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EU Dunemaul
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There's this YouTube channel that I love that has some videos about curiosities and the history of World of Warcraft. I think it would be appropriate to share one of my favorite videos with you guys. This particular video shows how the game has evolved from Classic WoW to Legion.



Last edited by Flerex on Sun Apr 29, 2018 4:56 pm, edited 1 time in total.
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EU Blade's Edge
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A great comparison, thanks for sharing. This was informative for a player like me who joined wow later on.

I'm interested in classic but hadn't realised the scope and breadth of the changes!

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I just updated the post with the second part of the series. 😀

Tol0th wrote:
1 month ago
I'm interested in classic but hadn't realised the scope and breadth of the changes!
Yeah! Sometimes we forget that WoW is more than ten years old and with all of the seven expansions it has changed a lot.

Even though most of the changes were for the better, I have to say that I miss the old WoW that I played when I started. Seeing the old Barrens in the forum's header brings back so many memories.

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1 month ago  •  Unread 

Many interesting points and trivia being brought up here.

Shaman totems hit the hardest, I honestly miss how they worked back then and up to Cataclysm. It was sad to see how they turned out in Mists of Pandaria.

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Firelord wrote:
1 month ago
Many interesting points and trivia being brought up here.

Shaman totems hit the hardest, I honestly miss how they worked back then and up to Cataclysm. It was sad to see how they turned out in Mists of Pandaria.
What changed about the totems in Pandaria out of interest?

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Doomsnout wrote:
1 month ago
What changed about the totems in Pandaria out of interest?
Best way to explain it is that they became 'physical buff cooldowns.'

Before, they were close to a stat-stick that you put up in the world that gave you some sort of buff. It was killable, but it could always be re-summoned depending on how much mana you were willing to waste.

Like an example, Poison Cleansing Totem had 5 health, lasted for 5 minutes, and cleansed one poison effect from all the party members every 5 seconds as long as it was up. It had no cooldown, and could be constantly summoned.

Then you had Strength of Earth Totem which was just a pure stat-stick which simply gave the strength stat as it was up.

Mists of Pandaria changed totems completely towards being cooldown abilities instead, with a buff for a short period that could still be killed in the world, so that's why it was a 'physical buff cooldown.'

Like Stormlash Totem giving your attacks some big extra damage, lasting for 10 seconds, with a 5 minute cooldown.

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EU Boulderfist
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Ahh when games had manuals....

speaking of heres a page from the vanilla manual with class descriptions - it's weird that actually when you read them very little has changed in terms of the core design aspects of each class!

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4 weeks ago  •  Unread 

To put it simply - the game was just more difficult during Classic than it is nowadays. There's so many examples as to why this is the case, but even if you look at simple character functions, like a hunter's ability to shoot their weapon... I mean, in the modern game, there's no requirement to purchase ammo, or the need to learn how to use a crossbow, or a polearm, or any new weapon.

The modern game seems to remove many of the trivial, time consuming aspects that (in my opinion) made Classic WoW a much harder game. And as much as we'd complain about these aspects, they're kind of what made the game so brilliant, in a bizarre, time consuming way. The came often required thought, preparation and planning.

People who liked this post: Syturio
Light's Hope • Lightbringer • Awaiting Classic WoW

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