1 month ago  •  Unread 

Syturio wrote:
1 month ago
This forum is amazing!
No Syturio, YOU are amazing :mrgreen:
what a time to be alive

1 month ago  •  Unread 

Ravenheart wrote:
1 month ago
No Syturio, YOU are amazing :mrgreen:
what a time to be alive
Hey, we cannot simply tell people they are amazing until proven otherwise! This is Classic, work for your reputation :lol:

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1 month ago  •  Unread 

I’ve heard that in 1v1 frost mages were great but only if played well managing cooldwns and poly at right time etc. They seem bollocks in live now

1 month ago  •  Unread 

Tol0th wrote:
1 month ago
I’ve heard that in 1v1 frost mages were great but only if played well managing cooldwns and poly at right time etc. They seem bollocks in live now
Frost mages were pretty good the higher level they were because they could play around a lot using spell ranks, mainly rank 1.

Frostbolt rank 1 for the cast time and slow alone, as well as Blizzard rank 1 for the AoE they could force Rogues out of stealth. Same with Cone of Cold and Frost Nova. They had a lot of use in one on one scenarios.

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1 month ago  •  Unread 

Firelord wrote:
1 month ago
Quillboar wrote:
1 month ago
Do you think people overestimate rogues OPness in vanilla? On a lot of forums the classic haters are always using this as an excuse for why it won’t work etc. People seem to think they are invincible but surely there were good counter strats?
Yes, and no. Rogues were in fact very strong, but this was seen more at the highest levels of play, so level 60. At lower levels, classes didn't have access to all of their kit so certain 'deadly combos' didn't exist. However, rogues were still a pain to deal with if they were the ones initiating the fight. But a lot of other classes had tools in their hands to deal with rogues. Rogues were still a bit squishy, that's why majority of them stacked up on health potions and relied on the well infamous Gouge + bandage combo, as well as the escaping with Vanish when it was not going their way. This could of course be countered with DoTs, which almost every class had access to.

Warriors were always a direct counter to Rogues, because of Overpower; using Evasion against a Warrior spelled out a certain death, because it gave Warrior access to Overpower spam, which was far too dangerous for a Rogue to deal with. Warriors countered Vanish with Rend, and countered the Rogue's Crippling Poison with their own Hamstring.

I could give many more examples, like the sudden and unpredictable spike of Windfury the Shaman had access to, as well as a Flame Shock dot and totems such as Poison Cleansing Totem.

Hunters had Flare, giving them the chance to get the Rogue out of their Stealth first.

Priests had annoying DoTs as well as Power Word: Shield to protect them from most of the damage, as well as their own HoTs to minimize the damage taken from the Rogue even more.

There's a reason why Rogues were given Cloak of Shadows in The Burning Crusade expansion.

Quillboar wrote:
1 month ago
Yeah there’s so many engineer items that are not usable in BGs now and I think that’s a shame. Also some twink items required engineering if I’m not mistaken?
One that comes to mind are the Green Tinted Goggles which was basically the only head slot item with stats at level 19, unless you went for an even harder item to collect which was the Lucky Fishing Hat.

Other than that you had items like Parachute Cloak which was nice to have. Gnomish Death Ray for insane damage spike, and all the dynamites that you could throw for extra damage.
Thank you FL for this great bit of first hand experience, it’s refreshing to see rogues portrayed in a different light. I will link this post to rogue moaners in the future

1 month ago  •  Unread 

Quillboar wrote:
1 month ago
Thank you FL for this great bit of first hand experience, it’s refreshing to see rogues portrayed in a different light. I will link this post to rogue moaners in the future
Most welcome!

Rogues were very strong, but that didn't mean that they couldn't be countered. Other classes were strong too, rogues were just annoying because they pretty much had a free initiate card, they could carefully pick out their targets as they wanted.

This is why I enjoyed twinking at the different low levels, all from 19, 29, 39 and 49 (though my favourite brackets were 39 and 49) because classes were balanced against each other in many ways, yet didn't have access to that high-end damage.

The people who won their one on one were the ones who played smart, and dared to use health potions, bandages and all their engineer tools. Every twink did this.

My personal opinion? Priest and Hunter are the strongest ones in level 19 bracket, followed by Paladin. 29 bracket is where Rogue starts to shine even more, but other classes got a lot more tools to work with so rogues can be dealt with if you are playing smart.

39 I cannot remember that much to be honest, silly enough. But I can say that Shaman was really fun here, despite what people try to say that Windfury was not deadly—it was. Yes, the downside was the wait for it to proc, but when it did, it was a huge surprise and shock of damage that more or less made your opponent trying to run away, but they cannot because of either Earthbind Totem or Frost Shock.

Level 49 rogues are pretty strong still, but Warrior is around as well being a pain train.

Every other class I didn't mention are strong too, but I wanted to just give some smaller examples.

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1 month ago  •  Unread 

The fun thing about Rogues in Vanilla is that despite that one insanely annoying player that keeps rolling you over and over, not all Rogues were capable of playing the class to the level required for PvP dominance. It has a relatively high skill cap to play properly and dedicating yourself to PvP means taking engineering and honing your skills. Even though some Rogues completely dominate that's only if they mastered a relatively complex class and spent the time to create a finely honed weapon that took precision and experience. A bad rogue is hilariously useless in PvP. A good rogue is the stuff of nightmares.

