmosphere of a summertime forest. You feel safe, your adventure is still beginning, but you will still face many challenges here.
Subplots involve making an invisibility potion, exploring seemingly abandoned mines, and a murder investigation!
Something I like about the human starting zone is that once you have overcome the lowly struggles of Elwynn and continue to venture out towards Westfall and beyond, your later adventures will keep bringing you back here, making the world feel more connected. Quests in Stormwind, Westfall, Redridge, and Duskwood will all have you coming back to the safety of your characters cradle for various reasons, making the politics and culture of the kingdom of Stormwind feel more real than some of the other factions in the game.
rijndael wrote: ↑1 month ago
Mulgore > Teldrassil > Elwynn > Tirisfal > Dun Morogh > Durotar