User avatar
EU Ghostlands
138
brank
Horde
1 month ago
  •  Unread

Just read an interesting post on MMOchamp - It quotes an original developer on the vanilla team as having implemented ‘eating and drinking’ (to regain mana and health) in order to also allow people time to chat to other players.

Image

This never occurred to me but it makes sense - that downtime is not only providing a break from the action and a time to soak in the surroundings and music, but also to interact with guildmates and strangers alike.

Think about it - the pace of legion is so intense that people never really take a break to like, talk to eachother, especially whilst dungeoning.

It’s so cool to see that back then Blizz were really thinking carefully about how they would make their game ‘massively multiplayer online’, offering players the opportunity to socialise through mechanics like this.

Thoughts?

   Iced_PlasmaGrayson
1 month ago
  •  Unread

Amazing. Close to fifteen years with the game and it never occurred to me. Of course, when your druid types "mana break" usual thing which follows is - "so, where are you from?"

I just hope Vanilla is going back to it's slow-pace aspect. Especially with this amazing background music the zones have.

   GraysonRavenheart
- anno 2005.
1 month ago
  •  Unread

Sick post.

Razor wrote:
1 month ago
I just hope Vanilla is going back to it's slow-pace aspect. Especially with this amazing background music the zones have.
If the latest leak is anything to go by then there’s going to be no changes other than some high res textures so it’s looking good buddy!

1 month ago
  •  Unread

Well, I don't think those things were intentional at all. If you look at what the other mmos before wow looked like you would realize that wow was a far more action based then its predecessors in comparison. Wow was considered to be very fast paced at that time. On the contrary, they were trying to make the game faster and more action paced. Of course if you compare it to the contemporary titles, you definitely see it the other way round :)

They claimed I didn't but I did...
User avatar
EU Ghostlands
138
brank
Horde
1 month ago
  •  Unread

Faendor wrote:
1 month ago
Well, I don't think those things were intentional at all. If you look at what the other mmos before wow looked like you would realize that wow was a far more action based then its predecessors in comparison. Wow was considered to be very fast paced at that time. On the contrary, they were trying to make the game faster and more action paced. Of course if you compare it to the contemporary titles, you definitely see it the other way round :)
A fair point this - wow was my first MMO so I hadn't had any experience with the slower titles you mention!

1 month ago
  •  Unread

Watch this

They claimed I didn't but I did...
4 weeks ago
  •  Unread

Whether or not this was an intentional side effect of eating and drinking - I have to admit that the times I did it were actually some of the most memorable in the game.

I was one of those idiots who rolled a NE and went down the barrow too early - eating and drinking in between their pull ranges was freaky.

User avatar
US Garona
24
brank
Alliance
3 weeks ago
  •  Unread

This is also true of waiting for your crew to arrive at a BG or dungeon entrance, or reading quest text.

Movie directors are masters of pacing, interspersing rapid action sequences with periods of calm. Something I think modern WoW really lacks with its constant pushing of dailies, artefacts, reputation and more to keep you buzzing around 100% of the time.

   Finesse
Image
Similar topics
to 'Downtime in Classic as an intentional social mechanic'
Posts ViewsLast post