1 month ago  •  Unread 

Jynirax wrote:
1 month ago
The fun thing about Rogues in Vanilla is that despite that one insanely annoying player that keeps rolling you over and over, not all Rogues were capable of playing the class to the level required for PvP dominance. It has a relatively high skill cap to play properly and dedicating yourself to PvP means taking engineering and honing your skills. Even though some Rogues completely dominate that's only if they mastered a relatively complex class and spent the time to create a finely honed weapon that took precision and experience. A bad rogue is hilariously useless in PvP. A good rogue is the stuff of nightmares.
I do not doubt that player skills in MMO gaming has increased, so we will see many deadly rogue, moreso than they were during actual Classic. However, this is equally true for every other class as well. We are going to see ‘sick’ plays from every class in Classic I believe.

1 month ago  •  Unread 

Firelord wrote:
1 month ago
Be wary of twinked priests, they are a pain too!
Human holy priest with engineering for a little more burst was my go to :twisted: Jump in circles casting renew and fear in group fights you basically can't die, good times. Next to impossible to solo kill with but fun none the less!

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1 month ago  •  Unread 

Candletaker wrote:
1 month ago
Firelord wrote:
1 month ago
Be wary of twinked priests, they are a pain too!
Human holy priest with engineering for a little more burst was my go to :twisted: Jump in circles casting renew and fear in group fights you basically can't die, good times. Next to impossible to solo kill with but fun none the less!
The damage was surprising still, though! You could outsmart people, DoT them up and wand.

What you also could do, at least at level 19, believe it or not, was to give yourself some agility enchants. Your staff-auto attacks could damage for more than what people would expect from a priest.

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1 month ago  •  Unread 

Candletaker wrote:
1 month ago
Firelord wrote:
1 month ago
Be wary of twinked priests, they are a pain too!
Human holy priest with engineering for a little more burst was my go to :twisted: Jump in circles casting renew and fear in group fights you basically can't die, good times. Next to impossible to solo kill with but fun none the less!
Kind of like lvl19 disc priests in legion, so fucking hard to kill!

Sometimes annoying the enemy is even better than killing them :)

Welcome btw!

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1 month ago  •  Unread 

Wasn't twinking an original gold sink back in Vanilla? The items were just so expensive on the AH. I can hardly imagine any twinks running around at least in the beginning. It always seemed to me as a luxury activity for the dedicated players.

- anno 2005.
1 month ago  •  Unread 

Razor wrote:
1 month ago
Wasn't twinking an original gold sink back in Vanilla? The items were just so expensive on the AH. I can hardly imagine any twinks running around at least in the beginning. It always seemed to me as a luxury activity for the dedicated players.
It is a gold sink, however I don't think you need to be specially dedicated. A rogue or Hunter can get by with these items, where I'd say only Feet of the Lynx and Scouting Gloves are the somewhat expensive parts. Enchants you can progressively get better ones; there are some cheap ones that will make you competitive though.

Retail Legion stats, but same items. WoWhead only thing that worked.

Head: http://www.wowhead.com/item=19972/lucky-fishing-hat
Shoulders: http://www.wowhead.com/item=10657/talbar-mantle
Back: http://www.wowhead.com/item=2059/sentry-cloak http://www.wowhead.com/item=6449/glowin ... cale-cloak
Chest: http://www.wowhead.com/item=10399/black ... fias-armor http://www.wowhead.com/item=2041/tunic-of-westfall
Bracers: http://www.wowhead.com/item=3202/forest-leather-bracers
Gloves: http://www.wowhead.com/item=6586/scouting-gloves http://www.wowhead.com/item=10413/gloves-of-the-fang
Belt: http://www.wowhead.com/item=6468/deviate-scale-belt
Pants: http://www.wowhead.com/item=5961/dark-leather-pants http://www.wowhead.com/item=10410/leggings-of-the-fang
Boots: http://www.wowhead.com/item=1121/feet-of-the-lynx
Ring: http://www.wowhead.com/item=2933/seal-of-wrynn
Ring: http://www.wowhead.com/item=20429/legionnaires-band
Trinket http://www.wowhead.com/item=18852/insignia-of-the-horde
Trinket http://www.wowhead.com/item=4381/minor-recombobulator

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1 month ago  •  Unread 

How would you farm the BiS BoP items for level 19 rogue twink without actually dinging 20 accidentally? It is a question of luck, when you think about it. Considering the fact that there was no option to turn off the experience bar back in Vanilla.

Or you must have a special group of people who would allow you to join the only the needed boss fights in such instances as WC. Which is a bit complicated to accomplish, if you ask me. :razz:

- anno 2005.
1 month ago  •  Unread 

Razor wrote:
1 month ago
How would you farm the BiS BoP items for level 19 rogue twink without actually dinging 20 accidentally? It is a question of luck, when you think about it. Considering the fact that there was no option to turn off the experience bar back in Vanilla.

Or you must have a special group of people who would allow you to join the only the needed boss fights in such instances as WC. Which is a bit complicated to accomplish, if you ask me. :razz:
You have to plan out the quests needed so that you're done before hitting 19. Good idea to explore the whole map too. Wailing Caverns / Shadowfang etc. can be done by going into the dungeon at the time of a given boss drop you need. The level 60 clears everything else while you wait outside.

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